Human Factors Research Group<br />
Human Factors<br />We design technology that is made for humans<br />The human dimension<br />The body<br />The mind<br />...
Human Factors<br />We are the nomads of engineering connecting many different worlds.<br />Biology<br />Psychology<br />So...
Human Factors<br />Domains include:<br />Healthcare<br />
Human Factors<br />Domains include:<br />Healthcare<br />Military<br />
Human Factors<br />Domains include:<br />Healthcare<br />Military<br />Aviation<br />
Human Factors<br />Domains include:<br />Healthcare<br />Military<br />Aviation<br />Air traffic control<br />
Human Factors<br />Domains include:<br />Healthcare<br />Military<br />Aviation<br />Air traffic control<br />Personal use...
Human Factors<br />Our research<br />Watch and cell phone displays<br />
Human Factors<br />Our research<br />Watch and cell phone displays<br />Interactive tabletop computer displays<br />
Human Factors<br />Our research<br />Watch and cell phone displays<br />Interactive tabletop computer displays<br />Comple...
Risk Management in HealthcareRisk identification in interpersonal interactions and communications in healthcare<br />New f...
Multimodal Interfaces for Unmanned Aerial Vehicles<br />Can we use sounds and vibrations to communicate information to hel...
Psychophysiological Technologies for the Evaluation of UAVs Interfaces<br />How can we measure pychophysiological changes ...
Social Networking<br />Our work is inspired by projects like GOOD MORNING! to visualize social networking<br />This 3D mod...
Teamwork, Collaboration, Social Media<br />
How do we make learning easier?<br />
inPulse Watch for Blackberry <br /><ul><li>One-button interface design
Designed and tested in the lab
Being launched soon</li></li></ul><li>
Emotion and Touch:Bertina Lee (2010-)<br />How do touch factors, like roughness and hardness, impact your emotional respon...
VTrail System:Daniel Iaboni (2009)<br />What needs to go into a wayfinding tool to support trailblazing in virtual environ...
Virtual Environments and Emotion:Julie Zhu (2008)<br />When planning a building, city, or product: we should consider the ...
Collaborative Systems Lab<br />
Tabletop Interfaces for Naval Operations<br />Naval surveillance software on a multi-touch surface using Anoto technology<...
Providing access to information sources
Creating an easy way to make changes</li></ul>Designed for Defence R&D Canada Atlantic and in partnership with Gallium Vis...
Software Architecture and <br />Interfaces for Tabletop Computers<br />Exploring interaction techniques in large multi-tou...
Larger display settings
Sharing different information sources and devices
Facilitating collaboration</li></li></ul><li>Converting Boardgames to <br />Digital Tabletops<br />Translating traditional...
What makes a board game fun?
Interface designs to keep the feel of boardgames</li></li></ul><li>Design Requirements and Methodologies for Multi-Display...
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Human Factors Research Group Slides

  1. 1. Human Factors Research Group<br />
  2. 2. Human Factors<br />We design technology that is made for humans<br />The human dimension<br />The body<br />The mind<br />Teams<br />Communities<br />
  3. 3. Human Factors<br />We are the nomads of engineering connecting many different worlds.<br />Biology<br />Psychology<br />Sociology<br />Cognitive Science<br />Engineering<br />Philosophy<br />
  4. 4. Human Factors<br />Domains include:<br />Healthcare<br />
  5. 5. Human Factors<br />Domains include:<br />Healthcare<br />Military<br />
  6. 6. Human Factors<br />Domains include:<br />Healthcare<br />Military<br />Aviation<br />
  7. 7. Human Factors<br />Domains include:<br />Healthcare<br />Military<br />Aviation<br />Air traffic control<br />
  8. 8. Human Factors<br />Domains include:<br />Healthcare<br />Military<br />Aviation<br />Air traffic control<br />Personal use<br />
  9. 9. Human Factors<br />Our research<br />Watch and cell phone displays<br />
  10. 10. Human Factors<br />Our research<br />Watch and cell phone displays<br />Interactive tabletop computer displays<br />
  11. 11. Human Factors<br />Our research<br />Watch and cell phone displays<br />Interactive tabletop computer displays<br />Complex human task environments like aviation and air traffic control<br />
  12. 12.
