us·able

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usability and interaction design introduction

usability and interaction design introduction

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  • 1. us ·able by Lennart Grötzbach
  • 2. ’yü-zə-bəl
  • 3. us·able
    • adjective, 14 th century
  • 4. us·able
    • adjective, 14 th century
    • 1. Convenient and practical for use
    • 2. Able to be used
  • 5. us·able
    • adjective, 14 th century
    • 1. Convenient and practical for use
    • 2. Able to be used
    • Synonyms:
    • operable, operational, functional
  • 6. A label for things that are …
  • 7. convenient
  • 8. practical
  • 9. … and functional.
  • 10. us able!
  • 11. They do what they are supposed to and they do it well .
  • 12. How are they designed?
  • 13. Rocket Science?
  • 14. Luck?
  • 15. Seclusion?
  • 16. What ’s the trick?
  • 17. It takes three steps!
  • 18. analyze
  • 19. analyze design
  • 20. analyze design test
  • 21. … to make things
  • 22. usable!
  • 23. Look at the big picture – a nalyze .
  • 24. The thing will be for someone …
  • 25. Users
    • What are their goals and tasks?
    • What do they need?
    • What are their abilities?
    • What is their background?
    ?
  • 26. It will be good for something …
  • 27.
    • What is it for?
    • No – what is it really for?
    • What do you want to achieve with it?
    • What else is needed?
    Purpose ?
  • 28. … and it will be used somewhere ...
  • 29.
    • Where will it be used?
      • (Place / Conditions / Organization)
    • What rules / regulations do apply?
    • Any other requirements?
    Context ?
  • 30. Based on this, you design it.
  • 31. You benchmark!
  • 32. You sketch!
  • 33. You prototype!
  • 34. You refine!
  • 35. ...make it special!
  • 36. Then…
  • 37. Build it!
  • 38. … and test it along the way !
  • 39. Not just at the end.
  • 40.
    • Are your assumptions correct?
    Ask yourself ... ?
  • 41.
    • Are your assumptions correct?
    • Does your design work?
    Ask yourself ... ?
  • 42.
    • Are your assumptions correct?
    • Does your design work?
    • Is the result satisfying?
    Ask yourself ... ?
  • 43. ...and ask your future users .
  • 44. And your result will turn out to be…
  • 45. usable!
  • 46. But what can we use this process for ?
  • 47. Web-Sites!
  • 48. Applications!
  • 49. Products!
  • 50. Machines!
  • 51. Presentations! (like this one)
  • 52. … basically everything !
  • 53. And does this process have a name ?
  • 54. Yes, it’s called …
  • 55. User-Centered Design (UCD)
  • 56.
    • User Centered Design is a modern, widely practiced design philosophy rooted in the idea that users must take center-stage in the design of any computer system. Users, designers, and technical practitioners work together to articulate the wants, needs, and limitations of the user and create a system that addresses these elements.
    basically everything solution XXxX XXXXXXXXXXXXXX XXXXXX XXXXXXXX really?
  • 57. UCD is about users !
  • 58. UCD is about you !
  • 59. Now…
  • 60. … spread the gospel!
  • 61. If you want to find out more... Norman – The Design of Everyday Things Williams – The Non-Designers Design Book Cooper – The Inmates are Running the Asylum Preece – Interaction Design Cooper – About Face 3.0: The Essentials of Interaction Design
  • 62. Andrew Huff m-louis grendelkhan jurvetson atomicshark -anth’s- staxnet Larrygj … and visit these talented people at flick r TM to see more of their photos! Herbs1 Thanks! Darwin Bell e-chan eqqman captcreate
  • 63. us ·able