Bring It Entertainment Div 11 05 09 1 1
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Bring It Entertainment Div 11 05 09 1 1

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Looking to partner with a variety of entities looking to maximize their exposure and monetize their profits

Looking to partner with a variety of entities looking to maximize their exposure and monetize their profits

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Bring It Entertainment Div 11 05 09 1 1 Bring It Entertainment Div 11 05 09 1 1 Presentation Transcript

  • BringIt Background BringIt is at center of three key digital entertainment trends Explosion of Social Multiplayer Gaming: intersection of social gaming and multiplayer gaming across all gaming platforms Rise of Digital Revenue: explosion of micro-transactions and other forms of digital monetization beyond pure ad-based models Shift from Games as Product to Games as Service: increasing marketplace demands forcing traditional game publishers to embrace new ways to monetize Skill Based Gaming Increases End User Engagement With Client
  • Legal Framework Skill Based Gaming Legal Framework   Skill based games are defined as   Although the distinctions between games where the predominance skill-based games and games of of the outcome is determined by a chance are clear, there are 11 players skill not chance. states within the U.S. that do not permit skill-based games to be   The outcome of all BringIt games played for cash or prizes. (AZ, is predominantly determined by a AR, DE, FL, IN, IA, LA, MD, MT, player's skill. TN, VT)   Currently, residents of those   This is in sharp contrast to states are unable to create a lotteries or games typically found profile or register on the BringIt in casinos, where every player website. ultimately faces the same random odds. Tony Cabot – Partner, Lewis & Rocca (Party Gaming, Zynga, Worldwinner, King.com)
  • Audience Reach 500M+ Potential Users 300M MAU 90M MAU 45.3 M 107M current gen Casual console Games Site units US Players 701M in PC 32.4% of Games iPhone Sales 2008 users download games 50M MAU 20M MAU 25M MAU Hi5 56M 8M MAU 2.5M MAU
  • Wide Array of Customer Offerings BringIt levels the playing field for hardcore and casual players, while allowing developers to more deeply engage their users.. Multiplayer Games: •  Player vs. Player •  Team challenges •  Bracket-style tournaments Single-Player Games: •  Time-based high score tournaments •  Solo tournaments: beat your own best score •  Pay-to-Play and compete with yourself Allow your target audience to interact with your clients through the games they already love to play!
  • User Experience 2 3 vs. …playing: 1 5 4 1 2 3 4 5 Player chooses to Player deposits Player posts a Game(s) played Winner wins cash; play for cash money challenge or joins and results are auto-deposited into contest posted to BringIt’s their account system
  • Concept Quick Facts: • Bringit’s backend transactional platform allows for automated reporting, and secure safe gaming for cash and prizes BringIt’s clients include artists, actors, comedians, and celebrities. We power a global platform which allows our • BringIt provides our clients direct interaction with their fan base clients to interact with their fans on a level not possible through other traditional mediums. • BringIt’s system facilitates additional revenue generation from multiple touch points • Sales • Advertising • Service fee revenue sharing BringIt is the #1 online competitive social gaming platform for hardcore and casual gaming
  • Game Live at BringIt TV -Live video of each player Chat live with your fans Watch the match live
  • Custom Profile • Activate new products • Earn revenue • Offer special deals only at BringIt • Engage with users Challenge me in Live Utilize your custom profile to connect with influencers, and hyper engaged fans!
  • Monetization Strategy -Advertising revenue • BringIt TV • Branded tournaments -Affiliate sign up revenue • Dedicated URL to track service fee and revenue share -Online sales • Digital downloads • Product (fashion, concert tix, and more) -Connect with consumer • Engagement in an intimate setting • Cut the social clutter with a direct and engaged platform -Maximize viral solutions • Promo videos • Embeddable content -Leveraging Gaming • Tournament play • 1vs1 challenges • Team play
  • Client Benefits -BringIt’s platform connects the client to the consumer through a common medium -Increase exposure to millions of unique engaged users through a customized profile page -Direct access to a dedicated user base of influencers which can be utilized to test for new product launches, songs, and more -Access to BringIt’s automated referrals, and revenue tracking system
  • Client Activation Clients will promote this program through their Blog Twitter, Facebook, and MySpace pages. The client will develop a gaming execution strategy including 1vs1, team play, and tournaments. Clients will interact and engage with the BringIt community, and fans multiple times during game play.
  • Next Steps •  Contact BringIt to begin your program… • Set up user profile – add music, videos, user generated content, products, specials, and more •  Client will develop a promo video to start viral campaign • BringIt will give client a dedicated URL for member sign up tracking • Commence social program/viral/promo campaign to draw users to BringIt • On Twitter, Facebook, Myspace, and more •  Client and BringIt we will set up land production, game times, challenges, community sign ups to view the game, and more •  Play and engage! Compete and interact on the BringIt platform with your fans and the rest of the BringIt community BringIt can assist in all aspects of creating a turnkey execution plan