Cybergogy in the Classroom

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This is presentation to 'latent' teachers, about the pedagogical role of technology in learning. It demonstrates an alternative taxonomy 'view' from Blooms, which is the baseline for much of classroom activities currently.

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Cybergogy in the Classroom

  1. 1. Cybergogy in the classroom Dean Groom, Macquarie University @deangroom Wednesday, 13 October 2010
  2. 2. About me Head of Educational Development, Learning and Teaching Centre, Macquarie University. Project Based Learning Trainer Trained as: Typographer, Illustrator, Art Director Re-Trained as High School Teacher I play a online video games with teachers (a lot). Wednesday, 13 October 2010
  3. 3. Wednesday, 13 October 2010
  4. 4. How fast is information today? Wednesday, 13 October 2010
  5. 5. How do you feel about the digital world? Wednesday, 13 October 2010
  6. 6. Are you part of the digital world? Wednesday, 13 October 2010
  7. 7. The Net Generation An essential reason to pay attention to technology is ... “techanology causes students to become masters of computing, not merely its subjects”. Wednesday, 13 October 2010
  8. 8. Previous Generations “for most adults, the digital ecology in which we now find ourselves grew up around us, and some have adapted to it more readily than others”. Green & Bigum (1993) Wednesday, 13 October 2010
  9. 9. The Continuum of Belief Brave New World Black Hole + - techno-utopia techno-distopia Where are you on educational technology? Wednesday, 13 October 2010
  10. 10. educational technology is essentially the product of a great historical stream, consisting of trial and error, long practice and imitation, + - and sporadic manifestations of unusual individual creativity and persuasion Saettler (1990) Wednesday, 13 October 2010
  11. 11. This is great! - no one is ever too late. Wednesday, 13 October 2010
  12. 12. whats your badge? Wednesday, 13 October 2010
  13. 13. youth others the role of technology “Unless people can read and understand what they find on the Internet, all the computers and networks in the world won't be of much use” Wednesday, 13 October 2010
  14. 14. Example One Meet Alice. (she’s from the internets) Wednesday, 13 October 2010
  15. 15. Wednesday, 13 October 2010
  16. 16. Friends, social status, reputation, connection - life. Wednesday, 13 October 2010
  17. 17. cognitive social dextrous emotional Take’s stunning photography - and loves to share it. Wednesday, 13 October 2010
  18. 18. Meet Catherine. (she’s a fan of William Gibson and a teacher) Wednesday, 13 October 2010
  19. 19. learner narrative technology social, emotional Pedagogy cannot avoid the collision with cybergogy. William Gibson @GreatDismal Wednesday, 13 October 2010
  20. 20. What’s your taxonomy? the traditional flavour? Wednesday, 13 October 2010
  21. 21. the web2.0 flavour? + - Wednesday, 13 October 2010
  22. 22. from information to goal based learning Ask to learn, learn to ask. Wednesday, 13 October 2010
  23. 23. To a gamer, the outcome that matters is the one which lets you level up. Wednesday, 13 October 2010
  24. 24. the shape of learning with technology Wednesday, 13 October 2010
  25. 25. moving word excel from ... office automation ppt searching technology text books, videos essays, tests, worksheets curriculum content pedagogy presentations group work solo work projects cells and bells exams Wednesday, 13 October 2010
  26. 26. intended learning outcomes known technology pedagogy content known known moving from ... Wednesday, 13 October 2010
  27. 27. unexpected technology learning outcomes social lifelong scholarship learning learning world global citizenship Wednesday, 13 October 2010
  28. 28. moving to ... scholarship information lifelong fluency learning research and enquiry personal and intellectual social, autonomy ethical communication understanding global citizenship Wednesday, 13 October 2010
  29. 29. Wednesday, 13 October 2010
  30. 30. goal based learning assessment student and feedback teacher managed activities peer managed goals self-managed teacher managed Wednesday, 13 October 2010
  31. 31. game based learning + reputation negotiation network managed and play knowledge skills peer managed information build the car self-managed game managed Wednesday, 13 October 2010
  32. 32. game based learning Wednesday, 13 October 2010
  33. 33. “I’m too busy.” - they Wednesday, 13 October 2010
  34. 34. Skills Time Deficit Disorder the reason most teachers don’t integrate technology, is that they think they have to create more information. Wednesday, 13 October 2010
  35. 35. move from information to goal based learning Ask to learn, learn to ask. Wednesday, 13 October 2010
  36. 36. Change the pedagogy. Use simple tools. Take risks. Wednesday, 13 October 2010
  37. 37. The digital 3Rs Realistic problems to solve. Relevant ways (inc. tech) to solve them. Resonant achievements that have personal meaning and satisfaction. Pedagogy ... Technology ... Content Wednesday, 13 October 2010
  38. 38. Cybergogy in the classroom cognitive Content social Pedagogy dextrous Technology emotional Risk Schools Teacher Managed Networks Peer Managed Reputation Self Managed Wednesday, 13 October 2010
  39. 39. Thank You. Wednesday, 13 October 2010

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