Reflections and Insights


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Reflections and Insights

  1. 1. summary of my major studio work to date <br />with my reflections and insights<br />
  2. 2. week1<br />
  3. 3. mapping<br />individualidentity as a self and <br />collectiveidentity as a part of a group<br />
  4. 4. my considerations & analysis<br />*mapping out my relationships involving me and around me! <br />*extension of connections and these relationships over <br />the New School<br />*where am I ? <br />*where are we as DT students?<br />*which peer groups do I belong/should I belong?<br />
  5. 5. my considerations & analysis<br />*investigating my own interest + ”self discovery”<br />*what defines me(?) influencing my interests!<br />*my past + my present + future<br />*investigating what is shared in common inside the team and knowing colleagues!<br />
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  9. 9. my challenges & conclusions<br />*projecting my graphical skills onto my visualization<br />*how do I get information from a source that I am notvery familiar?<br />*prioritizing my wide range of interests when I am not sure what I want to do?<br />
  10. 10. my challenges & conclusions<br />*exploring networks<br />*locating organizations and networks that can be inspirational for myself and my work.<br />*most importantly, speaking out about myidentity<br />
  11. 11. week2<br />
  12. 12. 5 designs in 5 days <br />exploration and experimentation of communication<br />within a set of constraints<br />
  13. 13. my considerations & analysis<br />defining my parameters and constraints<br />who am I designing for?<br />what purposes? user scenarios? <br />where/how is it going to be used?<br />
  14. 14. my considerations & analysis<br />exploration of a metropolitan city and <br />the way people interact with <br />*each other<br />*the spaces<br />through multi-sensory channels within the city<br />
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  21. 21. my challenges & conclusions<br />*time constraint + where to start and where to stop!<br />*setting a constraint<br />*setting constraints that are distinctive but related<br />*reflecting myself and my design thinking on these constraints<br />
  22. 22. my challenges & conclusions<br />*being able to observe people<br />*putting myself in people’s shoes<br />*being more flexible and faster in decision making through role playing + experience prototyping<br />*understanding and exploring existing experiences<br />*developing interaction prototypes, how they differ in look and feel<br />
  23. 23. week3<br />
  24. 24. scrapyard challenge<br />designing an interactive musical controller out of junk!<br />
  25. 25. my considerations & analysis<br />*operating physical objects <br />*being able to bring together the visual cues and read<br />the everyday objects<br />*what information is provided inan object?<br />*how do I read them? language + semiologyof objects<br />
  26. 26. my considerations & analysis<br />*what affordances do objects have? <br />*which affordances of the junks I can take advantage of?<br />*how do bring together the conceptual map of users and designers?<br />*how do I achieve a certain visual richness in my prototype?<br />
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  29. 29. my challenges & conclusions<br />*having no knowledge about electronics and <br />its stress at the beginning<br />*4 hours-time limit / competing against time<br />
  30. 30. my challenges & conclusions<br />*collaboration with people<br />*a brand new world = electronics <br />*getting hands dirty and learning by doing, learning by prototyping!<br />*exploring the unlimited capabilities of human–being<br />
  31. 31. week4<br />
  32. 32. designing an electric car and conquering the car industry<br />
  33. 33. my considerations & analysis<br />*working on both design and marketing strategies<br />*coming up with alternative design solutions<br />*applying different methodologies<br />
  34. 34. my considerations & analysis<br />*looking through diverse perspectives<br />environmental + political + social + economical<br />*emphasizing our product by designing interaction+experience and pointing out economical and environmental advantages by comparing existing cars.<br />
  35. 35. separable car units<br />creating your own car<br />customization<br />proposals for manufacturers and users<br />collaboration between manufacturers<br />traffic & safety<br />network of users<br />3F=flexibility+freedom+fun<br />
  36. 36. my challenges & conclusions<br />*when everything is possible technologically, what should be my criteria?<br />*the diversity of institutions&actors involved<br />manufacturers + politicians + public<br />*centralized barriers, regulations and prejudice to tear apart.<br />
  37. 37. my challenges & conclusions<br />seeing that designers are able to<br />*lead institutional change with right manifests, <br />*change centralized authorities, rules and biased perspectives <br />*and transfer them into a more collective architecture by the leading the social energy. <br />
  38. 38. as a conclusion, I wanted to visualize my outcomes and my experiences through 4-weeks time.<br />
  39. 39. identity & network<br />experience design<br />prototyping&visual cues<br />critical design<br />like an equalizer, it’s been dynamic and have been changing in each week but never disappeared!<br />
  40. 40. like a water drop, they have been expanding since the day we first discussed and blending with each other.<br />
  41. 41. like stairs, they have been built on top of each other as well as leading me to jump into the next level.(spring2010)<br />
  42. 42. basakhaznedaroglu<br />Major Studio : Interface<br />Katherine Moriwaki / Fall 2009<br />
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