Risk Management in HealthcareRisk identification in interpersonal interactions and communications in healthcare<br />New focus of research<br />Communication<br />Information flow<br />Human Interactions<br />Main focus of research<br />Biohazards<br />Equipments<br />Procedures<br />
Multimodal Interfaces for Unmanned Aerial Vehicles<br />Can we use sounds and vibrations to communicate information to help control UAVs?<br />What types of information are best displayed using sound or vibrations instead of vision?<br />
Psychophysiological Technologies for the Evaluation of UAVs Interfaces<br />How can we measure pychophysiological changes in the subjects?<br />How can we integrate it with the evaluation and development of multimodal interfaces?<br />
Social Networking<br />Our work is inspired by projects like GOOD MORNING! to visualize social networking<br />This 3D model shows the volume of “Good Morning” as its tweeted over the world in 24hrs<br />
Emotion and Touch:Bertina Lee (2010-)<br />How do touch factors, like roughness and hardness, impact your emotional response to a product?<br />Can designers impact how<br />much you like a product by:<br />Changing how much you can touch it?<br />Changing how real it looks?<br />
VTrail System:Daniel Iaboni (2009)<br />What needs to go into a wayfinding tool to support trailblazing in virtual environments?<br />Allow users to add virtual information into the environment (virtual sticky notes)<br />Potential applications in the military, search & rescue, tourism, etc. <br />
Virtual Environments and Emotion:Julie Zhu (2008)<br />When planning a building, city, or product: we should consider the emotional impact the final result will have on people.<br />What are the patterns behind these reactions?<br />Simulated virtual environments help us understand emotions<br />
Tabletop Interfaces for Naval Operations<br />Naval surveillance software on a multi-touch surface using Anoto technology<br />Simplify coordination and decision making by:<br /><ul><li>Displaying a naval picture
Creating an easy way to make changes</li></ul>Designed for Defence R&D Canada Atlantic and in partnership with Gallium Visual Systems<br />
Software Architecture and <br />Interfaces for Tabletop Computers<br />Exploring interaction techniques in large multi-touch computing devices.<br />Learning more about:<br /><ul><li>Information visualization
Sharing different information sources and devices
Facilitating collaboration</li></li></ul><li>Converting Boardgames to <br />Digital Tabletops<br />Translating traditional boardgames into digital tabletop applications<br />Learning more about:<br /><ul><li>Offloading computations
Interface designs to keep the feel of boardgames</li></li></ul><li>Design Requirements and Methodologies for Multi-Display Environments<br />Large screen technologies provide spaces that people can gather around to share information. <br />Discovering methods for:<br /><ul><li>Integrating new technologies
Understanding system requirements, data interaction, user interaction
Evaluating and studying systems systematically
Identifying areas for improvement</li></ul> M. Haller, J. Leitner, T. Seifried, J.R. Wallace, S.D. Scott, C. Richter, P. Brandl, A. Gokcezade, and S. Hunter (2010). The NiCE Discussion Room: Integrating Paper and Digital Media to Support Co- Located Group Meetings. ACM Conference for Human Factors in Computing Systems 2010. <br />
Investigating Tabletop Design for Collaboration<br />Answering questions about designing tabletops for different tasks and users.<br />Learning more about:<br /><ul><li>What size of table is best for differerent situations?
Mode Awareness</li></ul>“Having made their decision to land, the crew members used all their energy to concentrate on this task and missed cues that should have warranted a review of that decision...” <br />TSB Final Report Air France Flight 358 – Toronto 2005<br />
Human Factors Research Group<br />Contact: firstname.lastname@example.org<br />
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