Five Concepts to Future-Proof Learners

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Original Version from VCCS New Faculty Seminar. Five concepts for future-proofing learners include efficiency, autonomous learning, design thinking, communication, and gamification.

Original Version from VCCS New Faculty Seminar. Five concepts for future-proofing learners include efficiency, autonomous learning, design thinking, communication, and gamification.

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  • 1. Concepts to 5Monday, November 14, 11 our learners
  • 2. Monday, November 14, 11
  • 3. Hello my name is Michael Greene and i really like games learning Sherlock Holmes technology creative thinkingMonday, November 14, 11 Apple
  • 4. http://www.youtube.com/ watch?v=6Cf7IL_eZ38Monday, November 14, 11
  • 5. MindFrameMonday, November 14, 11
  • 6. Work smarter, embrace the cloudMonday, November 14, 11 TAKE HOME TWEET
  • 7. Monday, November 14, 11 1
  • 8. 1 EfficiencyMonday, November 14, 11
  • 9. Monday, November 14, 11
  • 10. Email ManagementMonday, November 14, 11 @
  • 11. Task ManagementMonday, November 14, 11
  • 12. Task ManagementMonday, November 14, 11
  • 13. Time ManagementMonday, November 14, 11
  • 14. bit.ly/OutlookEfficiencyMonday, November 14, 11
  • 15. Efficiency is achievable, let the machine work for youMonday, November 14, 11 TAKE HOME TWEET
  • 16. That any civilized human being in this nineteenth century should not be aware that the earth travelled round the sun appeared to be to me such an extraordinary fact that I could hardly realize it. “You appear to be astonished,” he said, smiling at my expression of surprise. “Now that I do know it I shall do my best to forget it.”Monday, November 14, 11
  • 17. That any civilized human being in this nineteenth century should not be aware that the earth travelled round the sun appeared to be to me such an extraordinary fact that I could hardly realize it. “You appear to be astonished,” he said, smiling at my expression of surprise. “Now that I do know it I shall do my best to forget it.”Monday, November 14, 11
  • 18. “To forget it!” I consider that a mans brain originally is like a little empty attic, and you have to stock it with such furniture as you choose. A fool takes in all the lumber of every sort that he comes across, so that the knowledge which might be useful to him gets crowded out, or atMonday, November 14, 11
  • 19. It is a mistake to think that that little room has elastic walls and can distend to any extent. Depend upon it there comes a time when for every addition of knowledge you forget something that you knew before. It is of the highest importance, therefore, not to have useless facts elbowing out the useful ones.Monday, November 14, 11
  • 20. I say now, as I said then, that a man should keep his little brain-attic stocked with all the furniture that he is likely to use, and the rest he can put away in the lumber-room of his library, where he can get it if he wants it. Sherlock HolmesMonday, November 14, 11
  • 21. Monday, November 14, 11
  • 22. Brain DumpMonday, November 14, 11
  • 23. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast Ca Brain DumpMonday, November 14, 11
  • 24. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast Ca Brain DumpMonday, November 14, 11
  • 25. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast Ca Brain DumpMonday, November 14, 11
  • 26. Make use of a digital brain. You can find stuff easier and you’ll never have that “on the tip of my tongue” feelingMonday, November 14, 11 TAKE HOME TWEET
  • 27. Monday, November 14, 11 2
  • 28. 2 Autonomous LearningMonday, November 14, 11
  • 29. Monday, November 14, 11
  • 30. Learning Deep and Wide Autonomous LearningMonday, November 14, 11
  • 31. Monday, November 14, 11
  • 32. Critical ThinkingMonday, November 14, 11
  • 33. Take learning with you. Never stop just because you left the classroom.Monday, November 14, 11 TAKE HOME TWEET
  • 34. Monday, November 14, 11 3
  • 35. 3 Design ThinkingMonday, November 14, 11
  • 36. designthinkingforeducators.comMonday, November 14, 11
  • 37. Inter preta Discovery tion deation I designthinkingforeducators.com Experim entation tion EvoluMonday, November 14, 11
  • 38. We are all designers, solving problems is what the classroom is all about.Monday, November 14, 11 TAKE HOME TWEET
  • 39. Monday, November 14, 11 4
  • 40. CommunicationMonday, November 14, 11 4
  • 41. Team Learning/Team WorkingMonday, November 14, 11
  • 42. Team Learning/Team WorkingMonday, November 14, 11
  • 43. http://www.youtube.com/watch? v=QN38vHZjWXwMonday, November 14, 11
  • 44. Future-proofed communication tools are video-enabled, personal, and integrated.Monday, November 14, 11 TAKE HOME TWEET
  • 45. Monday, November 14, 11
  • 46. What are games good at?Monday, November 14, 11
  • 47. Goals Actions Motivation Engagement Social What are games good at? Feedbac k Loops F lowMonday, November 14, 11
  • 48. Monday, November 14, 11
  • 49. Monday, November 14, 11
  • 50. Monday, November 14, 11
  • 51. Monday, November 14, 11
  • 52. Monday, November 14, 11
  • 53. Monday, November 14, 11
  • 54. http://www.youtube.com/watch? v=Cc0kfS8-KB0Monday, November 14, 11
  • 55. Monday, November 14, 11 5
  • 56. Monday, November 14, 11 5 Gamification
  • 57. Fold.it Gamers Solve AIDS Puzzle That Baffled Scientists for a DecadeMonday, November 14, 11
  • 58. Monday, November 14, 11
  • 59. Monday, November 14, 11
  • 60. When done right, gaming your classroom can influence student learning - in a good wayMonday, November 14, 11 TAKE HOME TWEET
  • 61. Q&AMonday, November 14, 11
  • 62. mgreene@rappahannock.edu 804.768.6878 @profmikegreeneMonday, November 14, 11