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Games:EDU 09 Andy Sithers
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Games:EDU 09 Andy Sithers

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  • Avatar Support: Render and animate Avatars to use in your game to represent gamers and other characters within your game. Xbox LIVE Party Support: Enabling gamers to communicate, even when each gamer is not playing the same game in the same multiplayer session. LIVE Party supports up to an eight-way group voice chat for gamers and keeps gamers connected before, during, and after a gameplay session, persisting across title switches. Video Playback: XNA Game Studio now supports the ability to play back video that can be used for such purposes as opening splash and logo scenes, cut scenes, or in-game video displays. This set of XNA Framework APIs supports the following features: Full screen video playback Video playback to simple textures in game Control of playback such as pause/resume and stop Retrieve properties of the video, such as playback time, size, and frame rate Determine the type and usage of the audio track, such as if it has music, dialog, or music and dialog Play back multiple video streams at the same time Audio API: 3.1 has a new usage pattern of SoundEffect.Play. Sound instances created by Play calls are disposed automatically when playback ends, and SoundEffect.Play returns a Boolean to indicate success or failure. Content Pipeline Enhancements: improvements making it much easier to add custom types (custom attributes for run-time of an object and run-time type version of an object, and the ability to determine if deserialization into an existing object is possible). XACT3 Support: includes support for XACT3 with new features including the ability to enable a filter on every track, and support for the xWMA compression format. Visual Studio Changes: XNA Game Studio 3.1 supports both 3.0 and 3.1 projects, and it includes support for upgrading projects from 3.0 to 3.1.
  • HIGHLIGHT – Create gamePremium membership – not trialPlaytest – other game creatorsReview – broader community of premium members
  • So – events – March – X48 Collaboration between Channel 4, Pixel Lab, Derby University, 80 Students20 Games1 ThemeA million pizzasNo showers
  • Transcript

    • 1. From Student to Rock Star!
      How can your students be more successful by leveraging Microsoft programs?
      Andrew Sithers
      asithers@microsoft.com
    • 2. XNA Game Studio 3.1
      Launched Summer 2009
      XNA Game Studio and XDK Extensions releases
      Several new features:
      Xbox LIVE Party
      Video playback
      Downloadable Content (XDK Extensions Only)
      Avatars for XDK Extensions and Community titles!
    • 3. Xbox LIVE Indie Games
      Publish your games to Xbox LIVE Marketplace
      Great place to showcase talent to future employers
      Profit!! 70%/30% baseline split
      Time-limited trial, no free games
      Charge 200, 400, or 800 points
      150 MB limit for 400 and 800 point games
      50 MB limit for 200 point games
      You retain all rights and IP
    • 4. Four Steps to an Indie Game
    • 5. What is X48
      What’s next?
      What will we need?
      Interested? Email me.
    • 6.
    • 7. Team UK in Cairo – 15 Students, 5 competitions
    • 8. Bournemouth win 3rd Place in Games Design! Woot!
    • 9.
    • 10. www.dreamspark.com
    • 11. Other Resources
      Learn XNA DVD – updated for 3.0
      Programming through XNA Curriculum
      Lab in a box
      http://www.facultyresourcecenter.com
    • 12. Questions?
      Keep in touch!
      • asithers@microsoft.com
      • 13. @sithers
      • 14. http://blogs.msdn.com/sithers
      • 15. XBL – sithers

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