Games:EDU 09 Kim Blake

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Games:EDU 09 Kim Blake

  1. 1. Securing the Future Through Skills<br />
  2. 2. Brief biography<br />Kim Blake, Education Liaison Manager<br /><ul><li> 1993 Writing dialogue scripts in the living </li></ul> room for an Amiga CD32 game… <br /><ul><li>1994 Designer at Gremlin Interactive
  3. 3. 1996 – 2004 Producer/Project Manager at </li></ul> Gremlin / Infogrames, Particle Studios / Argonaut, <br /> Headfirst Productions<br /><ul><li>2005 Blitz Games Studios</li></li></ul><li>Blitz’s University Open Days<br /> Where and why we started<br /> Why we continued<br /> How we do them<br /> What we’ve got out of them<br /> What we’ve learned from them<br /> Where do we go next?<br />
  4. 4. Where and why we started<br />
  5. 5. Where and why we started<br />Charity<br />Creative<br />Sport<br />Career<br />Blitz Challenge for Creative Thinking<br />
  6. 6. Where and why we started<br />
  7. 7. Where and why we started<br /><ul><li> Graduate quality was becoming an issue
  8. 8. Talks at universities yielded patchy experiences
  9. 9. 140 miles to talk to a handful of bored students…?
  10. 10. Something had to be done!
  11. 11. Something was done – in record time!</li></li></ul><li>Where and why we started<br /><ul><li> 2006 Blitz Games Open Days
  12. 12. 2 for students
  13. 13. 1 for lecturers
  14. 14. Registration
  15. 15. Questions
  16. 16. Work brief
  17. 17. Submission
  18. 18. Invitation / rejection</li></li></ul><li>Why we continued<br />Over the next 3 years…<br /><ul><li> 2007 : 2 student days, 1 lecturer day
  19. 19. 2008 : 2 student days, 1 lecturer day,</li></ul> 1 lecturer workshop<br /><ul><li>2009 : 2 student days, 1 programming</li></ul> students only day, 1 lecturer day<br /><ul><li> We’ve also run similar events for local</li></ul> / regional careers advisors and <br /> teachers at local / regional colleges<br />
  20. 20. How we do them<br />Basic format of the day<br /><ul><li> Pretty intense…
  21. 21. 11 presentations
  22. 22. Work in progress videos
  23. 23. Studio tour
  24. 24. At least an hour with a professional developer, chance to show portfolios</li></ul> / showreels / demos and get honest feedback<br /><ul><li> Pub trip at the end of the day!</li></li></ul><li>How we do them<br /><ul><li> Blitz / industry background
  25. 25. Industry finances / business
  26. 26. Game Design
  27. 27. 2D Art
  28. 28. 3D Art
  29. 29. Animation
  30. 30. Programming
  31. 31. Audio
  32. 32. QA
  33. 33. Serious games
  34. 34. Everyone gets to see everything </li></li></ul><li>How we do them<br />Every speaker emphasises –<br /><ul><li> Core skills (drawing, life drawing, maths, creativity, problem-solving, etc.)
  35. 35. Communication skills
  36. 36. Team work
  37. 37. The critical importance of a good demo / showreel / portfolio
  38. 38. The equally critical importance of making it easy for an employer to see </li></ul> what you can do<br />
  39. 39. How we do them<br />It’s a LOT of work<br /><ul><li> Several staff weeks of admin
  40. 40. Education liaison manager
  41. 41. Admin staff
  42. 42. PR and Media staff
  43. 43. 1 – 2 staff days for each presenter (updating content, rehearsals)
  44. 44. At least 2 people who can do any given presentation
  45. 45. More staff time to review the work samples
  46. 46. Small actual expenditure but very expensive in terms of staff time
  47. 47. Estimated cost of first tranche of Open Days: £40k</li></li></ul><li>How we do them<br />How we choose our presenters<br /><ul><li> Sometimes they ask to do it
  48. 48. Sometimes we suggest they might like to try it
