Virtual Words and Games                        @Notre Dame University - October 2011Monday, 10 October 11
You’re thinking.                        Is this relevant?                        Was this worth my time?                  ...
Monday, 10 October 11
Monday, 10 October 11
Terrible teaching.Monday, 10 October 11
Agonising teaching.Monday, 10 October 11
Vile TeachingMonday, 10 October 11
(very rational Professor)                                                    James Gee: Our schools                       ...
Monday, 10 October 11
society has new identity and new mobility.Monday, 10 October 11
society has new identity and new mobility.Monday, 10 October 11
Kids are learning in multiple cultural domains        Outcome Based Learning Instructionist (Tolman, 1932)         content...
Kids are learning in multiple cultural domains       Game Based Learning                         Conjectural (Kolb, 1984) ...
Kids are learning in multiple cultural domains       Game Based Learning                         Conjectural (Kolb, 1984) ...
Most Popular Websites                        http://www.ebizmba.com/ (Oct 2011)              kids websites   music   refer...
Ludus-Rules                                        Paidea-Rules                        using game tools              game-...
Ludology - The formal study of games    with an emphasis on rules systems, entities, attributes, methods, types           ...
Identity matters.Monday, 10 October 11
WoW                                              Media                                            Association             ...
WoW                                               Media                                             Association           ...
Games are built from                            Game-Rules                            Game-Play                           ...
Towards including Games as a Media Literacy        Towards including Games as a Media Literacy      Teaching THROUGH: Use ...
Will or won’t you play games?       Ignore                                Choice                        Change            ...
How the media works (iteratively)                 Personal                                   Social                       ...
Modality of Multi-player Game Based Learning Design © Dean Groom, 2011           social inclusion        digital citizensh...
http://todaysmeet.com/mpnd                    How well do lessons learned in a         1          virtual world translate ...
10 minute mission: 300 students aged 11-16 from around                           the world are going to work together to  ...
Monday, 10 October 11
Upcoming SlideShare
Loading in...5
×

Virtual Worlds and Games

497

Published on

A short presentation for a workshop to pre-teachers to introduce them to virtual worlds and games a learning technology

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
497
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
0
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Virtual Worlds and Games

