The Eight Things I Learned in Asia

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    The Eight Things I Learned in Asia - Presentation Transcript

    1. The 8 Things I Learned In Asia Benjamin Joffe | CEO, Plus Eight Star Stanford University| 2009.11
    2. Benjamin Joffe 本杰明 ベンジャミン 벤자민
    3. 4 years 1 year 4 years
    4. Consulting | Startups | Community
    5. | Plus Eight Star • “Innovation Arbitrage” • Internet & Mobile Digital strategy • Best practices from China, Japan & Korea • Published reports • Inside Cyworld (2007) • Inside Tencent (2009) • Inside Alibaba (upcoming) • Contact • www.plus8star.com
    6. References EUROPE USA ASIA
    7. Work With Startups: Newt Games • Mobile SNS in 2003 in Japan – 3G – GPS – Avatars – Virtual goods and AI! • Too early!
    8. Work With Startups: Cmune • Making the 3D Web happen – fbFund winner – First 3D FPS game on Facebook – #1 Widget on Apple.com – Virtual Goods • Check it out! – www.cmune.com
    9. Most Advanced 3D Game on FB Paradise Paintball by Cmune http://apps.facebook.com/paradisepaintball/ Disclosure: I am an investor & partner of Cmune
    10. Mobile Monday Beijing 31 events 111 speakers 3,500 members 1,500 companies
    11. 8 Things I Learned in Asia A. Foreigner in Asia 1. Surprises 2. Bringing my own baggage B. Innovation in Asia 3. Two-Way Bias 4. Simplification vs. Understanding 5. Techno-Darwinism 6. The Arbitrage Opportunity C. Human Discoveries 7. Common Drives 8. Evolution Path
    12. Foreigner in Asia
    13. 1 Surprises: Japan • Social drinking • Social contract • Quality = “It’s perfect” • Risk averse
    14. 1 Surprises: Korea • More social drinking! • Education • Quality = “It’s new” • Latin?!
    15. 1 Surprises: China • Person-to-person • Pragmatic • Creative chaos • Quality = “It gives me status”? • Art of War
    16. 2 My Own Cultural Baggage • My definitions – Company – Family – Friends – Marriage – Career • Questions: What, Where, Who?
    17. Innovation in Asia 한글
    18. 3 Two-Way Bias
    19. General assumption #1 Everything from USA is great
    20. General assumption #2 Everything from Asia is weird (and sometimes funny)
    21. Japanese like texting on mobile 2000 Because they have small fingers
    22. Asians like avatars 2003 Because they watch animations
    23. Chinese like ring-back tones 2006 Because they go to karaoke a lot
    24. 4 Simplification Vs. Understanding
    25. The Appearance • Naver = “Google of Korea”? • Rakuten = “Amazon of Japan”? • Tencent = “Facebook of China”?
    26. The Reality • No real equivalent • Powerful ideas get overlooked • Virtual goods since 10 years ago • Market 7 times USA • More concepts not yet ported
    27. 5 Techno-Darwinism or “How is that possible?” 1. Ecosystems at work 2. 5Cs of Innovation 3. Departing from models
    28. Internet Mobile 1.3 billion 3.3 billion Source: Morgan Stanley, 2007
    29. Digital Population Country USA China Japan Korea Population 300 mln 1,300 mln 130 mln 50 mln Internet users 225 mln 340 mln 100 mln 35 mln Mobile users 260 mln 650 mln 100 mln 45 mln x5 Total x2 x3
    30. IT Infrastructure 100% Avg. 7 Mbps 80% Avg. 15 Mbps 60% 3G users 40% C hi n 20% a Avg. 4 Mbps www.plus8star.com 0% 0% 20% 40% 60% 80% % of Internet connections measured above 5Mbps (Source: Akamai, 4Q08)
    31. Comparison Hack for US Market? 1. Adjust with GDP/Capita • Japan = x1.2 | Korea = x2.4 | China ~ x10 • (Avg. income of web user in China $400/month)
