Gamesound
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Gamesound

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Gamesound Gamesound Presentation Transcript

  • Game Fundamentals Audio creating the atmosphere
  • Key Chapter Questions
      • ■ Why is audio an important aspect of game development?
      • ■ How are voiceovers, sound effects, and music used effectively in a game?
      • ■ What is the difference between looping and adaptive music?
      • ■ How is game composing different from film scoring?
      • ■ What are the different formats and tools used in game audio?
  • Importance of Game Audio
      • Atmosphere/mood
      • Gameplay cues
      • Heighten player satisfaction
      • Enhance quality of a game
      • Immersion
      • Reinforce interface
      • Convey physical/tactile sensation
  • Game Audio Formats
      • FM (frequency modulation) synthesis
      • MOD (module)
      • Wave table synthesis
      • Tracked audio
      • MIDI (musical instrument digital interface)
      • Sampled audio
      • DLS (downloadable sounds)
  • FM Synthesis The Yamaha DX7 synthesizer uses FM synthesis to generate sounds from mathematical data associated with sound waves.
  • Samplers The Fairlight CMI (expensive hardware-based pioneer), Emu E4 (modular unit), and Gigastudio (software) represent three different eras in sampling tools.
  • DLS2 Microsoft’s DirectMusic Producer—which supports DLS2—is a popular tool used by game audio professionals because it allows for game-specific dynamic audio creation.
  • Redbook Audio Redbook Audio is used for commercial games distributed on CDs.
  • Sound Effects
    • Feedback & cues
    • Timing
    • Warning
    • Event-based
    • Foley
    • Sound libraries
    • Unique identity
  • Voiceovers
    • Spoken dialogue & narration
    • Out of context
    • Multiple versions
    • Actors work solo
    Voice actor Michael Yurchak
  • Music
    • Sets the tone
    • Provides cues
    • Score vs. song
    • Game vs. film scoring
    • Temp track infatuation
    • Music libraries
    • Looping vs adaptive music
    • No standardized tools
    • Most deals are buyouts
    • Game music remixes
  • Music Soundtracks are recorded in a home recording studio (Aaron Marks’ depicted) or a professional recording studio (Ron Jones conducting).
  • Summary
    • Importance of game audio
    • Game audio formats
    • Sound effects
    • Voiceovers
    • Music