Nunamaker,Creativity Support Tools - Presentation Transcript
Creativity Support Tools Jay F. Nunamaker, Jr. Regents’ and Soldwedel Professor of MIS, Computer Science & Communication The University of Arizona, Tucson
What is creativity?
“ Creativity is best described as the human capacity regularly to solveproblems or to fashion products in a domain, in a way that isinitially novel but ultimately acceptable in a culture.” (Gardner,1989)
“ Creative products , be they poems, scientific theories, paintings ortechnological advances, are both novel and acknowledged to bevaluable or useful in some way.” (Gilhooly, 1982)
“ Creativity is a process that can be observed only at the intersectionwhere individuals, domains and fields intersect.”(Csikszentmihalyi, 1999)
Creativity is defined as process of forming mental elements into new combinations, which either meet specified requirements or are useful (Mednick, 1962)
A combination of flexibility, originality, and sensitivity to ideas that enables the learner to break away from usual sequences of thought into different and productive sequence (Jones, 1972)
Creativity Ref: Edmonds and Candy, 2003
About the Nature of Creativity
According to Mihaly Csikszentmihalyi,
“ Creativity is the cultural equivalent of the process of genetic changes that result in biological evolution, where random variations take place in the chemistry of our chromosomes, below the threshold of consciousness. These changes result in the sudden appearance of a new physical characteristic in a child, and if the trait is an improvement over what existed before, it will have a greater chance to be transmitted to the child´s descendants. Most new traits may disappear after a few generations, but a few do improve survival chances, and it is these that account for biological evolution. In cultural evolution there are no mechanisms equivalent to genes and chromosomes.”
Can we artificially simulate this process?
Can we create tools to support the creativity process?
Can Creativity Be Enhanced?
Creativity Support Tools: Focus
Desire to increase performance in decision-making and problem-solving
Need to deal effectively with semi-structured and ill-structured problems
Creativity is vital to improved decision-making by groups or individuals
Communities of Creativity Authors: Inspirationalists
Emphasize the remarkable “Aha” moment
Advocate strategies to break an innovator’s mindset and have him/her perceive the problem with fresh eyes
Promote stimuli to elicit new ideas
Brainstorming, divergence
Free association – textual/graphic prompts
Reference: Leonardo’s Laptop by Ben Shneiderman
Communities of Creativity Authors: Structuralists
Emphasize the more orderly approaches
Stress the importance of studying previous work and using methodical techniques to explore and evaluate the possible solutions exhaustively
No causal explanation why certain processed enhanced creativity
No guidelines for creative activities
Models of Creativity
Stage models
Prescriptive
Aimed to enhance performance by formalizing protocols that insured repeatable results
(Couger, 1995; Marakas, 1997; Rickards, 1974; van Gundy, 1987)
Do not provide a causal explanation
Hint at an underlying cause-and-effect mechanism
Models of Creativity
Cognitive psychology models
Suggests insights into the mental processes that may underlie creative thinking
Creativity is defined as process of forming mental elements into new combinations, which either meet specified requirements or are useful (Mednick, 1962)
The more mutually remote the elements of the new combination are, the more creative the resulting solution
Models of Creativity
Recently proposed cognitive psychology model
Cognitive Network Model (Santanen et al, 2002)
Cognitive Network Model (CNM) of Creativity
Creative ideas emerge from novel juxtapositions in working memory of concepts that had not previously been considered at the same time
The bigger the variety of ideas you can get people to think about in the context of their problem in a given amount of time, the more likely they are to have a creative idea
The benefit of increased variety of concepts is offset by the cognitive cost of switching ideas
Role of ThinkLets in Measuring Creativity
Used thinkLets as facilitation support to manipulate the cognitive model (Santanen, 2004)
A thinkLet constitutes the smallest unit of intellectual capital required to create one repeatable pattern of collaboration among people working toward a goal (Briggs et al, 2003)
Divergence thinkLets useful for doing creativity experiments
Experimental Results with CNM: Effect of Stimuli
Free brainstorming lead to widest coverage of the solution space, though creativity much lower than directed brainstorming
With directed brainstorming with topic switches every 2 minutes, creativity was greatest in the second half of the 40 minute session
With directed brainstorming with topic switches every 8 minutes, creativity was greatest in the first half of the 40 minute session
Topic switches every 4 minutes lead to the greatest amount of redundant solutions and "group think" across the solutions offered. Also poorer creative performance than free brainstorming
How to develop creativity triggers and prompts?
