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Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
Games:EDU 09 Kim Blake
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Games:EDU 09 Kim Blake

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  • 1. Securing the Future Through Skills
  • 2. Brief biography
    Kim Blake, Education Liaison Manager
    • 1993 Writing dialogue scripts in the living
    room for an Amiga CD32 game…
    • 1994 Designer at Gremlin Interactive
    • 3. 1996 – 2004 Producer/Project Manager at
    Gremlin / Infogrames, Particle Studios / Argonaut,
    Headfirst Productions
    • 2005 Blitz Games Studios
  • Blitz’s University Open Days
    Where and why we started
    Why we continued
    How we do them
    What we’ve got out of them
    What we’ve learned from them
    Where do we go next?
  • 4. Where and why we started
  • 5. Where and why we started
    Charity
    Creative
    Sport
    Career
    Blitz Challenge for Creative Thinking
  • 6. Where and why we started
  • 7. Where and why we started
    • Graduate quality was becoming an issue
    • 8. Talks at universities yielded patchy experiences
    • 9. 140 miles to talk to a handful of bored students…?
    • 10. Something had to be done!
    • 11. Something was done – in record time!
  • Where and why we started
  • Why we continued
    Over the next 3 years…
    • 2007 : 2 student days, 1 lecturer day
    • 19. 2008 : 2 student days, 1 lecturer day,
    1 lecturer workshop
    • 2009 : 2 student days, 1 programming
    students only day, 1 lecturer day
    • We’ve also run similar events for local
    / regional careers advisors and
    teachers at local / regional colleges
  • 20. How we do them
    Basic format of the day
    • Pretty intense…
    • 21. 11 presentations
    • 22. Work in progress videos
    • 23. Studio tour
    • 24. At least an hour with a professional developer, chance to show portfolios
    / showreels / demos and get honest feedback
    • Pub trip at the end of the day!
  • How we do them
  • How we do them
    Every speaker emphasises –
    • Core skills (drawing, life drawing, maths, creativity, problem-solving, etc.)
    • 35. Communication skills
    • 36. Team work
    • 37. The critical importance of a good demo / showreel / portfolio
    • 38. The equally critical importance of making it easy for an employer to see
    what you can do
  • 39. How we do them
    It’s a LOT of work
    • Several staff weeks of admin
    • 40. Education liaison manager
    • 41. Admin staff
    • 42. PR and Media staff
    • 43. 1 – 2 staff days for each presenter (updating content, rehearsals)
    • 44. At least 2 people who can do any given presentation
    • 45. More staff time to review the work samples
    • 46. Small actual expenditure but very expensive in terms of staff time
    • 47. Estimated cost of first tranche of Open Days: £40k
  • How we do them
    How we choose our presenters
    • Sometimes they ask to do it
    • 48. Sometimes we suggest they might like to try it
    • 49. Good to use previous Open Day attendees
  • How we do them
    How we choose our presenters
    • Gains them credit in their performance reviews
    • 50. Can be anyone from a Junior to a Manager
    • 51. (And indeed the CEO and CTO!)
  • What we’ve got out of them
    Everyone wins! (we like to think ;)
    • Actual recruits
    • 52. PR for Blitz and the games industry
    • 53. Kudos from and for the wider
    educational community
    • Employee morale boost / confidence
    builder
    • At least one of our developers has gone into teaching, but comes back to
    keep her skills and knowledge current
  • 54. What we’ve learned from them
    251
    242
    240
    327
    79
    70
    130
    168
    2006 registrations:
    2006 submissions:
    2007 registrations:
    2007 submissions:
    2008 registrations:
    2008 submissions:
    2009 registrations:
    2009 submissions:
  • 55. What we’ve learned
    Ratio of submissions to invitees by discipline 2006 (for 2 days)
  • 56. What we’ve learned
    Ratio of submissions to invitees by discipline 2007 (for 2 days)
  • 57. What we’ve learned
    Ratio of submissions to invitees by discipline 2008 (for 2 days)
  • 58. What we’ve learned
    Ratio of submissions to invitees by discipline 2009 (for 3 days)
  • 59. What we’ve learned
    Ratio of male to female invitees by discipline 2006 - 2009
  • 60. What we’ve learned
    Percentage of male and female conversions from registration to invitation
    Female
    30%
    17%
    29%
    28%
    Male
    17%
    19%
    19%
    23%
    2006:
    2007:
    2008:
    2009:
  • 61. What we’ve learned
    Colleges
    • 2006 - 2009
    • 62. 109 registrations from 26 colleges
    • 63. 15 invitations to attend…from 6 colleges
    • 64. 20 colleges had no success in translating their 94 registrations into
    invitations
  • 65. What we’ve learned
    Universities
    • 2006 - 2009
    • 66. 868 registrations from 76 universities
    • 67. 178 invitations to attend from 45 universities
    • 68. 31 universities teaching games-related courses did not get a single
    student invitation
  • 69. What we’ve learned
    Case study: university BY
    • 13 students have registered over 4 years (06 – 09)
    • 70. 1 student has been invited to attend
    • 71. Asked how well their course was preparing them for a career in the
    industry on a scale of 0 (poorly) to 10 (well)
    • This student rated their course 0
  • What we’ve learned
    Case study: university K
    2006
    2009
    2009
    • 28 students have registered over 4 years (06 – 09)
    • 72. 5 students have been invited to attend
    • 73. 1 student said ‘Partly’
    • 74. 2 students rated it as 8
    • 75. 2 students rated it as 9
  • What we’ve learned
    Case study: university V
    2006
    2007
    2008
    2009
    • 4 students registered, 1 invitation
    • 76. This student said ‘Partly’
    • 77. 3 students registered, 1 invitation
    • 78. This student said ‘Partly’
    • 79. 3 students registered, 1 invitation
    • 80. This student rated it as 8
    • 81. 16 students registered, 8 invitations
    • 82. 2 students rated it as 7
    • 83. 3 students rated it as 9
    • 84. 3 students rated it as 10
  • Where we go next
    More Open Days in 2010 and beyond – suggestions welcome!
    www.BlitzAcademy.com
    Thank you!
  • 85. Securing the Future Through Skills

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