Bouncing balls talk about your apps vol. 2
Upcoming SlideShare
Loading in...5
×
 

Like this? Share it with your network

Share

Bouncing balls talk about your apps vol. 2

on

  • 1,158 views

 

Statistics

Views

Total Views
1,158
Views on SlideShare
1,069
Embed Views
89

Actions

Likes
0
Downloads
0
Comments
0

2 Embeds 89

http://mobilenepal.net 76
http://www.mobilenepal.net 13

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

Bouncing balls talk about your apps vol. 2 Presentation Transcript

  • 1. By : Bishal Ghimire
  • 2. • Simple game play• Easy to learn• Easy to master the gameplay
  • 3. • Time Limit to 1 min on each level• Natural Bounce of balls• New 3d Icons• Improved Timer Function• Vibration timer fixed• Added sound !
  • 4. • Missing to hit the ball will decrease score -1 !• Timer Limit of 1min• Post Score on social media• Send Email to developer
  • 5. • cool looking bouncing balls in main page• flag page removed• added review page• link to --> bounce chart, game review, share status & ver. info• tilt effect on setting page
  • 6. • Collision detection• Realistic physics responses• Robotic simulation• Farseer Physics Engine 3.0 on Box2D 2.1.2 (Acutally, the Box2D.XNA port of Box2D)
  • 7. • Continuous collision detection (with time of impact solver)• Collision groups and categories Joint limits, motors, and friction• Controllers (gravity, force generators)
  • 8. • Contact, friction, and restitution• http://farseerphysics.code plex.com/
  • 9. By : Bishal Ghimire
  • 10. • Official Game Entry for Imagine Cup - 2012 Australia• For Small Childerns
  • 11. • o as we touch the balloons with text they will fly away and speak the text in the language selected. o In level 1 user can click any balloon or number but in level 2 I would design to make sure use must click first 1 then 2 and then 3.
  • 12. • The game is basically to teach users how to use drag touch behaviors as soon as use get used to dragging the element around they will be learning about the object sounds in the language selected o The use is greeted with clapping sound as they make the correct drag gesture to encourage the children. o As use drag near the objects image (displayed in dim ) it will automatically snap ! so that users can just drag the object near the image.
  • 13. • o Level 2 of drag me is about classification o We no longer have exactly same object in image ( Displayed in dim ) and the object we need to drag o The object are classified in the terms they are same object with different image o The shadow the image will get brighter as the correct object is dragged. o Just like in previous level the game will clap and encourage use to do more
  • 14. • o Color Palate give 5 primary colors on which as uer touch changes the brush color and speak the color in english• o Other Language for colors are comming soon. o Move the finger to increase the density of the color o To use the complex color use the icon at right side will mix the two color channels