The development of the specific directed brainstorming prompts follows Couger’s (1995) guidelines for developing prompts for aiding creative problem solving
According to Couger, good problem solving statements contain four major elements:
An invitational stem, (for example, “In what ways might…”)
an ownership component, (for example, “we…”)
an action component, and (for example, “reduce…”)
a goal component. (for example, “the number of casualties.”)
These four elements provide a method for insuring uniform structure and content for the prompts that are delivered to the group as they generate solutions to the problem task
(Reference: Couger, J. D. (1995). Creative Problem Solving and Opportunity Finding. Boyd & Fraser Publishing Company, Danvers, MA.)
“ Creative” Problem Solving Approaches: Herb Simon’s 3-stage Approach
Intelligence – Recognizing the problem and analyzing problem information to develop a useful problem definition
Design – Generation of solutions
Choice – Selection and implementation of a solution
Mapping Alternative Approaches to Simon’s Framework
Von Fange (G.E. Creative Engineering Program)
Investigate direction (Intelligence)
Establish measures (Intelligence)
Develop methods (Design)
Optimize a structure (Design)
Accomplish this structure (Choice)
Convince others (Choice)
Gregory (The Scientific Problem Solving Method)
Deciding on the objective (Intelligence)
Analyzing problems (Intelligence)
Gathering data (Intelligence)
Organizing data (Intelligence)
Inducting (Design)
Planning (Design)
Prechecking (Choice)
Activating plans (Choice)
Evaluating (Choice)
Ref: McPherson, J.H. “The People, The Problems, and the Problem-Solving Methods,” The Journal of Creative Behavior , vol. 2, pp. 103-110.
Mapping Alternative Approaches to Simon’s Framework
Bailey (Disciplined Creativity)
Problem inquiry (Intelligence)
Specifying goals (Intelligence)
Determining means (Intelligence)
Solution optimization (Design)
Construction and verification (Choice)
Convince others (Choice)
Rossman
Need or difficulty is observed (Intelligence)
Problem formulated (Intelligence)
Available information surveyed (Intelligence)
Solutions formulated (Design)
Solutions critically examined (Design)
New ideas formulated (Choice)
New ideas tested (Choice)
Ref: McPherson, J.H. “The People, The Problems, and the Problem-Solving Methods,” The Journal of Creative Behavior , vol. 2, pp. 103-110.
Ben Shneiderman’s Creativity Framework
Collect – learn from previous work stored in libraries, the Web, and other sources
Relate – Consult with peers and mentors at early, middle, and late stages
Create – Explore, compose, and evaluate possible solutions
Donate – Disseminate the results and contribute to libraries, the Web, and other sources
Tasks to Support Creativity Ref: Shneiderman B., “Creativity Support Tools,” Communication of the ACM , vol.45, no.10, pp. 116-120.
Shneiderman’s Mapping of Creativity Framework & Tasks
Creativity Support Tools: Some Results
Automated brainstorming model facilitates creativity to a larger extent and neutralizes many of the group effects responsible for poor performance of group brainstorming in the past
Reference:
Nunamaker, J.F., Jr., Applegate, L.M., Konsynski, B.R., “Facilitating Group Creativity: Experience with a Group Decision Support System,” Journal of Management Information Systems , 3, 4, pp. 5-19, 1987.
Creativity declined when using the software on an analysis task even though number of alternatives increased
Reference:
Durand, D.E., VanHuss, S.E., “Creativity Software and DSS: Cautionary Findings,” Information and Management , 23, pp.1-6, 1992.
Creativity Support Tools: Some Results
Analogies produce creative, but fewer ideas, due to the use of unrelated stimuli
Assumption reversals produced the most, but less creative ideas, possibly due to fragmentation of group memory and cognitive inertia caused by lack of forced movements among dialogues
Reference:
Hender, J.M., Dean, D.L., Rodgers, T.L., Nunamaker, J.F., Jr., “An Examination of the Impact of Stimuli Type and GSS Structure on Creativity: Brainstorming Versus Non-Brainstorming Techniques in a GSS Environment,” Journal of Management of Information , 18, 4, pp. 59-85, 2002.
