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Team Kid Phone

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Proposed UI for kid-centered iPhone

Proposed UI for kid-centered iPhone

Published in: Technology, Business

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Transcript

  • 1. TEAM KIDPHONE (Available Christmas ’09)
  • 2. INITIAL CONSIDERATIONS
    • A kid-centered approach that exploits the four key mindsets of young people – “exploration, expression, exchange, and excitement”
    • Reduced functionality in comparison to the current iPhone
    • (i.e. no need for business applications)
    • Greater concentration on texting, gaming, music, and pictures
    • A simplified phonebook feature so that parents can restrict access
    • (to save on minutes, for greater safety, etc)
  • 3. USE CASES
  • 4. INITIAL PAPER PROTOTYPES
    • First attempts at a low-fidelity paper prototype helped Team kidPhone to work through some key features of the project such as transitioning between screens, keyboard functionality, and information placement.
  • 5. THE NEXT GENERATION
    • Initial Sketch
    • Hi-Fi Prototype Screen
  • 6. PHONE PAGE
    • Initial Sketch
    • Hi-Fi Prototype Screen
  • 7. PHYSICAL PROTOTYPE
    • A 3D prototype was created in order to test certain physical constraints placed on the system by the chosen demographic. Namely, the icons had to be large enough to accommodate a younger user and the complete product had to allow for easy use of functional buttons such as the camera zoom-in and zoom-out buttons.
    TEST RESULTS…
    • Overall, the functionality tested well. For one group, the tagging function was of great interest to the participants so additional prototype screens were prepared.
  • 8. TEST RESULTS (PART 2)
  • 9. FUTURE ADDITIONS
  • 10. TAGGING SCREEN, END RESULTS
    • Future possible scenarios for additional
    • Web 2.0 Functionality:
    • “ Add Picture of Bob Loblaw to Bob Loblaw’s Law Blog?”