Games:EDU 09 Susan Gold

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    Games:EDU 09 Susan Gold - Presentation Transcript

    1. The Global Game Jam & IGDA EdSIG
      • What it can do for you?
    2. Who am I? Susan Gold
      • Activist - community builder since 1987
      • Educator - in 1999 (in games since 2001)
      • Chair of the IGDA EdSIG since 2006
      • Created the Global Game Jam in 2009
    3. Who are we really...
      • International Game Developer’s Association is a professional organization
        • IGDA EdSIG - focuses on making game education better and provide resources for educators.
    4. Brief History
      • Education Summits
      • IGDA Curriculum Framework 2003
      • SIG (re)forms in 2006
      • IGDA Curriculum Framework 2008 released
      • Global Game Jam 2009
    5. 2008 Curriculum Framework
      • Originally published in 2003
      • Redrafted & delivered @ GDC 2008
      • Critical Game Studies
      • Games and Society
      • Game Design
      • Game Programming
      • Visual Design
      • Audio Design
      • Interactive Storytelling
      • Game Production
      • Business of Gaming
    6. Define a standard for game education programs
      • Advisory Board (local professionals if available)
      • Focus on portfolio development (graduation requirement, professional/academic judges)
      • Internship network with studios, companies and community organizations including non-profits.
      • Ideally, a relationship with local IGDA chapter
      • Faculty with industry experience (especially for development-focused programs)
      • Labs and libraries (access to hardware/software/games students don’t have)
      • Speaker program (bring current professionals on campus)
      • Mixed classes (courses involving programmers and artists on same project, team-based)
      • Extracurricular projects (student-led mods/projects outside the classroom)
    7. Curriculum Knowledge Base Please add you syllabi
    8. Access to Research
      • Detailed Game Facts
      • EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail.
      • Features detailed currently include:
      • Game Overview
      • Distribution and Revenue
      • Gameplay
      • Online & Multiplayer
      • Personification
      • Setting
      • Use of Branding and License
      • Hardware and Software Requirements
      • Platform Insight
      • EEDAR has information on every
      • publisher and developer to release a game on supported platforms in the Unites States since 2000.
      • Supported platforms include:
      • Microsoft Xbox, Xbox 360
      • Sony PlayStation2, PlayStation 3, PSP
      • Nintendo GameCube, Wii, DS
      • PC
      • Company Insights
      • Detailed insight into more than 500 companies including:
      • Performance History Review Scores, Attach Rates, Market Share, Marketing Support
      • Portfolio Analysis Genres, ESRB, Reviews, Platforms
      • Release Cycles
      • Review Scores
      • Corporate Hierarchies
      • Charts and Data
      • A wealth of charts and data for platforms and companies. View data by more than 250 variants:
      • ESRB
      • Genre
      • Platforms
      • Unit Sales
      • Review Score
      • Marketing Spends
      • Consumer Interest
      • Year-on-Year
      • View data by lifetime or specific years.
    9. Global Game Jam
        • 1650 people in 54 locations making 370 games
        • Innovation, Experimentation, Creativity, Collaboration, Open Source
      • 3 x bigger in 2010 hoping to create over 900 games
    10. Feedback
      • From participants:
        • “ changed my life”
        • “ best thing I’ve ever done”
        • “ can’t believe I could do it”
      • 98% of all locations said they would do it again - with remaining 2% replying maybe
    11. GGJ 4 EDU
      • Provide an opportunity:
        • for students to interact with industry professionals
        • make the classroom lessons tangible
        • to use the games from GGJ as a learning tool
        • to collaborate and work in teams
        • to fail
    12. Hosting
      • Physical space to comfortably seat participants
      • Internet access (either wired or wireless) for all participants
        • Access to common game development tools and/or ability to download and install software
      • Local IT support in case of problems with computers or internet connectivity.
      • At least one local official organizer to coordinate the event.
      • Access to all space and computing resources around the clock over a weekend.
      • Coffee and Beverages - Access to food - Catering
      • An auditorium space to do a post Jam presentation
      • Availability of food (e.g. presence of local convenience stores or restaurants).
      • Security
    13. GGJ 4 Research
      • Invite scholars in any field who take a professional interest in the Global Game Jam event to submit a research project application.
      • Selected research projects will be featured as a part of the Global Game Jam (GGJ) 2010 event.
    14. Typical GGJ
      • Afternoon - technical talks / registration
      • 5:00pm in your time zone - announce constraints
      • 15 mins. for everyone to think of ideas and then pitch them
      • Watch the Keynote - Inspire
      • Ice Breaker Exercises/Divide into teams
      • Work until 3:00 pm on Sunday on the game
    15. Membership
      • We need you!
        • Help peers by your experiences
        • Meet new people that can share ideas to make your jobs easier
        • Connect with industry
      • Looking to create institutional memberships & find ways to add value to membership such as EEDAR access at tremendous discounts
    16. Listserv
      • http://igda.org/education/listserv
    17. Thank You
      • http://globalgamejam.org
      • http://igda.org/education
      • Susan Gold - [email_address]

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