Creativity Support Tools: Some Results
Larger groups generate more unique ideas and more high-quality ideas
Reference:
Gallupe, R.B., Dennis, A.R., Cooper, W.H., Valacich, J.S., Bastianutti, L.N., Nunamaker, J.F., Jr. “Electronic Brainstorming and Group Size,” Academy of Management Journal , 35, 2, pp. 350-369, 1992.
Creativity Support Tools: Some Results
Research Initiatives
The Creativity Center & Lab (since 2003)
Brigham Young University
Faculty
Dr. Brent Strong
Dr. Robert Barrett
Dr. Tom Erekson
Focus
To nurture creativity in individuals and groups within the BYU sphere of influence
Research Initiatives
Center for Research on Creativity and Innovation (since 1988)
University of Colorado at Colorado Springs
Founders:
Dr. J. Daniel Couger, Director
Dr. Lex Higgins, Associate Director
Focus:
To conduct research on ways to improve creativity in organizations and to publish the results of the research
To work in a consulting capacity with organizations that want to improve the creativity of individuals and teams
Research Initiatives
International Center for Studies in Creativity (since 1967)
Buffalo State University of New York
Faculty
Dr. Gerard Puccio
Dr. Mary Murdock
Dr. Roger Firestein
Focus
To train students, groups, teams and organizations to become more effective creative thinkers and problem solvers and to instill these skills in others
First school to offer Master of Science in creativity
Research Initiatives
Human-Computer Interaction Lab
(since 1983)
University of Maryland, College Park
Faculty
Dr. Ben Bederson
Dr. Ben Shneiderman
and more…
Focus
To design, implement, and evaluate new interface technologies that are useable, useful, and appealing to a broad cross-section of people
Focus of Current Research Initiatives
Analyze the creativity process
Develop frameworks and models to augment the creativity process
Use computing tools and techniques to support the process
Develop facilitation techniques to help execute creative processes
GroupSystems Approach Ref: GroupSystems.com 1. Set your agenda 2. Brainstorm for new ideas 3. Organize the input 4. Gather detailed input 5. Broaden their perspective 5. Weigh alternatives 6. Get instant results 7. Manage the process 8. Generate reports
Does not position the tool in the overall process or problem-solving approach
Too generic in most cases
Domain specific elements not embedded
Lack sufficient integration with existing tools
Need for Developing Novel Creativity Support Tools
Different domains have different forms of creativity: e.g. music, art, design, etc.
Need to move from generic tools to domain-specific tools
Allow integration with other existing tools
Need to embed creativity support tools within other process management tools
Criteria for Creativity Support Tools
The criteria determined by Davis (1986) include:
Will it work? Will it do the job? Does it improve current methods?
Is it timely?
Does it reduce costs? Eliminate unnecessary work?
Increase productivity? Improve quality?
Is it too complicated? Simple and direct?
It is suitable? Will others accept it?
Are the necessary materials/resources available? (Reference: Davis, G.A. (1986). Creativity is Forever. Kendall/Hunt Publishing Co., Dubuque, IA.)
Challenge in developing creativity support tools
Developing novel ideas of supporting creativity
Ways to integrate various forms of creative creations in existing tools
Need to develop compatible action patterns and consistent terminology
Sea-Based Battle Lab
JTF Complex Onboard USS Coronado Admirals’ Club Situation Room Operations Center CMOC
Civil – Military Operations Center INTERNATIONAL RESCUE COMMITTEE OTHER RELIEF & BENEFIT ORGANIZATIONS INTERACTION CARE DOCTORS WITHOUT BORDERS SAVE THE CHILDREN WORLD FOOD PROGRAMME DEPT OF PEACEKEEPING OPERATIONS UN HIGH COMMISSIONER FOR REFUGEES UNICEF OFDA / DART COUNTRY TEAM CMOC UN NGOs & PVOs U.S.GOV AGENCIES ICRC AMERICAN RED CROSS JP 3-57, IV-18 IFRC Courtesy of LT Randy Myrick USCINCPAC MILITARY
Joint Planning Center Joint Operations Center (JOC) Saran wrap needed due to dust
0 comments
Post a comment