SuperBetter helps you achieve your health goals — or recover from an illness or injury — by increasing your personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.A way to build up your core strengths — physical, mental, emotional and social
The fundamentals of behavioural psychology, however, can be applied to any kind of experience we can imagine. And the extent to which the experience is meaningful and fulfilling to the participants, and even our society in general, is only limited by the intention of the designers.Traditional Game Design + Mechanics + Social Game Design + MechanicsUpdated gaming mechanisms.User experience designers are the new game designers.
What are the most promising methodologies and technologies?Authoring systems, Brain scanning for more objective
> What are the most promising methodologies and technologies?
State of Serious Games
Serious Games By Kam Star Twitter : @playgen Email : email@example.com
PlayGenPixelearningCaspian learningSimulearnRanj Serious GamesBlitzKTM AdvancedSerious Games InteractiveVstep
THE PROBLEMS- How do we increase engagement?- How do we expand participation?- How do we improve learning?
Games-based Learning, Serious Games, VirtualEducation, Purposeful Play, Immersive learningsimulations, Guided Experiential Learning, Tactical Decision MakingSimulation, Educational Games, Simulation, VirtualReality, Alternative PurposeGames, Edutainment, Social ImpactGames, Pervasive Games, Games for Change, Games forGood, Synthetic LearningEnvironments, Simulations, Games for Change
Games-based Learning, Serious Games, VirtualEducation, Purposeful Play, Immersive learningsimulations, Guided Experiential Learning, Tactical Decision MakingSimulation, Educational Games, Simulation, Virtual Reality,Alternative Purpose Games, Edutainment, SocialImpact Games, Pervasive Games, Games for Change,Games for Good, Synthetic LearningEnvironments, Simulations, Games for Change When we learn through play…
….it feels like this Engagement, Entertainment, Fun, Motivation, Stimulation, Knowledge,Encouragement, Enjoyment, Training, Inspiration, Pleasure, Excitement, Exhilaration, Drive
Why are games and simulations so effective?• Through an exciting, interesting and engaging experience which fully immerses the learner• Competition, challenge and problem solving at personalised levels of difficulty• By putting the player in charge, in a safe environment, where they are free to experiment without fear of failure• Scenarios enables players to see the outcome of their decisions – and learn from their choices• Detailed measurement of behaviours and attitudes drives self-awareness and self improvement
The principle is just as relevant for adults as for kids Key characteristics of Adult Learning* Engagement Adults learn experientially • Interaction • Story building Goals Adults want relevancy • Objectives • Motivation Adults learn best when learning is of immediate value Rules • Fairness • Balance Adults tend to be self-directed Challenge • Competition Adults approach learning as • Conflict problem solving Key characteristics of games *Knowles, M. S. (1970). The modern practice of adult education: From pedagogy to andragogy. Englewood Cliffs: Prentice Hall.
Average retention rates* – 6 months after experience Teaching Others 90% Doing 75% Simulations & Games Consultation 50% Demonstration 30% Audio-Visual Watching Video 20% Reading 10% Lecture 5% *National Training Laboratories, Maine
Confucius say... Involve me Show me (Engage me) I may I will understandTell me remember and REMEMBERIll forget
Goal-setting device Where to go Instructions What is possible Reputation Who you areStatus & Affirmation What you didGroup identification Who is like you Badges have various functions, from giving indications to users what it really is you want them to do (in a fun way) to enhancing reputation via shared symbolism. Antin & churchill
Gamification^10% Game Design90% Psychology & UX