    32. Comparison Hack for US Market? 1. Adjust with GDP/Capita • Japan = x1.2 | Korea = x2.4 | China ~ x10 • (Avg. income of web user in China $400/month) 2. Adjust with Internet (or Mobile) Population • Japan = x2.5 | China = x2/3 | Korea = x5
    33. Formulas $100M in Japan  $300M in US $100M in China  $700M in US $100M in Korea  $1.2B in US
    34. Quick Calculation • China • Online gaming $3 to $4 bln market (mostly VG) • 10 Chinese online game companies on NASDAQ • Tencent = $1 bln in revenue (2008) • Japan • 3 Social networks market-listed in Japan for over $1 bln • 2 are 100% mobile with >50% revenue from VG • Korea • Popularized the free-to-play model • $1 bln online gaming market, mostly VG
    35. Sharks with Laser Beams vs. Irritated Sea Bass Asia’s Virtual Goods Market Estimate for 2009 Asia: 7 Billion Dollars! USA: $1 bln (Source: Inside Virtual Goods, Oct 2009)
    36. Sharks with Laser Beams vs. Irritated Sea Bass Asia’s Virtual Goods Market Estimate for 2009 Asia: 7 Billion Dollars! USA: $1 bln (Source: Inside Virtual Goods, Oct 2009) US market potential 3~35 Billion Dollars?
    37. Charles Darwin “The Origin of Species” (1859)
    38. Voyage of “The Beagle”
    39. France (10,000km) 4 years 1 year 4 years
    40. Alexa Ranking USA China Japan Korea #1 Google Baidu Yahoo JP / SB Naver #2 Yahoo Tencent FC2 Yahoo #3 Facebook Sina Google JP Daum #4 YouTube Google China YouTube YouTube #5 MySpace Taobao Rakuten Google #6 MSN Netease Livedoor Cyworld #7 Live Google Ameblo Nate #8 Wikipedia Sohu Mixi Google KR #9 Craigslist Youku Wikipedia Live #10 eBay Yahoo Goo Facebook
    41. “Japan’s cellphones are like the endemic species that Darwin encountered on the Galápagos Islands — fantastically evolved and divergent from their mainland cousins” Takeshi Natsuno Inventor of i-mode
    42. 5Cs of Innovation 1. Copy 2. Competition 3. Constraints 4. Combination 5. China
    43. 1. Copy Entry barriers Technology? Capital? Talent? Intellectual Property? Censorship?
    44. 2. Combination Will it blend? Tencent (US$1bln)
    45. 3. Competition What happens with 4 Facebook 20 YouTube 10 MySpace 5 Match.com 3 Yahoo 4 Twitter ?
    46. 4. Constraints Low GDP/capita Limited advertising No credit cards No legacy industry
    47. 5. China Scale / Geography / Demography make some services viable
    48. 1. Some Asian species are fit for global markets 2. Learn from them to evolve successfully
    49. When was it invented?
    50. Europe Gutemberg | ~1450 Korea Metal | ~1230 China Wooden | ~1040
    51. Who came first?
    52. 6 The Arbitrage Opportunity 1. Identify 2. Analyze 3. Leverage
    53. The Human Discoveries Peking Man
    54. 7 Common Drives Same Aspirations, Different Balance Culture Fulfilling Family Work How do you balance? Financial Spiritual Success Dev. Friends Social Life
    55. 8 Evolution Path • Glimpse Into Local Futures – Korea: Wired society – Japan: Mobile society – China: Communist Gov., Capitalist Population
    56. Thanks! More about “Innovation Arbitrage” www.plus8star.com benjamin@plus8star.com +81 | Japan benjamin0123 +82 | Korea +86 | China http://twitter.com/plus8star Telecom & Internet www.linkedin.com/in/benjaminjoffe + Added Value * High quality www.slideshare.net/plus8star

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