GFX2014 OpenGL ES Quiz
Upcoming SlideShare
Loading in...5
×
 

GFX2014 OpenGL ES Quiz

on

  • 315 views

OpenGL ES is an API from Khronos consortium. This quiz is a part of the GFX2014 workshop.

OpenGL ES is an API from Khronos consortium. This quiz is a part of the GFX2014 workshop.

Statistics

Views

Total Views
315
Slideshare-icon Views on SlideShare
315
Embed Views
0

Actions

Likes
0
Downloads
4
Comments
1

0 Embeds 0

No embeds

Accessibility

Categories

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

11 of 1

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    GFX2014 OpenGL ES Quiz GFX2014 OpenGL ES Quiz Presentation Transcript

    • OPENGL ES QUIZ AS PART OF THE GFX2014 ADVANCED GRAPHICS WORKSHOP MARCH 2014 BANGALORE
    • QUIZ 2014  GFX2014 Advanced Graphics Workshop - Quiz  The quiz on Khronos OpenGL ES Specification is divided into logical sections as presented in the workshop.  * Indicates Required Fields  Live version is available from below link http://www.gpupowered.org/sand2/launch2/#  Click on Quiz (Q) icon in the page
    • HOW TO ACCESS THE QUIZ ONLINE GFX2014 Advanced Graphics Workshop, Bangalore 2014 3
    • 2014  OpenGL Introduction, CFF APIs  What is the latest public version of OpenGL ES API ? *  1.1  2.2  3.0  4.4 GFX2014 Advanced Graphics Workshop, Bangalore 4
    • 2014  Which of the below is specified by EGL API and GL API ? *  3D drawing - EGL, Platform interface - GL  3D drawing - GL, Platform interface - EGL  Windowing - GL, Qt - EGL GFX2014 Advanced Graphics Workshop, Bangalore 5
    • 2014  GL API is considered a client, and the application serves the GL engine *  True  False GFX2014 Advanced Graphics Workshop, Bangalore 6
    • 2014  240 fps rendering rate will improve quality for any display *  True  False GFX2014 Advanced Graphics Workshop, Bangalore 7
    • 2014  glFlush() ensures all drawing is complete *  True  False GFX2014 Advanced Graphics Workshop, Bangalore 8
    • 2014  The guaranteed minimum number of bits for "boolean" data type in OpenGL ES3.0 is  8 bits  16 bits  1 bit GFX2014 Advanced Graphics Workshop, Bangalore 9
    • 2014   Which of the below is "not" a primitive type supported by OpenGL ES2.0 ?  TRIANGLE_FAN  TRIANGLE_LOOP  TRIANGLE_STRIP  TRIANGLES GFX2014 Advanced Graphics Workshop, Bangalore 10
    • 2014  A mesh consisting of 30 vertices undergoes clipping. This will result in,  30 vertices always  26 vertices  30 vertices + 2 due to alignment  approximately 30 vertices + additions due to vertices generated in clipping process GFX2014 Advanced Graphics Workshop, Bangalore 11
    • 2014  The clipping process follows after transformation.  true  false GFX2014 Advanced Graphics Workshop, Bangalore 12
    • 2014  In "glvoid glVertexAttribDivisor( uint index, uint divisor )" call, if divisor is zero,  Attributes change for every 1 vertex  Attributes change for every 1 instance GFX2014 Advanced Graphics Workshop, Bangalore 13
    • 2014  To behave the same as "glDrawElements" call, the "instance" parameter in "glDrawElementsOneInstance" call should be  0  1  -1  (Next set of questions are updated in the live form in the web link provided earlier) GFX2014 Advanced Graphics Workshop, Bangalore 14