ASLA 2011

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ASLA 2011

  1. 1. The power of real timeDean Groom - ASLA Conference 2011 @vormamimWednesday, 5 October 2011
  2. 2. Please turn ON all mobile phones, laptops and other mobile devices!Wednesday, 5 October 2011
  3. 3. The internet is shaped by whoever controls the media, controls the cultureWednesday, 5 October 2011
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  5. 5. Wednesday, 5 October 2011
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  7. 7. Where is this culture thriving? ...Wednesday, 5 October 2011
  8. 8. Among people willing explore new cultures ...Wednesday, 5 October 2011
  9. 9. Among people willing explore new cultures ...Wednesday, 5 October 2011
  10. 10. By people learning from experiencesWednesday, 5 October 2011
  11. 11. By people learning from experiencesWednesday, 5 October 2011
  12. 12. Wednesday, 5 October 2011
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  14. 14. to:Wednesday, 5 October 2011
  15. 15. Education generally responded to this innovation by building equity barricades for even the simplest toolsets. These is not normal, but cultural phantoms.Wednesday, 5 October 2011
  16. 16. Most Popular Websites http://www.ebizmba.com/ (Oct 2011) kids websites music reference web2.0 bookmarks socialWednesday, 5 October 2011
  17. 17. Top 10 Websites by Unique Visitors How many people use these more than once? 900,000,000 325,000,000 700,000,000 250,000,000 500,000,000 210,000,000 450,000,000 200,000,000 350,000,000 165,000,000Wednesday, 5 October 2011
  18. 18. media is the link between those we follow and those who willingly follow us. It emerges from culture not strategy. Learn to craft it everywhere.Wednesday, 5 October 2011
  19. 19. Words that target boys.Wednesday, 5 October 2011
  20. 20. Words that target girls.Wednesday, 5 October 2011
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  23. 23. Take media out of schools and into the communityWednesday, 5 October 2011
  24. 24. Take media out of schools and into the communityWednesday, 5 October 2011
  25. 25. Meanwhile, media is free to posit sophisticated messages to unarmed parents and children who lack weapons of critical analysisWednesday, 5 October 2011
  26. 26. media literacy should fight for the ability to access, adapt, and create knowledge using ICT technologies critical to a socially inclusive culture.Wednesday, 5 October 2011
  27. 27. Media Technology sees us and how we respond.Wednesday, 5 October 2011
  28. 28. Google will be activating 1 million Android smart phones a day in October. Camera, video, web, social networks, search, geo-location, always connected.Wednesday, 5 October 2011
  29. 29. Media Literacy shouldn’t be about maintaining lines of separation between content and experience.Wednesday, 5 October 2011
  30. 30. Why Web2.0 isn’t going to save the princess. (you’re looking in the wrong castles)Wednesday, 5 October 2011
  31. 31. Media is a culture engineWednesday, 5 October 2011
  32. 32. Web2.0 is only part of the picture.Wednesday, 5 October 2011
  33. 33. This isn’t enough. A complete Media Literacy means teaching from the centre of the metaverse. Where do you like to hang out?Wednesday, 5 October 2011
  34. 34. Creativity is something to learn, not to avoid. “Life is trying things to see if they work.”Wednesday, 5 October 2011
  35. 35. Creativity is something to learn, not to avoid. “Life is trying things to see if they work.”Wednesday, 5 October 2011
  36. 36. How the engine works (iteratively) Personal Social Event What’s this? Are my peers fans of this? Should I risk it? Will I like it? Discovery Will I look cool if I’m a fan? Am I coolest if I am the first? BREAK POINT BREAK POINT I’m in! Is it best consumed with peers? I see the point! Experience Is it best created with peers? I’m succeeding! BREAK POINT BREAK POINT I feel alone. What do my peers think? I want more of this. Exploration Who can I connect to? I want to help others. Who can explore with me? KnowledgeWednesday, 5 October 2011
  37. 37. How the engine works with or fails Personal Social Event What’s this? Are my peers fans of this? Should I risk it? Will I like it? Discovery Will I look cool if I’m a fan? Am I coolest if I am the first? Google It Peer-Influence I’m in! Is it best consumed with peers? I see the point! I’m succeeding! Experience Is it best created with peers? Tweet It! Peer-Reputation I feel alone. What do my peers think? I want more of this. Exploration Who can I connect to? I want to help others. Who can explore with me? TWEET IT MORE! Peer-Support KnowledgeWednesday, 5 October 2011
