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GAMIFICATION<br />
About Pour Le JEU<br />Who are we ?<br />
Pour Le Jeu<br />Experiences<br />
ARE you a player ?<br />
YES YOU ARE !<br />Likeeveryone<br />
Index<br />About gamification<br />Key points<br />Limits and constraints<br />
About gamification<br />What do wemean by « gamification » ?<br />
About gamification<br />Gamification : using game mechanics in order to engage customers<br />
About gamification<br />What makes a game a game?<br />Predictable<br />Unforced<br />Non obvious desire<br />Playfulness<...
About gamification<br />Consideringworkingtogether<br />[…] Why some of gamification’s proponents have allowed it to devol...
Gamification<br />What do youthink about this ?<br />
Key points of gamification<br />About the important features in a gamifiedproject<br />
Key points of gamification<br />About players<br />Action<br />Killer<br />Scorer<br />People<br />Environment<br />Social...
Key points – Engagement<br />Gain<br />Spend<br />Share<br />Status<br />
Key points - Mechanics<br />Quests<br />
Key points - Mechanics<br />Quests<br />Rewards<br />
Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />
Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />Ranking<br />
Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />Ranking<br />Leveling<br />
Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />Ranking<br />Leveling<br />Complementarity<br />
Key points - Social <br />Profile<br />
Key points - Social <br />Profile<br />Community<br />
Key points - Social <br />Profile<br />Community<br />
Key points - Social <br />Profile<br />Community<br />C.C.M.<br />
Limits And constraints OF gamification<br />Whatyoushould care about in a gamifiedproject<br />
Limits and constraints<br />C.C.M.<br />
Limits and constraints<br />C.C.M.<br />Market<br />
Limits and constraints<br />C.C.M.<br />Market<br />Visibility<br />
Limits and constraintsof gamification<br />The « playing field »<br />Serious gaming<br />Gaming<br />Users’ interest<br /...
Questions ?<br />
POUr LE JEU<br />Website: www.pourlejeu.com<br />Twitter: pourlejeu<br />Contact: contact@pourlejeu.com<br />31<br />
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Gamification

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Useful information, key points and limits on the concept of gamification

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  • Transcript of "Gamification "

    1. 1. GAMIFICATION<br />
    2. 2. About Pour Le JEU<br />Who are we ?<br />
    3. 3. Pour Le Jeu<br />Experiences<br />
    4. 4. ARE you a player ?<br />
    5. 5. YES YOU ARE !<br />Likeeveryone<br />
    6. 6. Index<br />About gamification<br />Key points<br />Limits and constraints<br />
    7. 7. About gamification<br />What do wemean by « gamification » ?<br />
    8. 8. About gamification<br />Gamification : using game mechanics in order to engage customers<br />
    9. 9. About gamification<br />What makes a game a game?<br />Predictable<br />Unforced<br />Non obvious desire<br />Playfulness<br />
    10. 10. About gamification<br />Consideringworkingtogether<br />[…] Why some of gamification’s proponents have allowed it to devolve into the mindless application of points, achievements and leaderboards ?<br /><ul><li>Is it because the proponents of gamification are generally not game designers and don’t understand how hard it is to make a good game? </li></ul>David Edery<br />
    11. 11. Gamification<br />What do youthink about this ?<br />
    12. 12. Key points of gamification<br />About the important features in a gamifiedproject<br />
    13. 13. Key points of gamification<br />About players<br />Action<br />Killer<br />Scorer<br />People<br />Environment<br />Socializer<br />Explorer<br />Interaction<br />
    14. 14. Key points – Engagement<br />Gain<br />Spend<br />Share<br />Status<br />
    15. 15. Key points - Mechanics<br />Quests<br />
    16. 16. Key points - Mechanics<br />Quests<br />Rewards<br />
    17. 17. Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />
    18. 18. Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />Ranking<br />
    19. 19. Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />Ranking<br />Leveling<br />
    20. 20. Key points - Mechanics<br />Quests<br />Rewards<br />Collections<br />Ranking<br />Leveling<br />Complementarity<br />
    21. 21. Key points - Social <br />Profile<br />
    22. 22. Key points - Social <br />Profile<br />Community<br />
    23. 23. Key points - Social <br />Profile<br />Community<br />
    24. 24. Key points - Social <br />Profile<br />Community<br />C.C.M.<br />
    25. 25. Limits And constraints OF gamification<br />Whatyoushould care about in a gamifiedproject<br />
    26. 26. Limits and constraints<br />C.C.M.<br />
    27. 27. Limits and constraints<br />C.C.M.<br />Market<br />
    28. 28. Limits and constraints<br />C.C.M.<br />Market<br />Visibility<br />
    29. 29. Limits and constraintsof gamification<br />The « playing field »<br />Serious gaming<br />Gaming<br />Users’ interest<br />Business’ interest<br />Gamification<br />Loyaltycard<br />
    30. 30. Questions ?<br />
    31. 31. POUr LE JEU<br />Website: www.pourlejeu.com<br />Twitter: pourlejeu<br />Contact: contact@pourlejeu.com<br />31<br />
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