summary of my major studio work to date with my reflections and insights
mapping individualidentity as a self and collectiveidentity as a part of a group
my considerations & analysis *mapping out my relationships involving me and around me! *extension of connections and these relationships over the New School *where am I ? *where are we as DT students? *which peer groups do I belong/should I belong?
my considerations & analysis *investigating my own interest + ”self discovery” *what defines me(?) influencing my interests! *my past + my present + future *investigating what is shared in common inside the team and knowing colleagues!
my challenges & conclusions *projecting my graphical skills onto my visualization *how do I get information from a source that I am notvery familiar? *prioritizing my wide range of interests when I am not sure what I want to do?
my challenges & conclusions *exploring networks *locating organizations and networks that can be inspirational for myself and my work. *most importantly, speaking out about myidentity
5 designs in 5 days exploration and experimentation of communication within a set of constraints
my considerations & analysis defining my parameters and constraints who am I designing for? what purposes? user scenarios? where/how is it going to be used?
my considerations & analysis exploration of a metropolitan city and the way people interact with *each other *the spaces through multi-sensory channels within the city
my challenges & conclusions *time constraint + where to start and where to stop! *setting a constraint *setting constraints that are distinctive but related *reflecting myself and my design thinking on these constraints
my challenges & conclusions *being able to observe people *putting myself in people’s shoes *being more flexible and faster in decision making through role playing + experience prototyping *understanding and exploring existing experiences *developing interaction prototypes, how they differ in look and feel
scrapyard challenge designing an interactive musical controller out of junk!
my considerations & analysis *operating physical objects *being able to bring together the visual cues and read the everyday objects *what information is provided inan object? *how do I read them? language + semiologyof objects
my considerations & analysis *what affordances do objects have? *which affordances of the junks I can take advantage of? *how do bring together the conceptual map of users and designers? *how do I achieve a certain visual richness in my prototype?
my challenges & conclusions *having no knowledge about electronics and its stress at the beginning *4 hours-time limit / competing against time
my challenges & conclusions *collaboration with people *a brand new world = electronics *getting hands dirty and learning by doing, learning by prototyping! *exploring the unlimited capabilities of human–being
designing an electric car and conquering the car industry
my considerations & analysis *working on both design and marketing strategies *coming up with alternative design solutions *applying different methodologies
my considerations & analysis *looking through diverse perspectives environmental + political + social + economical *emphasizing our product by designing interaction+experience and pointing out economical and environmental advantages by comparing existing cars.
separable car units creating your own car customization proposals for manufacturers and users collaboration between manufacturers traffic & safety network of users 3F=flexibility+freedom+fun
my challenges & conclusions *when everything is possible technologically, what should be my criteria? *the diversity of institutions&actors involved manufacturers + politicians + public *centralized barriers, regulations and prejudice to tear apart.
my challenges & conclusions seeing that designers are able to *lead institutional change with right manifests, *change centralized authorities, rules and biased perspectives *and transfer them into a more collective architecture by the leading the social energy.
as a conclusion, I wanted to visualize my outcomes and my experiences through 4-weeks time.
identity & network experience design prototyping&visual cues critical design like an equalizer, it’s been dynamic and have been changing in each week but never disappeared!
like a water drop, they have been expanding since the day we first discussed and blending with each other.
like stairs, they have been built on top of each other as well as leading me to jump into the next level.(spring2010)
basakhaznedaroglu Major Studio : Interface Katherine Moriwaki / Fall 2009