  38. 38. Individual media literacy is driven by ... Ignore Choice Change Connections Prior Knowledge Device Relevance utility Persistence Media People ease of use Things Opportunity Attention Experiences convenience Personalisation immediacy success Knowledge Reputation App Adaptation InterestWednesday, 5 October 2011
  39. 39. Towards including Games as a Media Literacy • Teaching THROUGH: Use games to teach a specific story audience curriculum. • Teaching WITH: Use games to leverage existing themes, concepts and methods from the curriculum though play. • Teaching by MAKING: Game authoring tools to make games about given subject, relevant contents to learn using story pedagogy platforms telling and ludic processes.Wednesday, 5 October 2011
  40. 40. Games are a media, just like film, web, TV or books. (and a viable growing industry for kids to work in).Wednesday, 5 October 2011
  41. 41. Moshi Monsters [dot] comWednesday, 5 October 2011
  42. 42. Kids are learning in multiple cultural domains Outcome Based Learning Instructionist (Tolman, 1932) content --- task-rules --- task activity --- outcome Student as consumer, focus on content, throughput, quality of student on exitWednesday, 5 October 2011
  43. 43. Kids are learning in multiple cultural domains Game Based Learning Conjectural (Kolb, 1984) story --- game-rules --- game play --- experience students as producer, collaborator, focus on output Outcome Based Learning Instructionist (Tolman, 1932) content --- task-rules --- task activity --- outcome Student as consumer, focus on content, throughput, quality of student on exitWednesday, 5 October 2011
  44. 44. Kids are learning in multiple cultural domains Game Based Learning Conjectural (Kolb, 1984) story --- game-rules --- game play --- experience students as producer, collaborator, focus on output Outcome Based Learning Instructionist (Tolman, 1932) content --- task-rules --- task activity --- outcome Student as consumer, focus on content, throughput, quality of student on exit Problem Based Learning Revelatory (Bruner, 1973) enquiry --- discovery --- experience --- product students as explorer, team worker, focus on discoveryWednesday, 5 October 2011
  45. 45. An experiential learning community The Massively Minecraft Project www.minecraft.net minecraft.jokaydia.comWednesday, 5 October 2011
  46. 46. MassivelyMinecraft.org (some details) • Open for just over 5 months, 40 players • Experiential Learning Environment (Kolb, Gee, Prensky, Brown etc). • Parents, Teachers and Children - Youngest player 5. 40% girls. • No lessons or ‘teaching’ allowed from the adults • Secure (very modified) server, running off ‘OpenSim’ server hosting. • Uses Races, Classes and Guild Achievement methods to ‘level’ up. • Most popular times. Mon-Friday - 6am to 7.30am, 3pm-7.30pm AEST • Weekends are getting to 24/7 occupancy • Players from the US and Australia • Is a social-enterprise, no costs to players.Wednesday, 5 October 2011
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  48. 48. Game-Play Game-Theory & Methods. Game-Rules Reputation Experience Goal Self Assessment Peer ReviewedWednesday, 5 October 2011
  49. 49. Not a LMS. Narratives Processes Innovation Reputation Community DiscussionWednesday, 5 October 2011
  50. 50. Shifts in media literacy hinge upon technological advancement Enacted though culturesWednesday, 5 October 2011
  51. 51. The Abbey (UK History Homework)Wednesday, 5 October 2011
  52. 52. Titanic (US Social Studies Homework)Wednesday, 5 October 2011
  53. 53. Fender Strat. (UNE) ... and some 8 year oldsWednesday, 5 October 2011
  54. 54. Massively Minecraft Learning Cycles School-yard In Game Social conferences Open Days Skype Minecraft Maths Sharing Mondays tutorials Modding YouTube Skype tutorials Guild Site Building Machinima @Notch In-Game Minecraft Writing Wiki Moderating Collaborating Googling Forums In-Game Skype after Kolb (1984)Wednesday, 5 October 2011
  55. 55. "You are in a maze of twisty passages, all alike." A complete approach to media Games Based Learning literacy is to arm teachers, Project Based Learning parents and students with Virtual Worlds & Games opportunities to promote @vormamim understanding in a socially www.massivelyproductive.com inclusive culture of innovation. www.massivelyminecraft.org Recommended Reading Start Here (1985) ... http://thcnet.net/zork/Wednesday, 5 October 2011

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