Games:EDU:08 South: Nick Burton and Albert Ho

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    Notes on slide 1

    One Live world: Opportunities with Games for Windows - Live Session Description This talk will focus on the advantages of the games for Windows Live platform, fact and fiction about the service, and problems we are solving for the developer/publisher. We will cover details on what’s available today, along with requirements and how to get started.  You will leave this talk with an understanding of the advantages of one Live world and the benefits to your gamer!  We will also cover some changes we are making to allow for easier implementation. Audience is the PC Game developer/publisher wanting to know the advantages of Games for Windows Live.    06/04/09 08:02

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    Games:EDU:08 South: Nick Burton and Albert Ho - Presentation Transcript

    1. Xbox LIVE Community Games Albert Ho Group Program Manager XNA Community Game Platform Team Microsoft
    2. How we got here…
      • Enabled development on a retail Xbox 360 with XNA Game Studio Express
      • XNA Game Studio based curricula taught in over 700 institutions worldwide
      • Four Xbox LIVE Arcade contracts awarded from Dream.Build.Play
      • Relaunched creators.xna.com
      • XNA Game Studio supports Zune development
      • Over 1 million+ downloads of GS
    3. End of journey, start of another…
      • No portfolio management or delisting of games
      • Provide access to broad/niche and unique content
      • Making it real – create monetary opportunities using XNA Game Studio
      • Any Creator can distribute games and make money
    4. Topics
      • Community Games — The Wild West
      • Getting onto Xbox LIVE Marketplace
      • Consumer Store Experience
      • Business Model, Pricing and Payouts
    5. Community Games on Xbox 360 The Wild West of Content?
      • Good Industry Citizenship
      • Work within existing rating board guidelines
      • Ensure community content can be managed by parents
      • Parental Settings
      • Community Games are unrated (i.e., more restrictive than M-rated games)
      • Child accounts under 13 are blocked
      • The Internet and Thousands of Games
      • Need a review system that can scale
      • Anonymity breeds animosity –mitigate bad behavior
      • Peer Review
          • Peers are game Creators with a premium membership ($49/$99/year)
          • Provide personally identifiable information
      • Vet for game safety not gameplay
    6. Community Game Classification Creator sets…
      • One classification system for all countries
      • No age recommendation
      • Creators set values; peer reviewers agree/disagree
      • Prohibited content is rejected automatically
        • Separate checklist not shown here
    7. Reactive Measures When Microsoft needs to step in…
      • Relying on creators to avoid this; however…
      • Complaints about games can be reported via xbox.com
      • If a complaint is valid:
      • Microsoft will remove game from Marketplace and/or disable games from launching on the console
    8. Quick tour of Peer Review…
      • demo
    9. Community Games
      • demo
    10. Getting onto Xbox LIVE Marketplace Get a premium membership and create your game using XNA Game Studio 3.0 Submit and classify your game at http://creators.xna.com … but play test first… Wait for peer review approval Consumers can purchase your game in Marketplace
    11. Community Game Store Placeholder *Details are still subject to change
    12. Community Game Specifications *Premium Downloadable Content
      • Time Limited Trial Mode
      • Size limit of 150 MB compressed
        • 50 MB limit for 200 point games
      • Localization and regional support is optional
        • No language requirements for countries
        • Japanese language games in France are okay
      • No support today for achievements, leaderboards, or PDLC*
    13. Game Quality Make sure your game doesn’t crash!
      • No formal certification requirements
      • Leverage play testing with other Creators
      • Community Games Best Practices doc will be available as guidelines on creators.xna.com
    14. New Game Metadata
      • Box art for your game is the most important and required
      • Other metadata is optional
        • Slideshow
        • Game capabilities details
      • Not available for Community Games this fall
        • Game banners
        • Picture background
        • Video previews
    15. Business Model, Pricing and Payouts
      • 70% to Creator
        • Additional 10-30% fee is deducted for promoted games
      • Pricing
      • Payouts once per quarter, 45 days after the quarter
      • Electronic fund transfer (EFT) only
    16. Looking Forward…
      • fall – Beta 2
      • holiday — launch in:
        • US
        • Canada
        • UK
        • France
        • Italy
        • Spain
      • expand to more countries
      • exploring additional platforms
      • improve consumer discoverability!
    17. E-mail: [email_address] [email_address] THANK YOU Go to creators.xna.com often to check for updates!
    18. www.xnagamefest.com © 2008 Microsoft Corporation. All rights reserved. This presentation is for informational purposes only. Microsoft makes no warranties, express or implied, in this summary.

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