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Innovation needs waste - XP Days Germany 2011
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Innovation needs waste - XP Days Germany 2011

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This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts …

This is the presentation Dirk Laessig and I presented at XP Days Germany, with the intent of promoting an agility that goes over the boundary of the organisation and involve also how product concepts are created.

Published in: Technology, Business

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Transcript

  • 1. Innovation needs Waste! Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  • 2. Right for your customer InnovativeAre you building the right product?
  • 3. What comes before Agility?How to getthe rightideas? How to choose the best feature set?
  • 4. The Concept “Waterfally” Business Requirements ImplementationWe’re agile!=> 4
  • 5. • What is Design Thinking• Its Body of Knowledge• Practical BrainstormingWhat we’ll see…
  • 6. Design Thinking Fills Gap:Is a Body of Includes BusinessKnowledge Brainstorming vs. IT Promotes NOT about Fits well Creativity & Project with Agile Innovation Execution 6
  • 7. Who influences a solution?In design thinking solutions are driven by user needs. viable Business desirable Stakeholder User feasible Engineer The solution space
  • 8. Learn to Create and Select Waste! Fe ed Create choices Make choices ba ck Prototype Divergent Convergent and Learn thinking thinkingIterate
  • 9. Innovation Needs WasteRemove waste =remove the opportunityfor Innovation Learning and gaining information should not be seen as waste
  • 10. Design Thinking Culture
  • 11. Interdisciplinary Team 11
  • 12. Iterative & Timeboxed 12
  • 13. EncourageExperiments 13
  • 14. Collective Ownership of Ideas 14
  • 15. Reframe Failures 15
  • 16. Be Empathic 16
  • 17. Be Inspired 17
  • 18. Involve real users 18
  • 19. • Generate variations • All ideas are equal • Feedback & Select • Probe, Sense, RespondIdeate
  • 20. Innovation Divergent Games ThinkingMindmaps Brainstorming ...
  • 21. 6-3-5 Bob Alice Mary John Andrew LisaIdea 1 ... ... ... ... ... ...Idea 2 ... ... ... ... ...Idea 3 ... ... ...6 People3 Ideas each5 Minutes each 21
  • 22. Morphological BoxesOur company party... Location To Eat Music Games ...Restaurant Vegetarian Alice’s Band ... ...“The Lake” John’s Pre-recorded Thai ... ... house music Alf’s Jazz Golf Club ... ... ... Quintet ... ... ... ... ... ... ... ... ... ... 22
  • 23. Disney Strategy 1. Dreamer 2. Implementer3. Criticiser 23
  • 24. Convergent Thinking
  • 25. Prototyping
  • 26. Feasibility Select Criteria Time to Market CostViability Desirability
  • 27. Convergence ToolsStrengthenGood Ideas Reframing Inclusive Principles
  • 28. Design ThinkingHow will you use it?
  • 29. Dirk Lässighttp://blog.laessig.com Pierluigi PuglieseConneX o Xhttp://blog.connexxo.com
  • 30. Essential Bibliography • Kaner, Sam et al. - “Facilitator’s Guide to Participatory Decision-Making” • Malik, Fredmund - „Strategie des Managements komplexer Systeme“ • http://designthinking.ideo.com • Gray, Dave et al. - “Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers” • Hohmann, Luke - “Innovation Games: Creating Breakthrough Products Through Collaborative Play”