Final Presentation

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final presentation of my project emotionBox for my major studio

final presentation of my project emotionBox for my major studio

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Transcript

  • 1. Major Studio:KatherineMoriwaki / Final Project
    basakhaznedaroglu
    emotionBox
  • 2. The digital world around us leading to desensitization
    Dissolution of expressions and the loss of facial reactions to the physical world around
    Losingconnectionin connected world
    concept
  • 3. Facial expressions communicate information about emotions and enhance the verbal patterns of communication
    concept
  • 4. A social phenomenon that individual emotional states are highly affected by other people’s emotional states around.
    concept
  • 5. If only they had an Olympic event for facial athletes. (Paul Ekman)
    -Text messaging, instant messaging, voice messaging became a part of our lives.
    -We are using emoticons instead of showing how we feel.
    motivation
  • 6. Providing a set ofemotional stimuliand evoking emotions for experimental investigations offacial expressions and bringing them back
    goal
  • 7. Why am I doing this?
    Exploring the facial expressions and the emotional reactions
    Enhancing the nonverbal communication with others /
    Investigating a social phenomenon whether emotional reactions are contagious
    goal
  • 8. Literature Review
    Researching on UX and Using audio and visual elements as emotional stimuli
    Discussing and getting feedback from colleagues
    Installing physical computing elements and building physical constructions
    methodology
  • 9. experimental psychology
    cognitive science
    sociology
    physical computing
    audio visualization
    domains
  • 10. MIT Media Lab and affective computing department / human face expression studies for sociable robots
    precedents
  • 11. Bill Viola, The Passions / Depicting ambiguous or mixedfaces, examiningthe manifestations of emotions
    precedents
  • 12. Colorwave Monochrome Digital Art Workshop/
    Projecting visuals on human face to evoke emotion
    precedents
  • 13. Paul Ekman/ studying on non verbal-behavioral science, exploring the cross-cultural differences in facial expressions
    precedents
  • 14. arduino + processing + skype
    technology
  • 15. system diagram
  • 16. Box installation inthe space
    scenario
  • 17. Audio and visualizerto attract people’s attention
    scenario
  • 18. Participant interacts with the remote control to choose which experience to go through
    scenario
  • 19. Positive or negative emotional stimuli options
    scenario
  • 20. Exposing a stream of still images and videos supported by audio visualizers
    scenario
  • 21. Recording the participant face inside the box
    scenario
  • 22. In the other room projecting it live
    scenario
  • 23. Live screen supported with the previous records of facial expressions
    scenario
  • 24. Prototype #1
    design process
  • 25. Prototype #1
    Results
    -Feedback on which visuals to use / User survey on favorite funny movies, happy moments, songs, etc..
    -Too distracting to concentrate on the experience / feedback on building the box
    design process
  • 26. Paper Prototype
    design process
  • 27. Prototype #2
    Digital characters on both edges of the uncanny valley /
    Cartoon-like digital character vs. Humanized digital characters
    design process
  • 28. Prototype #2
    design process
  • 29. Prototype #2
    Results
    -Using one of the most intense emotion=disgust!
    -Instead of displaying a streamline, participant should choose the visual (button based interface)
    -Triggering a curiosity for the installation (what should be before the participant approaches?)
    -Feedback on projection in a separate space to enhance the surprising affect
    design process
  • 30. Prototype #3
    design process
  • 31. Prototype #3
    Results
    -Sequence of visuals and audio, feedback on the structure of the visuals
    -Projecting reactions on a bigger screen in a darker open space
    -Watching other people’s reactions is weird but achieves to evoke emotion
    -Pushing buttons to change videos is distracting.
    -Recording other people watching other people’s reactions?
    -A collage of images of reactions might be exhibited?
    design process
  • 32. Final Result
    precedents
  • 33.
    • People experiencing the box and having intense emotions and facial reactions
    “This is better than watching a movie!”
    “It is also good for my facial muscles too”
    - Curiosity for people watching other people’s faces. “Where is the box???”
    • “I felt like people were laughing at ME!”
    - “It was very weird to watch 10 people smiling. But I wish they were following me wherever I go.”
    conclusions
  • 34. Next?
    Carrying this experiment into an online platform and giving a facial expression exercise sessions.
    future implementation
  • 35. Thank you!