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Social Media in China: Different Than You Think




Benjamin Joffe, CEO | Plus Eight Star Ltd. | SXSW, Austin, 2010.04
Introduction
Benjamin Joffe


本杰明           벤자민      ベンジャミン
5 years       1 year    4 years
• Plus Eight Star
   – “Innovation Arbitrage”
   – Best practices from Asia’s Internet
     and mobile scenes


• Cmune
   – 3D social games
   – Paradise Paintball, first “social shooter”
     on Facebook, MySpace, Apple.com


• Mobile Monday Beijing
   – Monthly forum for mobile professionals
www.facebook.com/paradisepaintball
Are We So Different?
Common Assumptions

1. Social media in China? Isn’t it all censored?

2. China is all about copy

3. Chinese users are very different from US users

4. What happens in China stays in China
Demographics & Users

• Young
  – 70% of Internet users in China < 30 y.o.
  – Urban white collars (have PC)
  – University students
  – Many women!

• Average income
  – Avg. salary 500 USD / month
Conclusions
Are we so Different?
Online Games & SNS
Key Numbers
• Users
  – Tencent            1B+ (485M active)
  – Qzone              310M users
  – RenRen             200M (50M also mobile)
  – Kaixin001          75M
  – 51.com             160M (38M MAU)


• Multiple accounts!
SOCIAL NETWORKS
             APPLICATION PLATFORM



VIRTUAL
GOODS


ONLINE
GAMES


          MOBILE
ONLINE + SOCIAL GAMES




ONLINE + SOCIAL GAMES
China’s Virtual Goods Market Estimate for 2009



5 Billion Dollars!
    (5 times USA!)
Tencent
• Revenue: >1.5bln USD
  – (3 times Facebook)
  – 90% from digital goods
     • (35% from games)
  – 10% from ads


• Net margin: 40%
China Full of Happy Farmers!

          • First farm game was made
            in China!
            – by company 5 Minutes
            – “Because there are lots of
              farmers there”
            – Inspired by Japanese game

          • Zynga copied shamelessly
              … and now everyone thinks
              Zynga was first
This is a seen as
 a dating game
Innovations
5C of Chinese Innovation
                        “On the shoulders of giants”
1. Copy

2. Combination

3. Competition
                        “Survival of the fittest”


4. Constraints

5. China
Will it blend?
What do we
want online?
Zhenai | Match.com Reengineering
Looking more closely
         Zhenai.com vs. Match.com
• “On the shoulders of giants”
   – Started as Match.com
   – Raised capital
   – Business model issue

• “Each new user costs us
  money!”

• Develop new model
   – 350 people call center
   – VIP service
   – Metrics & analysis
Lihua | Food Delivery by IM
BabyTree | SNS for Parents
P1 | SNS for the Affluent Class




• Innovative recruitment (shopping malls)
• Innovative revenue models
Thanks!
   More about “Innovation Arbitrage”

www.plus8star.com

benjamin@plus8star.com
                                       +81 | Japan

benjamin0123                           +82 | Korea

                                       +86 | China
http://twitter.com/plus8star
                                    Telecom & Internet

www.linkedin.com/in/benjaminjoffe     + Added Value

                                      * High quality
www.slideshare.net/plus8star

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Social Media in China

  • 1. Social Media in China: Different Than You Think Benjamin Joffe, CEO | Plus Eight Star Ltd. | SXSW, Austin, 2010.04
  • 3. Benjamin Joffe 本杰明 벤자민 ベンジャミン 5 years 1 year 4 years
  • 4. • Plus Eight Star – “Innovation Arbitrage” – Best practices from Asia’s Internet and mobile scenes • Cmune – 3D social games – Paradise Paintball, first “social shooter” on Facebook, MySpace, Apple.com • Mobile Monday Beijing – Monthly forum for mobile professionals
  • 6. Are We So Different?
  • 7. Common Assumptions 1. Social media in China? Isn’t it all censored? 2. China is all about copy 3. Chinese users are very different from US users 4. What happens in China stays in China
  • 8. Demographics & Users • Young – 70% of Internet users in China < 30 y.o. – Urban white collars (have PC) – University students – Many women! • Average income – Avg. salary 500 USD / month
  • 11. Key Numbers • Users – Tencent 1B+ (485M active) – Qzone 310M users – RenRen 200M (50M also mobile) – Kaixin001 75M – 51.com 160M (38M MAU) • Multiple accounts!
  • 12. SOCIAL NETWORKS APPLICATION PLATFORM VIRTUAL GOODS ONLINE GAMES MOBILE
  • 13. ONLINE + SOCIAL GAMES ONLINE + SOCIAL GAMES
  • 14. China’s Virtual Goods Market Estimate for 2009 5 Billion Dollars! (5 times USA!)
  • 15. Tencent • Revenue: >1.5bln USD – (3 times Facebook) – 90% from digital goods • (35% from games) – 10% from ads • Net margin: 40%
  • 16. China Full of Happy Farmers! • First farm game was made in China! – by company 5 Minutes – “Because there are lots of farmers there” – Inspired by Japanese game • Zynga copied shamelessly … and now everyone thinks Zynga was first
  • 17. This is a seen as a dating game
  • 19. 5C of Chinese Innovation “On the shoulders of giants” 1. Copy 2. Combination 3. Competition “Survival of the fittest” 4. Constraints 5. China
  • 21. What do we want online?
  • 22. Zhenai | Match.com Reengineering
  • 23. Looking more closely Zhenai.com vs. Match.com • “On the shoulders of giants” – Started as Match.com – Raised capital – Business model issue • “Each new user costs us money!” • Develop new model – 350 people call center – VIP service – Metrics & analysis
  • 24. Lihua | Food Delivery by IM
  • 25. BabyTree | SNS for Parents
  • 26. P1 | SNS for the Affluent Class • Innovative recruitment (shopping malls) • Innovative revenue models
  • 27. Thanks! More about “Innovation Arbitrage” www.plus8star.com benjamin@plus8star.com +81 | Japan benjamin0123 +82 | Korea +86 | China http://twitter.com/plus8star Telecom & Internet www.linkedin.com/in/benjaminjoffe + Added Value * High quality www.slideshare.net/plus8star