• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
Player Motivations CISGAME 401
 

Player Motivations CISGAME 401

on

  • 1,140 views

 

Statistics

Views

Total Views
1,140
Views on SlideShare
1,140
Embed Views
0

Actions

Likes
0
Downloads
7
Comments
0

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    Player Motivations CISGAME 401 Player Motivations CISGAME 401 Presentation Transcript

    • Game Development Essentials An Introduction (2 nd Edition)
    • Chapter 2 Player Elements who plays and why?
    • Key Chapter Questions
      • ■ What motivates people to play games, and how does this affect the types of games that are developed?
      • ■ What is the difference between geographics, demographics, and psychographics?
      • ■ How has the player market changed over time?
      • ■ What is the difference between the United States and South Korean markets?
      • ■ What are the different generations of players in the United States?
    • Player Motivation
      • Social interaction
      • Physical seclusion
      • Competition
      • Knowledge
      • Mastery
      • Escapism
      • Addiction
      • Therapy
      • Exercise
      • Creative expression
    • Player Suits Richard Bartle’s “Players Who Suit MUDs”
    • Geographics South Korea Japan Germany Regional US
    • Geographics
    • Geographics
    • Psychographics VALS (Values, Attitudes & Lifestyles Survey)
    • Psychographics Meyers-Briggs Type Indicator (MBTI)
    • Demographics
        • Gender
        • Age
        • Occupation
        • Income
        • Education
        • Ethnicity
        • Religion
        • Political Affiliation
    • Demographics Entertainment Software Association (ESA)
        • 52% of players report watching less television as a result of playing games
        • 47% of players are going to the movies less
        • 41% of players watch movies at home less often
        • Adult women make up a larger percentage of players than boys ages 6–17
        • Females of all ages now make up almost 40% of the game-playing population
        • Men and women over 18 make up 69% of the player population
        • 25% of players are over age 50
    • Demographics Generation
        • Silent
        • Boom
        • Generation X
        • Millennial
        • Trends quiz (p. 55)
    • Gen X The “Lone Hero” Generation Tomb Raider ’s Lara Croft and Half-Life ’s Gordon Freeman are both depicted as lone heroes.
    • Millennials The “Teamwork” Generation Games that incorporate cooperation—such as A Tale in the Desert and Puzzle Pirates —might be ideal games for the Millennial Generation.
    • Millennials The “Teamwork” Generation Players cooperate in teams in both Call of Duty 3 (playing as either Axis or Allies) and World of Warcraft.
    • Summary
          • Player motivation
          • Player suits
          • Geographics
          • Psychographics
          • Demographics
          • Generations