Mission to Mars - Agile Tour 2012 (en)

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Presentation made to introduce Mission to Mars game during Agile Tour 2012.
For the full game, go to http://www.agileplayground.org/

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Mission to Mars - Agile Tour 2012 (en)

  1. 1. Anybody to paint my rocket? Mission ! to Mars Pierrick Revol – October 2012
  2. 2. Mission to Mars Game Creators! Pierrick REVOL Damien THOUVENIN 15 offices, 8 countries 1 office (France) J 1600 colleagues 21 colleagues We guide our clients : Consulting and services in software •  Lean-Agile Transformation •  Fixed-price development •  Technologic Transformation •  Expertise .NET / MS-SQL •  Digital Marketing •  Lean-Agile Facilitation •  Mobility
  3. 3. Mission to Mars Find this game on the web! On http://www.agileplayground.org Objectif Mars de Pierrick REVOL & Damien THOUVENIN est mis à disposition selon les termes de la licence Creative Commons Paternité - Partage à lIdentique 3.0 non transposé. Basé(e) sur une oeuvre à www.agileplayground.org.
  4. 4. Mission to Mars1.  Principle We are going to simulate a multidisciplinary team work involved in the rocket construction in order to reach Mars.
  5. 5. Mission to Mars2.  One Team David Omar Jane Steve Nadia
  6. 6. Mission to Mars 4 jobs! Architecture Programing Testing Electronics
  7. 7. Mission to Mars Character sheet!
  8. 8. Mission to Mars Skill matrice!
  9. 9. Mission to Mars Let’s go! 3’ Ò  Find a name for your team Ò  Share character sheets Ò  Initialize the skill matrice
  10. 10. Mission to Mars3.  My rocket to reach Mars D - 50
  11. 11. Mission to Mars My Product Backlog! Incoming User Stories (2 visible) Current User Story (Only 1) 20 User Stories 180 men.days of work
  12. 12. Mission to Mars User Stories! Reference & Global Cost Description Cost per job Analysis Cost
  13. 13. Mission to Mars Debt from Rocket V0.0! Ò  Technical Debt Debt treatment Cost
  14. 14. Mission to Mars Your goal! Produce a maximum of User Stories in 5 10-days sprints
  15. 15. Mission to Mars Release Burndown!
  16. 16. Mission to Mars Let’s go! 2’ Ò  Familiarize yourself with Product Backlog Ò  Initialize your Release Burndown
  17. 17. Mission to Mars4.  Sprint #1 : Sprint Planning 1 m.d = 1 token
  18. 18. Mission to Mars Activities during a sprint! Production Analysis Make the current Analyze any visible User Story User Story progress Training Technical Debt Gain experience in Improve the global one of the 4 jobs software quality
  19. 19. Mission to Mars Sprint #1 preparation! 5 men x 10 days = ? ? 50 tokens ? ?
  20. 20. Mission to Mars Sprint #1 preparation : Production! 180 m.d / 5 sprints = 36
  21. 21. Mission to Mars Sprint #1 preparation : Technical Debt! + + = 4
  22. 22. Mission to Mars Sprint #1 preparation : Analysis! 20 User Stories / 5 sprints x 2 (Full analysis cost) = 8
  23. 23. Mission to Mars Sprint #1 preparation : Training! 50 - 36 - 4 - 8. = 2
  24. 24. Mission to Mars Score sheet!
  25. 25. Mission to Mars Let’s go! 2’ Ò  Take tokens from the bank and 36 8 arrange them in the middle of the table 4 2 Ò  Initialize Score sheet 36 4 8 2
  26. 26. Mission to Mars ? ? ??? ! ???? ?5.  Sprint #1 … Day 1 ??? ?
  27. 27. Mission to Mars A Poster and a rule book???!
  28. 28. Mission to Mars One day work! Every day of the sprint, every player pick up one token among remaining tockens. An then, we resolve the day in the following order : A.  Technical Debt B.  Production C.  Training D.  Analysis Note : If the resolution is not possible the token is lost
  29. 29. Mission to Mars Let’s go! 1’ Ò  Take 2 3 Why??? 1.  You need to know more about User Story #1 (If you don’t perform the analysis before production you will have a penalty while rolling dice) 2.  There is Technical Debt. It is interesting to treat it.
  30. 30. Mission to Mars Technical Debt Treatment!
  31. 31. Mission to Mars Analyze one User Story!
  32. 32. Mission to Mars Analyze User Story #1! Ò  You can analyze any visible User Story
  33. 33. Mission to Mars Let’s go! 3’ Ò  Resolve activities of the day
  34. 34. Mission to Mars ? ? ??? ! ???? ?5.  Sprint #1 … Day 2 ??? ?
  35. 35. Mission to Mars Let’s go! Ò  Take 5 Why ??? 1.  User Story #1 is fully analyzed (you don’t have any penalties) 2.  It is time to produce !!
  36. 36. Mission to Mars User Story #1 production!
  37. 37. Mission to Mars Generate bugs! When you fail Production activity, one or more Debt cards switch into Bug (turn over cards). Dice Roll No Debt Debt -1 +3 Debt cards 1/2 Debt => Bug 0 +2 Debt cards 1/3 Debt => Bug 1 +1 Debt card 1/4 Debt => Bug
  38. 38. Mission to Mars Solving a Bug! When a bug is raised, every team members can contribute to bug solving with any token. Ò Production and Technical Debt are blocked. Ò Training and Analysis can continue. Note : Previous Technical Debt prevention activities and Production activity that leads to the Bug, are counted in Bug solving. Note : Every token used to generate or solving a bug is considered as Lost.
  39. 39. Mission to Mars Let’s go! 5’ Ò  Resolve activities of the day
  40. 40. Mission to Mars ? ? ??? ! ???? ?5.  Sprint #1 … Day 3+ ??? ?
  41. 41. Mission to Mars Training! Ò  The trainee wins a job point what ever the production result is.
  42. 42. Mission to Mars Plan next sprint ! Ò  After sprint #1, you are free to plan sprint as you wish. ? ? ? ?
  43. 43. Mission to Mars Let’s go! ? ? ??? ! ???? ? Ò  Go on!!! ??? ?

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