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Design Document
Design Document
Design Document
Design Document
Design Document
Design Document
Design Document
Design Document
Design Document
Design Document
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Design Document

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  • 1. Game Design Document Game Development
  • 2. Design Document <ul><li>Once you have an idea for your game, it is time to get it down on paper </li></ul><ul><ul><li>GAME OVERVIEW/GAME IDEA </li></ul></ul><ul><ul><li>POSITIONING OF THE GAME </li></ul></ul><ul><ul><li>GAME FEATURES </li></ul></ul><ul><ul><li>GAME FLOW </li></ul></ul><ul><ul><li>CHARACTERS </li></ul></ul><ul><ul><li>USER INTERFACE </li></ul></ul><ul><ul><li>GAMEPLAY </li></ul></ul><ul><ul><li>GAME ENGINE </li></ul></ul><ul><ul><li>SCHEDULE AND BUDGET </li></ul></ul>
  • 3. Game Overview/Idea <ul><li>Executive summary of the design document </li></ul><ul><li>Reasonably complete description of the goals of the game, storyline </li></ul><ul><li>Simple game layout chart </li></ul><ul><li>Game requirements/platform </li></ul><ul><li>Game statement sentence </li></ul>
  • 4. Game statement sentence <ul><li>_____ is a ______ for ______ with _____ where _____. </li></ul><ul><ul><li>STARTS WITH A TITLE </li></ul></ul><ul><ul><li>DEFINE THE TYPE AND GENRE OF THE GAME </li></ul></ul><ul><ul><li>INTENDED PLATFORM OF THE GAME </li></ul></ul><ul><ul><li>WHAT THE GAME HAS </li></ul></ul><ul><ul><li>ABOUT THE CHARACTERS AND THE GAME OBJECTIVE </li></ul></ul>
  • 5. Positioning of the Game <ul><li>What is the genre? </li></ul><ul><li>Who is the target customer? </li></ul><ul><li>What are the key benefits of the game? </li></ul><ul><ul><li>The “cool” aspects, what makes it special </li></ul></ul><ul><li>Who is the competition? </li></ul><ul><ul><li>Identify other games that are within your genre </li></ul></ul><ul><li>What makes your game stand out? </li></ul>
  • 6. Game Features <ul><li>Detail of the game </li></ul><ul><ul><li>Game flow – describes how the game is played </li></ul></ul><ul><ul><li>The Game World </li></ul></ul><ul><ul><ul><li>For example: (But not limited to..) Camera angle, modes of play, motion, in game progress, timers, clocks, replays, report card, trophies, levels </li></ul></ul></ul>
  • 7. Game Flow <ul><li>Flow chart </li></ul><ul><li>Storyboards </li></ul><ul><li>Cinematic Sequences of the game </li></ul><ul><li>Level layout </li></ul><ul><li>navigation </li></ul>
  • 8. Character and Model Development <ul><li>Simple drawings or computer generated </li></ul><ul><li>2D or 3D </li></ul><ul><li>Multiple main characters </li></ul><ul><li>Heroes and enemies </li></ul><ul><li>Other characters or assets </li></ul><ul><li>Music and sound effects </li></ul><ul><li>Game engine </li></ul>
  • 9. Game Play <ul><li>Stuff that is key to the game playing experience. </li></ul><ul><li>Single, multi player </li></ul><ul><li>Elements of the game </li></ul><ul><li>Technical considerations </li></ul>
  • 10. Business Considerations <ul><li>Real Example </li></ul><ul><ul><li>Team construction </li></ul></ul><ul><ul><li>Members and their qualifications </li></ul></ul><ul><ul><li>Schedule and deadlines </li></ul></ul><ul><ul><li>budgets </li></ul></ul>

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