  49. 49. Good to use previous Open Day attendees</li></li></ul><li>How we do them<br />How we choose our presenters<br /><ul><li> Gains them credit in their performance reviews
  50. 50. Can be anyone from a Junior to a Manager
  51. 51. (And indeed the CEO and CTO!)</li></li></ul><li>What we’ve got out of them<br />Everyone wins! (we like to think ;)<br /><ul><li> Actual recruits
  52. 52. PR for Blitz and the games industry
  53. 53. Kudos from and for the wider </li></ul> educational community<br /><ul><li> Employee morale boost / confidence</li></ul> builder<br /><ul><li> At least one of our developers has gone into teaching, but comes back to </li></ul> keep her skills and knowledge current<br />
  54. 54. What we’ve learned from them<br />251<br />242<br />240<br />327<br />79<br />70<br />130<br />168<br />2006 registrations:<br />2006 submissions:<br />2007 registrations:<br />2007 submissions:<br />2008 registrations:<br />2008 submissions:<br />2009 registrations:<br />2009 submissions:<br />
  55. 55. What we’ve learned <br />Ratio of submissions to invitees by discipline 2006 (for 2 days)<br />
  56. 56. What we’ve learned <br />Ratio of submissions to invitees by discipline 2007 (for 2 days)<br />
  57. 57. What we’ve learned <br />Ratio of submissions to invitees by discipline 2008 (for 2 days)<br />
  58. 58. What we’ve learned <br />Ratio of submissions to invitees by discipline 2009 (for 3 days)<br />
  59. 59. What we’ve learned<br />Ratio of male to female invitees by discipline 2006 - 2009 <br />
  60. 60. What we’ve learned <br />Percentage of male and female conversions from registration to invitation <br />Female<br />30%<br />17%<br />29%<br />28%<br />Male<br />17%<br />19%<br />19%<br />23%<br />2006:<br />2007:<br />2008:<br />2009:<br />
  61. 61. What we’ve learned <br />Colleges<br /><ul><li> 2006 - 2009
  62. 62. 109 registrations from 26 colleges
  63. 63. 15 invitations to attend…from 6 colleges
  64. 64. 20 colleges had no success in translating their 94 registrations into</li></ul> invitations<br />
  65. 65. What we’ve learned <br />Universities<br /><ul><li> 2006 - 2009
  66. 66. 868 registrations from 76 universities
  67. 67. 178 invitations to attend from 45 universities
  68. 68. 31 universities teaching games-related courses did not get a single </li></ul> student invitation<br />
  69. 69. What we’ve learned <br />Case study: university BY<br /><ul><li> 13 students have registered over 4 years (06 – 09)
  70. 70. 1 student has been invited to attend
  71. 71. Asked how well their course was preparing them for a career in the</li></ul> industry on a scale of 0 (poorly) to 10 (well)<br /><ul><li> This student rated their course 0</li></li></ul><li>What we’ve learned <br />Case study: university K<br />2006<br />2009<br />2009<br /><ul><li> 28 students have registered over 4 years (06 – 09)
  72. 72. 5 students have been invited to attend
  73. 73. 1 student said ‘Partly’
  74. 74. 2 students rated it as 8
  75. 75. 2 students rated it as 9</li></li></ul><li>What we’ve learned <br />Case study: university V<br />2006<br />2007<br />2008<br />2009<br /><ul><li> 4 students registered, 1 invitation
  76. 76. This student said ‘Partly’
  77. 77. 3 students registered, 1 invitation
  78. 78. This student said ‘Partly’
  79. 79. 3 students registered, 1 invitation
  80. 80. This student rated it as 8
  81. 81. 16 students registered, 8 invitations
  82. 82. 2 students rated it as 7
  83. 83. 3 students rated it as 9
  84. 84. 3 students rated it as 10</li></li></ul><li>Where we go next<br />More Open Days in 2010 and beyond – suggestions welcome!<br />www.BlitzAcademy.com<br />Thank you!<br />
  85. 85. Securing the Future Through Skills<br />

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