Playyoo mobile social gaming

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Playyoo mobile social gaming - Presentation Transcript

  1. Playyoo: introduction & games contest Presentation to Boston Adobe Mobile and Device User Group, November 19th 2007. Chris Pelly • David Mantripp • Thomas N. Burg
  2. Introduction
    • Welcome and thanks for tuning in
    • Playyoo is a 15 person, multi-disciplinary international team
    • Chris Pelly, CEO
    • David Mantripp, Architect
    • Thomas N. Burg, Evangelist
  3. Playyoo so far
    • Under development since May 2007
    • Launched preview site
    • Visitors from 95 countries, SMS sent to 70 countries
    • Full launch mid-December 2007
    • Full roadmap for new features in coming months
  4. Why we chose Flash Lite
    • Flash Lite v1.1 and later is a viable platform for casual mobile game development
    • Relatively easy to learn
    • Pre-installed on increasing numbers of phone and device models
    • Adobe’s commitment to the mobile market
    • Enables our vision of games as user generated content
  5. What is Playyoo
  6. Playyoo components
    • Mobile / Desktop platform
    • The Playyoo Flash Extension
    • Game Creator
    • Game Stream
  7. A platform for mobile, social play Game play reflected back to web site Game selection built up on web site
  8. Playyoo Flash Extension Playyoo Flash Extension installs templates for FL 1.1 and FL 2.x The template allows us to customise game delivery to users. We add leaderboard and social data, and targeted pre- and post-roll advertising. Playyoo only accepts games built on its templates.
  9. Game Creator
    • A Flex application
    • Based on “archetypes”
    • Users can customize rules, behavior, graphics, difficulty
    • Outputs Flash Lite 1.1 and 2.0 versions
  10. Game Stream mobile web
  11. What can Playyoo do for Flash Developers ? Showcase your creativity http://www.flickr.com/photos/sandor/2044535956/
  12. What can Playyoo do for developers?
    • Outlet for innovation and creativity
    • Opportunity to build worldwide reputation in a high profile Flash Lite games community
    • A platform for experimentation and quick consumer feedback
    • Potential direct and indirect commercial opportunities for high profile developers
    • Did we mention the contest ?
  13. How do I get involved ? Courtesy of Marco Pagel , http://mp-foto.de
  14. How do I get involved
    • Pre-register at www.playyoo.com
    • Sign up for the games contest
    • Upload some games
    • Upload some more games
  15. The Playyoo games contest www. mobilecontest .org www.playyoo.com/login.html
  16. Free Swag! Upload a game before Dec 10
  17. Early Adopter & Developer Support
    • Playyoo forum (from 10th Dec)
    • [email_address]
    • We participate in:
      • Flash Mobile Group ( http://groups.google.com/group/Flashmobilegroup )
      • Adobe MaD Forums ( http://www.adobe.com/cfusion/webforums/forum/index.cfm?forumid=68 )
      • Flash Lite on FB
    • Join us on Facebook ( http://www.facebook.com/group.php?gid=7553756219 )
    • Join us on Flickr ( http://www.flickr.com/groups/playyoo/ )
  18. Playyoo: a solid business plan
    • Privately held and funded by successful IT entrepreneurs
    • World class business and technology advisors
    • Strong links to the global advertising industry
    • International relationships, multilingual capability
    • Addressable market up to 700 million people in 2011, according to Juniper Research
  19. Conclusions
    • Thanks for your time
    • Upload your games and take part in the contest!
    • Any questions ?
    • Contact: [email_address] , Skype/AIM:thomasnburg, Jabber:thomas@burg.cx

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