quot;In 1982, 40% of Americans
said they'd played a game in the previous week. Then came the punch- kick-ﬁght games like Mortal Kombat which were massively successful. They were so successful amongst this pimple-faced eighteen year old demographic who were spending so much money on those games, that it obscured the fact that the violence lost the women and the complexity lost the casual gamer. The economics of the marketplace didn't shrink, but the population plummeted from over 100m people to less than 15. And we're just recovering from that.quot; - Nolan Bushnell
Within a group of about
35 people who live at my house or visit regularly, are age ranges from 16 to late 30s. Comparitively few of us hardcore gamers, but we put a lot of time into things like GTA IV.
Even the most hardcore have
disagreements: “in terms of gameplay, I expect something a bit more substantial than holding a tin foil-wrapped WWF ﬁgure in front of my TV and making quot;pew-pew!quot; noises. ¬¬”
quot;Here's something four-year-olds know: A
screen that ships without a mouse ships broken. Here's something four-year-olds know: Media that's targeted at you but doesn't include you may not be worth sitting still for. Those are things that make me believe that this is a one-way change.quot; - Clay Shirky
quot;in an age where game
over is seen as undesirable, masocore games approach player death as a narrative technique.quot; - Anna Anthropy Tanya Krzywinska: Playing games is about learning the right cues. Masocore games take those cues and use them to confound you.
Now I can’t go a
week without accidentally seeing something interesting related to games that threatens to ﬁll my time up.
Links to most of the
things I've talked about today: http://func-auton.net/blog/?p=328 Most images used under Creative Commons, credits: http://func-auton.net/blog/?p=331 Contact / Stalk: firstname.lastname@example.org http://func-auton.net/blog http://twitter.com/nachimir http://www.pixel-lab.co.uk