11PROJECT INTERACTION (an Understanding By Design approach) EMAIL email@example.com (Designing for Change, Innovation and Transformation) 20 PROJECT INTERACTION is an Understanding by Design (UBD) approach to engaging students in designing for their communities (people) and environments (place & space) by learning from service design, industrial design and universal (inclusive) design. Over a 10 week period, students AN will independently and in collaboration as a team conceptualise possible futures for their environment through their designs. By applying skills learnt from interaction design, they will understand human behaviour and uncover design opportunities in their motivation to make life better. Teams will pitch their final design concept to an audience to seek feedback on the viability of their design proposal and what can be done to R make this a shared reality. D AN “Scaffolding the Essential Question” HDiscussions with the school leaders & staff for design opportunities to unfold within Cthe school environment or with partners outside. Photos, videos and other media EMcollected are used as resources for scaffolding the design process for the Week 1 Week 4‐5 students to conceptualise a design theme “What people say” –Market Research PR Brainstorming and Ideation phrased as a question. Techniques: User, Consumer Interviews Online Software : Popplet, Mindmeister Examples: Students will learn to craft and conduct surveys Brainstorming using collated information where the students will learn to with stakeholders to uncover their needs and categorise and create relationships between their different ideas to help in “How can we make canteen time analyse the data for design information. ideation more enjoyable” T Week 2 Week 6‐7 (Prototyping Week) H “How can we transform empty “What people do”‐Ethnography Mobile technology, CAD and Imaging software and Electronics (Arduino Simulator) spaces around school Techniques: Cultural Probes, Ethnography. Software: Google Sketchup, Virtual Breadboard, QR codes, 3D imaging , Photosynth. IG into learning/exhibition space” Students will learn how to create cultural probes, Students will learn prototyping software to build and communicate their designs ethnography to understand human behaviour. “How can we make navigation Personas are used as collaborative formats to craft Week 8‐9 R around the school easier for stories around the experiences of their user, Testing and refining ideas , Video Scenarios, Presentations new‐comers” Week 3 Teams will use their prototypes to refine the ideas with their stakeholders PY “What people make”‐Participatory Design “Time‐Capsule‐ How can we Week 10 Techniques: Co‐Design preserve school memories for “Pecha‐Kucha” Presentation and Reflections Students will learn how to engage users to co‐ Teams will pitch their final designs to an audience and reflect on their O future generations?” design with them by using image collages to better design process with Q & A session. understand what needs they could address.
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