  1. 1. Virtual Words and Games @Notre Dame University - October 2011Monday, 10 October 11
  2. 2. You’re thinking. Is this relevant? Was this worth my time? How will this change things? What are the practical implications of what I learned? How did this tap into my expertise, my passion or my personal story?Monday, 10 October 11
  3. 3. Monday, 10 October 11
  4. 4. Monday, 10 October 11
  5. 5. Terrible teaching.Monday, 10 October 11
  6. 6. Agonising teaching.Monday, 10 October 11
  7. 7. Vile TeachingMonday, 10 October 11
  8. 8. (very rational Professor) James Gee: Our schools are locked in endless battles between "traditionalism" and "progressivism," between lecture-style teaching and immersion learning, as if these were the only two alternatives.Monday, 10 October 11
  9. 9. Monday, 10 October 11
  10. 10. society has new identity and new mobility.Monday, 10 October 11
  11. 11. society has new identity and new mobility.Monday, 10 October 11
  12. 12. Kids are learning in multiple cultural domains Outcome Based Learning Instructionist (Tolman, 1932) content --- task-rules --- task activity --- outcome Student as consumer, focus on content, throughput, quality of student on exitMonday, 10 October 11
  13. 13. Kids are learning in multiple cultural domains Game Based Learning Conjectural (Kolb, 1984) story --- game-rules --- game play --- experience students as producer, collaborator, focus on output Outcome Based Learning Instructionist (Tolman, 1932) content --- task-rules --- task activity --- outcome Student as consumer, focus on content, throughput, quality of student on exitMonday, 10 October 11
  14. 14. Kids are learning in multiple cultural domains Game Based Learning Conjectural (Kolb, 1984) story --- game-rules --- game play --- experience students as producer, collaborator, focus on output Outcome Based Learning Instructionist (Tolman, 1932) content --- task-rules --- task activity --- outcome Student as consumer, focus on content, throughput, quality of student on exit Problem Based Learning Revelatory (Bruner, 1973) enquiry --- discovery --- experience --- product students as explorer, team worker, focus on discoveryMonday, 10 October 11
  15. 15. Most Popular Websites http://www.ebizmba.com/ (Oct 2011) kids websites music reference web2.0 bookmarks socialMonday, 10 October 11
  16. 16. Ludus-Rules Paidea-Rules using game tools game-play building objects within to create objects parameters such as using the interface size, height, interactive and keyboard capability for a purpose social-play emotional-play Meta-Rules Giving and receiving critical feedback on the object’s design and usefulness to others The rules of multi-player games.Monday, 10 October 11
  17. 17. Ludology - The formal study of games with an emphasis on rules systems, entities, attributes, methods, types MMORPG - Massive Multiplayer Online Role Playing Game MMO - Massive Multiplayer Online Game MUVE - Massive Multiplayer Online GameMonday, 10 October 11
  18. 18. Identity matters.Monday, 10 October 11
  19. 19. WoW Media Association Halo Brutal COD Legend celebrity gamers.Monday, 10 October 11
  20. 20. WoW Media Association Halo Brutal COD Legend celebrity gamers. gamesMonday, 10 October 11
  21. 21. Games are built from Game-Rules Game-Play Game-World Not all games have a story or narrative.Monday, 10 October 11
  22. 22. Towards including Games as a Media Literacy Towards including Games as a Media Literacy Teaching THROUGH: Use • Teaching THROUGH: Use games to teach aaspecific games to teach specific story audience curriculum. curriculum. • Teaching WITH: Use games to • Teachingexisting Use games to leverage WITH: themes, conceptsexisting themes, leverage and methods from the curriculum though play. the concepts and methods from curriculum though play. • Teaching by MAKING: Game authoring tools to make games • Teaching bysubject, relevant about given MAKING: Game contents to learn using story pedagogy platforms authoring tools to make games telling and ludic processes. about given subject, relevantMonday, 10 October 11
  23. 23. Will or won’t you play games? Ignore Choice Change Connections Prior Knowledge Device Relevance utility Persistence Media People ease of use Things Opportunity Attention Experiences convenience Personalisation immediacy success Knowledge Reputation App Adaptation InterestMonday, 10 October 11
  24. 24. How the media works (iteratively) Personal Social Event What’s this? Are my peers fans of this? Should I risk it? Will I like it? Discovery Will I look cool if I’m a fan? Am I coolest if I am the first? BREAK POINT BREAK POINT I’m in! Is it best consumed with peers? I see the point! Experience Is it best created with peers? I’m succeeding! BREAK POINT BREAK POINT I feel alone. What do my peers think? I want more of this. Exploration Who can I connect to? I want to help others. Who can explore with me? KnowledgeMonday, 10 October 11
  25. 25. Modality of Multi-player Game Based Learning Design © Dean Groom, 2011 social inclusion digital citizenship knowledge artefacts media literacy virtual school connectedness reputation inputs Play outputs Facilitator/Designer Driven Player/Community Driven educational theory game theory instructional design game-design planning crafting building packaging evaluatingMonday, 10 October 11
  26. 26. http://todaysmeet.com/mpnd How well do lessons learned in a 1 virtual world translate into real- Shared experiences world applications? A feeling of presence Do immersive learning Visual component 2 experiences engage learners? In what ways? Visual and social cues Why are virtual worlds so Closer to face-to-face 3 compelling to some and conversation not to others? Real-time collaboration What are the essential factors 4 that make one person willing to Immersion spend hours exploring these Engagement spaces and others much less so?Monday, 10 October 11
  27. 27. 10 minute mission: 300 students aged 11-16 from around the world are going to work together to solve the following problem over 10 weeks. “Should we put limits on cyborg evolution” Tools? audience Devices? Books? platforms Video? Approach? story Outcomes? Goals? pedagogy Plan?Monday, 10 October 11
  28. 28. Monday, 10 October 11

×