Fault treepoker 2010-07-08_release

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  • 1. A Purposeful Game Concept for Risk Analysis Education
    1
    08 July 2010
    A MRG Concept
    McGill Research Group
    IST@PENNSTATE
  • 2. Fault Tree Poker is a purposeful game that aims to educate players on the simple construction and evaluation of fault trees.
    Through the course of game play, players will be required to setup a fault tree, calculate failure probabilities, understand the impact of incidents on system performance, and learn fault tree analysis terminology
    2
  • 3. Materials
    54 BASIC EVENT cards (blue back)
    30 LOGIC cards (green back)
    24 logic gate cards (12 AND, 12 OR)
    6 failure incident cards
    12 INSTRUCTION cards (yellow back)
    4 basic instructions (5 card draw)
    4 basic calculations
    4 complex calculations
    4 VOCABULARY cards (double-sided)
    OPTIONAL: paper, pencil, calculator
    3
  • 4. BASIC EVENT Cards
    4
  • 5. 54 Cards Total
    (one of each)
    5
  • 6. LOGIC Cards – Logic Gates
    6
  • 7. LOGIC Cards - Incidents
    7
  • 8. 30 Cards Total
    (Twelve of each gate, six incident cards)
    8
  • 9. INSTRUCTION Cards - General
    9
  • 10. INSTRUCTION Cards – Simple Calculations
    10
  • 11. INSTRUCTION Cards – Complex Calculations
    11
  • 12. 12 Cards Total
    (four of each)
    12
  • 13. Vocabulary Cards
    13
  • 14. Initial Setup
    Between 2 and 4 players can participate in a match
    Each player is dealt three (3) BASIC EVENT cards and two (2) LOGIC cards
    Each player is also handed a set of INSTRUCTION cards and a VOCABULARY card
    Players must use ALL five of their cards to construct a system with the smallest probability of failure (highest reliability)
    14
  • 15. Rules of Play
    Players have one opportunity to discard and replace up to three cards; options include:
    Three BASIC EVENT cards
    Two BASIC EVENT cards + one LOGIC card
    One BASIC EVENT card + two LOGIC cards
    Players may discard fewer than three or none at all
    15
  • 16. Rules of Play (2)
    If one or more of the player’s LOGIC cards is an incident, the player must associate a basic event with the incident
    Incidents induce failures to opponents cards provided:
    They have the same label (e.g., “A”)
    The Pf is greater than or equal to the one on the incident card (e.g., B2 would induce a failure in B5, not in C5)
    16
  • 17. Rules of Play (3)
    Player’s who play incident cards must use their remaining cards to construct a system
    If one incident card is played, the remaining two basic events are connected by the remaining logic – the system is then comprised of three cards. Probability of failure is computed using simple calculations.
    If two incident cards are played, the remaining one basic event makes up the system. The probability of failure is read straight off the remaining cards.
    17
  • 18. Rules of Play (4)
    It is up to the player to calculate the corresponding probability of failure for their cards
    It is not enough to rely on patterns – the winner must state that their probability is X, which exceeds his or her opponent’s probability of Y
    Opponents may challenge the calculation – a credible challenge may cause the player to lose regardless of what the cards say
    18
  • 19. Winning Condition
    The winner is the player with the lowest probability of failure after all cards are played
    OPTIONAL: If more three or more players play, points may be awarded based on rank, e.g., the highest gets 2 points, lowest zero, middle one point
    19
  • 20. Winning Condition (2)
    If two or more players have the same low probability of failure, the one with the fewest played cards wins (3 versus 5)
    If these players also have the same number of played cards, the player with the lowest maximum event probability wins
    OPTIONAL: Winner can also be settled by drawing a basic event card and casting the winner as the one who either:
    Drew the letter closest to A
    Drew the event with the lowest probability of failure
    20
  • 21. Advanced Version (7 cards)
    Game play is the same, the difference being that each player is dealt 4 basic event cards and three logic cards
    The most complicated fault tree may assume one of several more forms
    String of gates (A AND (B AND (C AND D)))
    Top level gates ((A AND B) AND (C AND D))
    More calculations, more options
    No crutch cards provided to help with calcs
    21
  • 22. Real Poker Analogs
    5 Card Draw – same principle
    7 Card Stud – use the best five combination
    May show 2 basic events and 1 gate
    Or some other scheme
    Community version – 5 card + 2 basic events and 1 logic card shown for all to use and consider
    22
  • 23. Play Gambling
    Using PLAY MONEY (i.e., Monopoly):
    Betting as in 5 card draw – bet prior to draw, then again after
    Betting as in 7 card stud – bet as accumulated
    Consider capping, raising, calling, etc.
    Also, can use SUCCESS CHIPS, that is, chips awarded for each win or paid for with $$$
    23
  • 24. Who will manufacture Fault Tree Poker?
    Copies of the game can be purchased at: http://www.thegamecrafter.com/games/fault-tree-poker (http://bit.ly/9zelqP)
    The cost per set is $20. This consists of 100 game cards in a box. Proceeds from the sale of Fault Tree Poker will be used to support future development and prototyping of games for risk analysis education.
    24
  • 25. For more information…
    Will McGill, PhD, PE, CRE
    IST@PENNSTATE
    102L IST Building, University Park, PA 16801
    (814) 867-0270 or (814) 308-3854
    wmcgill@ist.psu.edu
    25