3. Pixel-Lab / Games:EDU / Chris Wells / Epic Games' Art Asset Pipeline
Upcoming SlideShare
Loading in...5
×
 

3. Pixel-Lab / Games:EDU / Chris Wells / Epic Games' Art Asset Pipeline

on

  • 2,722 views

Part 3 of 3:

Part 3 of 3:

Chris Wells, senior artist at Epic Games, gave this highly technical talk at Games:EDU:07, about the way Epic deals with their art assets.

Statistics

Views

Total Views
2,722
Views on SlideShare
2,717
Embed Views
5

Actions

Likes
1
Downloads
37
Comments
1

3 Embeds 5

http://www.slideshare.net 2
http://testing.yok.to 2
http://yok.to 1

Accessibility

Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel

11 of 1

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
  • THAT NINJA BASKETBALL PLAYER IS A RIDICULOUS MELTING POT OF STEREOTYPES, DOPE RENDER BUT DUMB AND DEGRADING CONCEPT... SORRY
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment
  • As you can see, these are the finished products from Max’s Render to Texture

3. Pixel-Lab / Games:EDU / Chris Wells / Epic Games' Art Asset Pipeline 3. Pixel-Lab / Games:EDU / Chris Wells / Epic Games' Art Asset Pipeline Presentation Transcript

  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  •  
  • Suggested Art Instruction Material George Bridgman Life Drawing Glenn Vilppu www.vilppustudio.com
  •  
  •