us·able

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usability and interaction design introduction

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us·able

  1. us ·able by Lennart Grötzbach
  2. ’yü-zə-bəl
  3. us·able <ul><li>adjective, 14 th century </li></ul>
  4. us·able <ul><li>adjective, 14 th century </li></ul><ul><li>1. Convenient and practical for use </li></ul><ul><li>2. Able to be used </li></ul>
  5. us·able <ul><li>adjective, 14 th century </li></ul><ul><li>1. Convenient and practical for use </li></ul><ul><li>2. Able to be used </li></ul><ul><li>Synonyms: </li></ul><ul><li>operable, operational, functional </li></ul>
  6. A label for things that are …
  7. convenient
  8. practical
  9. … and functional.
  10. us able!
  11. They do what they are supposed to and they do it well .
  12. How are they designed?
  13. Rocket Science?
  14. Luck?
  15. Seclusion?
  16. What ’s the trick?
  17. It takes three steps!
  18. analyze
  19. analyze design
  20. analyze design test
  21. … to make things
  22. usable!
  23. Look at the big picture – a nalyze .
  24. The thing will be for someone …
  25. Users <ul><li>What are their goals and tasks? </li></ul><ul><li>What do they need? </li></ul><ul><li>What are their abilities? </li></ul><ul><li>What is their background? </li></ul>?
  26. It will be good for something …
  27. <ul><li>What is it for? </li></ul><ul><li>No – what is it really for? </li></ul><ul><li>What do you want to achieve with it? </li></ul><ul><li>What else is needed? </li></ul>Purpose ?
  28. … and it will be used somewhere ...
  29. <ul><li>Where will it be used? </li></ul><ul><ul><li>(Place / Conditions / Organization) </li></ul></ul><ul><li>What rules / regulations do apply? </li></ul><ul><li>Any other requirements? </li></ul>Context ?
  30. Based on this, you design it.
  31. You benchmark!
  32. You sketch!
  33. You prototype!
  34. You refine!
  35. ...make it special!
  36. Then…
  37. Build it!
  38. … and test it along the way !
  39. Not just at the end.
  40. <ul><li>Are your assumptions correct? </li></ul>Ask yourself ... ?
  41. <ul><li>Are your assumptions correct? </li></ul><ul><li>Does your design work? </li></ul>Ask yourself ... ?
  42. <ul><li>Are your assumptions correct? </li></ul><ul><li>Does your design work? </li></ul><ul><li>Is the result satisfying? </li></ul>Ask yourself ... ?
  43. ...and ask your future users .
  44. And your result will turn out to be…
  45. usable!
  46. But what can we use this process for ?
  47. Web-Sites!
  48. Applications!
  49. Products!
  50. Machines!
  51. Presentations! (like this one)
  52. … basically everything !
  53. And does this process have a name ?
  54. Yes, it’s called …
  55. User-Centered Design (UCD)
  56. <ul><li>User Centered Design is a modern, widely practiced design philosophy rooted in the idea that users must take center-stage in the design of any computer system. Users, designers, and technical practitioners work together to articulate the wants, needs, and limitations of the user and create a system that addresses these elements. </li></ul>basically everything solution XXxX XXXXXXXXXXXXXX XXXXXX XXXXXXXX really?
  57. UCD is about users !
  58. UCD is about you !
  59. Now…
  60. … spread the gospel!
  61. If you want to find out more... Norman – The Design of Everyday Things Williams – The Non-Designers Design Book Cooper – The Inmates are Running the Asylum Preece – Interaction Design Cooper – About Face 3.0: The Essentials of Interaction Design
  62. Andrew Huff m-louis grendelkhan jurvetson atomicshark -anth’s- staxnet Larrygj … and visit these talented people at flick r TM to see more of their photos! Herbs1 Thanks! Darwin Bell e-chan eqqman captcreate
  63. us ·able

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