  13. 13. Risk Management in HealthcareRisk identification in interpersonal interactions and communications in healthcare<br />New focus of research<br />Communication<br />Information flow<br />Human Interactions<br />Main focus of research<br />Biohazards<br />Equipments<br />Procedures<br />
  14. 14. Multimodal Interfaces for Unmanned Aerial Vehicles<br />Can we use sounds and vibrations to communicate information to help control UAVs?<br />What types of information are best displayed using sound or vibrations instead of vision?<br />
  15. 15. Psychophysiological Technologies for the Evaluation of UAVs Interfaces<br />How can we measure pychophysiological changes in the subjects?<br />How can we integrate it with the evaluation and development of multimodal interfaces?<br />
  16. 16. Social Networking<br />Our work is inspired by projects like GOOD MORNING! to visualize social networking<br />This 3D model shows the volume of “Good Morning” as its tweeted over the world in 24hrs<br />
  17. 17. Teamwork, Collaboration, Social Media<br />
  18. 18. How do we make learning easier?<br />
  19. 19. inPulse Watch for Blackberry <br /><ul><li>One-button interface design
  20. 20. Designed and tested in the lab
  21. 21. Being launched soon</li></li></ul><li>
  22. 22. Emotion and Touch:Bertina Lee (2010-)<br />How do touch factors, like roughness and hardness, impact your emotional response to a product?<br />Can designers impact how<br />much you like a product by:<br />Changing how much you can touch it?<br />Changing how real it looks?<br />
  23. 23. VTrail System:Daniel Iaboni (2009)<br />What needs to go into a wayfinding tool to support trailblazing in virtual environments?<br />Allow users to add virtual information into the environment (virtual sticky notes)<br />Potential applications in the military, search & rescue, tourism, etc. <br />
  24. 24. Virtual Environments and Emotion:Julie Zhu (2008)<br />When planning a building, city, or product: we should consider the emotional impact the final result will have on people.<br />What are the patterns behind these reactions?<br />Simulated virtual environments help us understand emotions<br />
  25. 25. Collaborative Systems Lab<br />
  26. 26. Tabletop Interfaces for Naval Operations<br />Naval surveillance software on a multi-touch surface using Anoto technology<br />Simplify coordination and decision making by:<br /><ul><li>Displaying a naval picture
  27. 27. Providing access to information sources
  28. 28. Creating an easy way to make changes</li></ul>Designed for Defence R&D Canada Atlantic and in partnership with Gallium Visual Systems<br />
  29. 29. Software Architecture and <br />Interfaces for Tabletop Computers<br />Exploring interaction techniques in large multi-touch computing devices.<br />Learning more about:<br /><ul><li>Information visualization
  30. 30. Larger display settings
  31. 31. Sharing different information sources and devices
  32. 32. Facilitating collaboration</li></li></ul><li>Converting Boardgames to <br />Digital Tabletops<br />Translating traditional boardgames into digital tabletop applications<br />Learning more about:<br /><ul><li>Offloading computations
  33. 33. What makes a board game fun?
  34. 34. Interface designs to keep the feel of boardgames</li></li></ul><li>Design Requirements and Methodologies for Multi-Display Environments<br />Large screen technologies provide spaces that people can gather around to share information. <br />Discovering methods for:<br /><ul><li>Integrating new technologies
  35. 35. Understanding system requirements, data interaction, user interaction
  36. 36. Evaluating and studying systems systematically
  37. 37. Identifying areas for improvement</li></ul>[1] M. Haller, J. Leitner, T. Seifried, J.R. Wallace, S.D. Scott, C. Richter, P. Brandl, A. Gokcezade, and S. Hunter (2010). The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co- Located Group Meetings. ACM Conference for Human Factors in Computing Systems 2010. <br />
  38. 38. Investigating Tabletop Design for Collaboration<br />Answering questions about designing tabletops for different tasks and users.<br />Learning more about:<br /><ul><li>What size of table is best for differerent situations?
  39. 39. User requirements for tabletop systems
  40. 40. Division of tabletop area between users
  41. 41. Tabletop interface design</li></li></ul><li>Humans in Complex Systems Lab<br />
  42. 42. Analyzing Air Traffic Control Communications<br />
  43. 43. Classifying Airspace Sectors through Cognitive Similarities<br />In collaboration with:<br />
  44. 44. IMPROVING AVIATION SAFETY<br /><ul><li>Increasing pilot awareness
  45. 45. Decision support automation
  46. 46. Improving display information
  47. 47. Mode Awareness</li></ul>“Having made their decision to land, the crew members used all their energy to concentrate on this task and missed cues that should have warranted a review of that decision...” <br />TSB Final Report Air France Flight 358 – Toronto 2005<br />
  48. 48. Human Factors Research Group<br />Contact: pmorita@engmail.uwaterloo.ca<br />
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