Games originally a family thing - only one TV in the house when the Magnavox launched
quot;In 1982, 40% of Americans said they'd played a
game in the previous week. Then came the punch-
kick-ﬁght games like Mortal Kombat which were
massively successful. They were so successful
amongst this pimple-faced eighteen year old
demographic who were spending so much money
on those games, that it obscured the fact that the
violence lost the women and the complexity lost the
casual gamer. The economics of the marketplace
didn't shrink, but the population plummeted from
over 100m people to less than 15. And we're just
recovering from that.quot;
- Nolan Bushnell
Within a group of about 35 people who live at my house or visit regularly, are age ranges
from 16 to late 30s. Comparitively few of us hardcore gamers, but we put a lot of time into
things like GTA IV.
A small group who have Pro Evo 2008 tournaments, including our housemate Tanya.
She likes Wii games, anything social, short play.
And have been bitten pretty badly by the WoW bug recently.
Another couple of people I know don’t want to spend lot of money on games, but last gen
hardware is so cheap now that they each have a last gen console and fairly big collections of
When I was playing with this, Amigas and a PS1, there was nowhere near that kind of variety
Even the most hardcore have disagreements: “in terms of gameplay, I expect something a bit
more substantial than holding a tin foil-wrapped WWF ﬁgure in front of my TV and making
quot;pew-pew!quot; noises. ¬¬”
Differences in opinion are going to grow, and that’s a good thing.
Games growing into higher age brackets. Interactivity is becoming an expectation.
quot;Here's something four-year-olds know: A screen
that ships without a mouse ships broken. Here's
something four-year-olds know: Media that's
targeted at you but doesn't include you may not be
worth sitting still for. Those are things that make me
believe that this is a one-way change.quot;
- Clay Shirky
Videogame crafts are an expression of people’s values. Again, this wasn’t around when I was
playing games as a child.
Pictures mostly came from Wonderlandblog.com, excellent source on game crafts
quot;in an age where game over is seen as
undesirable, masocore games approach player
death as a narrative technique.quot;
- Anna Anthropy
Tanya Krzywinska: Playing games is about learning the right cues. Masocore games take
those cues and use them to confound you.
Started with hacked versions of MArio designed to be very hard.
Clones started turning up, such as Syoban Action, all full of evil tricks.
Myths from anti-game lobby are becoming more demonstrably outlandish by the day.
A few game designers in 2004 stopped me from giving up on games altogether.
Now I can’t go a week without accidentally seeing something interesting related to games that
threatens to ﬁll my time up.
Links to most of the things I've talked about today:
Most images used under Creative Commons, credits:
Contact / Stalk: