5Concepts to   our learners
youtu.be/jZkHpNnXLB0
pts          App        nce      co lly            pro ly con  ply sonaAp er                      fess    cep  p          ...
Work smarter, embrace the cloud                   TAKE HOME TWEET
Efficiency
bit.ly/OutlookEfficiency
Task/Project Management
Task/Project Management
Efficiency is achievable, let themachine work for you               TAKE HOME TWEET
youtu.be/CXFEBbPIEOI
wh ere                         ess Any                   Acc           Fin                                     dT         ...
wh ere                         ess Any                   Acc           Fin                                     dT         ...
wh ere                         ess Any                   Acc           Fin                                     dT         ...
wh ere                         ess Any                   Acc           Fin                                     dT         ...
Make use of a digital brain. You can find stuff easier andyou’ll never have that “on the tip of my tongue” feeling        ...
Autonomous Learning
Learning Deep and Wide  think like a google-er
Critical Thinking
Future-proofed = lifelong learning                  TAKE HOME TWEET
Design Thinking
think like a designer
think like a designer                is problem solving
think like a designer                       is problem solvingIntention   Creation   Iteration
Inter                     pretaDiscovery                 tion                                        deation              ...
We are all designers, solving problems iswhat the classroom is all about.                     TAKE HOME TWEET
Communication
Team Learning/Team Working
Team Learning/Team Working                    youtu.be/BSsJtzPng5U
Future-proofed communication tools arevideo-enabled, personal, and integrated.                     TAKE HOME TWEET
What are games good at?
A pastime of illiterate wretched creatures who are stupefied by their daily jobs, amachine of mindlessness and dissolution...
$25,000,000,000
72% Play GamesAmerican Households
71% Age 18+American Gamers
42% FemaleAmerican Gamers
45% Parents play with their kidsAmerican Gamers
Business Leadership Teamwork Medicine      Psychology    Astrology BusinessEthics Anthropology Politics      SociologyFant...
applying game design                 thinking & mechanics                   to non-gamesGamification       to make them mo...
Fold.it Gamers Solve AIDS PuzzleThat Baffled Scientists for a Decade
Goals Actions Motivation Engagement Social  What are games good at?    Feedbac           k   Loops                        ...
Empowermentthrough narrative storytelling
Level      sts          s Q ue                        Poi nts Game MechanicsAchieve       me                         en ts...
When done right, gaming your classroomcan influence learning - in a good way                   TAKE HOME TWEET
think like a gamerIntensity   |   Dedication   |   Have Fun
Do what you love. Love what you do.                   TAKE HOME TWEET
mgreene@rappahannock.edu    804.768.6878 @profmikegreeneQ&A
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
5 Concepts to Future-Proof Learners
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5 Concepts to Future-Proof Learners

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Given at Hotel Roanoke for VCCS New Horizons 2012.

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5 Concepts to Future-Proof Learners

  1. 1. 5Concepts to our learners
  2. 2. youtu.be/jZkHpNnXLB0
  3. 3. pts App nce co lly pro ly con ply sonaAp er fess cep p ion ts ally Teach c ustome apply t r to hem
  4. 4. Work smarter, embrace the cloud TAKE HOME TWEET
  5. 5. Efficiency
  6. 6. bit.ly/OutlookEfficiency
  7. 7. Task/Project Management
  8. 8. Task/Project Management
  9. 9. Efficiency is achievable, let themachine work for you TAKE HOME TWEET
  10. 10. youtu.be/CXFEBbPIEOI
  11. 11. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast CaBrain Dump
  12. 12. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast CaBrain Dump
  13. 13. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast CaBrain Dump
  14. 14. wh ere ess Any Acc Fin dT Any t hing hin gs F pture ast CaBrain Dump
  15. 15. Make use of a digital brain. You can find stuff easier andyou’ll never have that “on the tip of my tongue” feeling TAKE HOME TWEET
  16. 16. Autonomous Learning
  17. 17. Learning Deep and Wide think like a google-er
  18. 18. Critical Thinking
  19. 19. Future-proofed = lifelong learning TAKE HOME TWEET
  20. 20. Design Thinking
  21. 21. think like a designer
  22. 22. think like a designer is problem solving
  23. 23. think like a designer is problem solvingIntention Creation Iteration
  24. 24. Inter pretaDiscovery tion deation I designthinkingforeducators.com Experim entation tion Evolu
  25. 25. We are all designers, solving problems iswhat the classroom is all about. TAKE HOME TWEET
  26. 26. Communication
  27. 27. Team Learning/Team Working
  28. 28. Team Learning/Team Working youtu.be/BSsJtzPng5U
  29. 29. Future-proofed communication tools arevideo-enabled, personal, and integrated. TAKE HOME TWEET
  30. 30. What are games good at?
  31. 31. A pastime of illiterate wretched creatures who are stupefied by their daily jobs, amachine of mindlessness and dissolution George Duhamel cinema in 1930’s
  32. 32. $25,000,000,000
  33. 33. 72% Play GamesAmerican Households
  34. 34. 71% Age 18+American Gamers
  35. 35. 42% FemaleAmerican Gamers
  36. 36. 45% Parents play with their kidsAmerican Gamers
  37. 37. Business Leadership Teamwork Medicine Psychology Astrology BusinessEthics Anthropology Politics SociologyFantasy Religion Economics EpidemicsSociology Leadership Astrology FantasyEthnicity Medicine Critical Thinking PoliticsEthics Anthropology Ethnicity Astrology Economics Psychology Teamwork Epidemics Terrorism
  38. 38. applying game design thinking & mechanics to non-gamesGamification to make them more fun and engaging
  39. 39. Fold.it Gamers Solve AIDS PuzzleThat Baffled Scientists for a Decade
  40. 40. Goals Actions Motivation Engagement Social What are games good at? Feedbac k Loops F low
  41. 41. Empowermentthrough narrative storytelling
  42. 42. Level sts s Q ue Poi nts Game MechanicsAchieve me en ts nts oin tm App
  43. 43. When done right, gaming your classroomcan influence learning - in a good way TAKE HOME TWEET
  44. 44. think like a gamerIntensity | Dedication | Have Fun
  45. 45. Do what you love. Love what you do. TAKE HOME TWEET
  46. 46. mgreene@rappahannock.edu 804.768.6878 @profmikegreeneQ&A

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