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Major Studio:KatherineMoriwaki / Final Project<br />basakhaznedaroglu<br />emotionBox<br />
The digital world around us leading to desensitization<br />Dissolution of expressions and the loss of facial reactions to...
Facial expressions communicate information about emotions and enhance the verbal patterns of communication<br />concept<br />
A social phenomenon that individual emotional states are highly affected by other people’s emotional states around.<br />c...
If only they had an Olympic event for facial athletes. (Paul Ekman)<br />-Text messaging, instant messaging, voice messagi...
Providing a set ofemotional stimuliand evoking emotions for experimental investigations offacial expressions and bringing ...
Why am I doing this?<br />Exploring the facial expressions and the emotional reactions<br />Enhancing the nonverbal commun...
Literature Review<br />Researching on UX and Using audio and visual elements as emotional stimuli<br />Discussing and gett...
experimental psychology<br />cognitive science<br />sociology<br />physical computing<br />audio visualization<br />domain...
MIT Media Lab and affective computing department / human face expression studies for sociable robots <br />precedents<br />
Bill Viola, The Passions / Depicting ambiguous or mixedfaces, examiningthe manifestations of emotions<br />precedents<br />
Colorwave Monochrome Digital Art Workshop/<br />Projecting visuals on human face to evoke emotion<br />precedents<br />
Paul Ekman/ studying on non verbal-behavioral science, exploring the cross-cultural differences in facial expressions<br /...
arduino + processing + skype<br />technology<br />
system diagram<br />
Box installation inthe space<br />scenario<br />
Audio and visualizerto attract people’s attention<br />scenario<br />
Participant interacts with the remote control to choose which experience to go through<br />scenario<br />
Positive or negative emotional stimuli options<br />scenario<br />
Exposing a stream of still images and videos supported by audio visualizers<br />scenario<br />
Recording the participant face inside the box<br />scenario<br />
In the other room projecting it live<br />scenario<br />
Live screen supported with the previous records of facial expressions<br />scenario<br />
Prototype #1<br />design process<br />
Prototype #1<br />Results<br />-Feedback on which visuals to use / User survey on favorite funny movies, happy moments, so...
Paper Prototype<br />design process<br />
Prototype #2<br />Digital characters on both edges of the uncanny valley / <br />Cartoon-like digital character vs. Humani...
Prototype #2<br />design process<br />
Prototype #2<br />Results<br />-Using one of the most intense emotion=disgust!<br />-Instead of displaying a streamline, p...
Prototype #3<br />design process<br />
Prototype #3<br />Results<br />-Sequence of visuals and audio, feedback on the structure of the visuals<br />-Projecting r...
Final Result<br />precedents<br />
<ul><li>People experiencing the box and having intense emotions and facial reactions </li></ul>“This is better than watchi...
Next?<br />Carrying this experiment into an online platform and giving a facial expression exercise sessions.<br />future ...
Thank you!<br />
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Final Presentation

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final presentation of my project emotionBox for my major studio

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Transcript of "Final Presentation"

  1. 1. Major Studio:KatherineMoriwaki / Final Project<br />basakhaznedaroglu<br />emotionBox<br />
  2. 2. The digital world around us leading to desensitization<br />Dissolution of expressions and the loss of facial reactions to the physical world around<br />Losingconnectionin connected world<br />concept<br />
  3. 3. Facial expressions communicate information about emotions and enhance the verbal patterns of communication<br />concept<br />
  4. 4. A social phenomenon that individual emotional states are highly affected by other people’s emotional states around.<br />concept<br />
  5. 5. If only they had an Olympic event for facial athletes. (Paul Ekman)<br />-Text messaging, instant messaging, voice messaging became a part of our lives.<br />-We are using emoticons instead of showing how we feel.<br />motivation<br />
  6. 6. Providing a set ofemotional stimuliand evoking emotions for experimental investigations offacial expressions and bringing them back<br />goal<br />
  7. 7. Why am I doing this?<br />Exploring the facial expressions and the emotional reactions<br />Enhancing the nonverbal communication with others /<br />Investigating a social phenomenon whether emotional reactions are contagious <br />goal<br />
  8. 8. Literature Review<br />Researching on UX and Using audio and visual elements as emotional stimuli<br />Discussing and getting feedback from colleagues<br />Installing physical computing elements and building physical constructions <br />methodology<br />
  9. 9. experimental psychology<br />cognitive science<br />sociology<br />physical computing<br />audio visualization<br />domains <br />
  10. 10. MIT Media Lab and affective computing department / human face expression studies for sociable robots <br />precedents<br />
  11. 11. Bill Viola, The Passions / Depicting ambiguous or mixedfaces, examiningthe manifestations of emotions<br />precedents<br />
  12. 12. Colorwave Monochrome Digital Art Workshop/<br />Projecting visuals on human face to evoke emotion<br />precedents<br />
  13. 13. Paul Ekman/ studying on non verbal-behavioral science, exploring the cross-cultural differences in facial expressions<br />precedents<br />
  14. 14. arduino + processing + skype<br />technology<br />
  15. 15. system diagram<br />
  16. 16. Box installation inthe space<br />scenario<br />
  17. 17. Audio and visualizerto attract people’s attention<br />scenario<br />
  18. 18. Participant interacts with the remote control to choose which experience to go through<br />scenario<br />
  19. 19. Positive or negative emotional stimuli options<br />scenario<br />
  20. 20. Exposing a stream of still images and videos supported by audio visualizers<br />scenario<br />
  21. 21. Recording the participant face inside the box<br />scenario<br />
  22. 22. In the other room projecting it live<br />scenario<br />
  23. 23. Live screen supported with the previous records of facial expressions<br />scenario<br />
  24. 24. Prototype #1<br />design process<br />
  25. 25. Prototype #1<br />Results<br />-Feedback on which visuals to use / User survey on favorite funny movies, happy moments, songs, etc..<br />-Too distracting to concentrate on the experience / feedback on building the box<br />design process<br />
  26. 26. Paper Prototype<br />design process<br />
  27. 27. Prototype #2<br />Digital characters on both edges of the uncanny valley / <br />Cartoon-like digital character vs. Humanized digital characters <br />design process<br />
  28. 28. Prototype #2<br />design process<br />
  29. 29. Prototype #2<br />Results<br />-Using one of the most intense emotion=disgust!<br />-Instead of displaying a streamline, participant should choose the visual (button based interface)<br />-Triggering a curiosity for the installation (what should be before the participant approaches?)<br />-Feedback on projection in a separate space to enhance the surprising affect<br />design process<br />
  30. 30. Prototype #3<br />design process<br />
  31. 31. Prototype #3<br />Results<br />-Sequence of visuals and audio, feedback on the structure of the visuals<br />-Projecting reactions on a bigger screen in a darker open space<br />-Watching other people’s reactions is weird but achieves to evoke emotion<br />-Pushing buttons to change videos is distracting. <br />-Recording other people watching other people’s reactions?<br />-A collage of images of reactions might be exhibited?<br />design process<br />
  32. 32. Final Result<br />precedents<br />
  33. 33. <ul><li>People experiencing the box and having intense emotions and facial reactions </li></ul>“This is better than watching a movie!”<br />“It is also good for my facial muscles too”<br />- Curiosity for people watching other people’s faces. “Where is the box???”<br /><ul><li>“I felt like people were laughing at ME!”</li></ul>- “It was very weird to watch 10 people smiling. But I wish they were following me wherever I go.” <br />conclusions<br />
  34. 34. Next?<br />Carrying this experiment into an online platform and giving a facial expression exercise sessions.<br />future implementation<br />
  35. 35. Thank you!<br />
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