Pemanfaatan ict dan eco life

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Pemanfaatan ict dan eco life

  1. 1. Information Communication Tech<br />&<br />ECO Life<br />PT Telkom Indonesia, Tbk<br />Tim Saka Informatika , SAKATELEMATIKA Jawa Barat<br />
  2. 2. ECO Life bukan sebatas penggunaan sumberdaya ramah lingkungan,<br />Melainkan juga pemanfaatan TEKNOLOGI yg mengurangi pemakaian <br />sumberdaya ALAM yg terbatas<br />dan yg menjadikan HIDUP lebih baik<br />
  3. 3. Impact of Digital Technology<br />Power<br />Moore’s Law<br />says that <br />computing <br />power doubles <br />every <br />18 months<br />X1.3 pa<br />Bandwidth<br />Gilder’s Law<br />says that <br />Telecom BW<br />triples<br />every <br />12 months<br />X3 pa<br />Network<br />Metcalfe’s <br />Lawsays that <br />the value of a <br />network is the <br />square of its <br />nodes<br /> x n x n<br />Diversity<br />Kao’s Law<br />says that <br />creativity rises<br />exponentially<br />with<br />diversity<br /> x exp (d)<br />Impact<br />of<br />Technology<br />=<br />X<br />X<br />X<br />Source: Peter Fisk, Marketing Genius<br />
  4. 4. Peran Teknologi InformasiTransformasi Kapabilitas<br />Speed<br />Real-time process<br />Flexibility<br />Adaptibility of Change<br />Freedom of<br />Time, Place, Form<br />Cost Efficiency<br />Transaction, Energy, &<br />Operational<br />Knowledge<br />Sharing Media <br />Creativity<br />Open Collaboration on new ideas<br />Coverage<br />Borderless<br />
  5. 5. Digital PhenomenaValuetainment Towards Conceptual Age<br /><ul><li>Meaning
  6. 6. High touch, empathy
  7. 7. Symphony </li></ul>Spiritual<br />based<br />Valuetainment<br /><ul><li>Technology Leverage
  8. 8. Networking
  9. 9. Sharing culture</li></ul>Conceptual<br />Age<br /><ul><li>Design
  10. 10. Uniqueness
  11. 11. Play & tory</li></ul>Creative<br />based<br />Knowledge<br />based<br />
  12. 12. Peering<br />Sharing<br />Open<br />Power of Us<br />Make the world better through collaboration<br />Emerging Cultural Practice<br />
  13. 13. TANTANGAN PEMANFAATAN IT<br /><ul><li>Digital Divide
  14. 14. kemampuan
  15. 15. ‘kemampuan’
  16. 16. Kemauan birokrasi
  17. 17. Paradigma Cost x Benefit
  18. 18. Keterbukaan x Moral Etika
  19. 19. Cyber Crime & Low Trust Society
  20. 20. Bgm menjadi Pronsumer</li></li></ul><li>pemanfaatan ICT bukan biaya tambahan,<br />justru efisiensi & efektifitas HIDUP<br />menjadikan<br />Dunia dalam Genggaman<br />
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  36. 36. TERIMA KASIH<br />

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