Developing Games for
Exhibitions/Events - Tales, Challenges,
and OMG Moments from the Trenches
Pisal Setthawong
Co-Founder...
About the Speaker
Pisal Setthawong
• Award Winning and Early
Pioneer in the Thai Game
Industry
– Co-Founded Pigsss Games
•...
Pigsss Games
© 2013 Pisal Setthawong 3
Pigsss Games Contact
© 2013 Pisal Setthawong 4
FB: Pigsss Games
Phone 083 434 4111
Email info@pigcanfly.com
Website http:/...
Content
• Introduction
• Why Game Developers Usually Avoid Making
for Events/Exhibitions?
• Tales, Challenges, and OMG Mom...
Games for Exhibits/Events
• Games to be used in Exhibitions and Events
usually used to promote a COMPANY, a
PRODUCT, a PRO...
TALES, CHALLENGES, AND OMG
MOMENTS
Tales from the Trenches
© 2013 Pisal Setthawong 7
Case Study
TechnoBots (PTT)
© 2013 Pisal Setthawong 8
TechnoBots
© 2013 Pisal Setthawong 9
Initial Requirements
• Multimedia Kiosk inside CTW
– Use Kinect for Simple Motion Capture to Control
TechnoBots Avatar
– D...
Motion Capture
© 2013 Pisal Setthawong 11
Game Play
Fruit Ninja Clone Apple Catch Clone
© 2013 Pisal Setthawong 12
Event Launch
Siam Paragon (25/05/2013)
© 2013 Pisal Setthawong 13
Exhibition
Digital Gateway (26/05/2013-25/06/2013)
© 2013 Pisal Setthawong 14
WHY ALL THE HATE?
Why Game Developers Usually Avoid Making for Events/Exhibitions?
© 2013 Pisal Setthawong 15
Decisions Evolve around the
Organizers
© 2013 Pisal Setthawong 16
The Game is only a Small Cog in the
Big Machine
© 2013 Pisal Setthawong 17
The End Goal is Not Making
the Best Game Possible!
© 2013 Pisal Setthawong 18
A Huge Co-Production
© 2013 Pisal Setthawong 19
Many Unknowns Out of Your Control
© 2013 Pisal Setthawong 20
Changing and Unclear Requirements
Throughout the Project
© 2013 Pisal Setthawong 21
Final References are
Usually Delivered Very Late
© 2013 Pisal Setthawong 22
Demand for Something Fresh and New
But with a Very Tight Deadline
© 2013 Pisal Setthawong 23
Requirement to Standby at Event
© 2013 Pisal Setthawong 24
DEADLINES CANNOT BE BROKEN
© 2013 Pisal Setthawong 25
Long Payment Periods
© 2013 Pisal Setthawong 26
THE POSITIVES
Maybe there is something good after all!
© 2013 Pisal Setthawong 27
Working with Different Types of
People and Personalities!
© 2013 Pisal Setthawong 28
They Pay You, Eventually 
© 2013 Pisal Setthawong 29
DESIGN PHILOSOPHIES AND
RECOMMENDATIONS
A. Chang’s Recommendations
© 2013 Pisal Setthawong 30
Quick Games – High Turnover
© 2013 Pisal Setthawong 31
Players should be Able to Play the
Game Without Tutorial!
Clones of Popular Games are Good For Events!
© 2013 Pisal Settha...
Easy to Reset/Restart
© 2013 Pisal Setthawong 33
Minimum Screenflow
TITLE
GAME
RESULT
© 2013 Pisal Setthawong 34
Accurate Estimates and Leave Nothing
to Chance
© 2013 Pisal Setthawong 35
Flexible Resolutions
© 2013 Pisal Setthawong 36
You aren’t the Boss!
© 2013 Pisal Setthawong 37
Games are part of the Promotional Event
Embrace Change
(Changing Requirements)
© 2013 Pisal Setthawong 38
Keep your Cool
Always Propose Alternative Fixes
© 2013 Pisal Setthawong 39
Enjoy Your Job!
© 2013 Pisal Setthawong 40
QUESTIONS AND ANSWERS
© 2013 Pisal Setthawong 41
Email:
pisalst@gmail.com
FB:
https://www.facebook.com
/pisal.setthawong
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Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches

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A presentation on "Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches" based on working as the Lead Developer for the PTT Technobot event/exhibition game.

Presented at Indies Ignite July - 2013, and slightly revised at CGGA 2014.

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Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches

  1. 1. Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches Pisal Setthawong Co-Founder Pigsss Games
  2. 2. About the Speaker Pisal Setthawong • Award Winning and Early Pioneer in the Thai Game Industry – Co-Founded Pigsss Games • Developer Community Volunteer/Organizer • Well-travelled Game Educator • Committees at various Game Events /Organizations Pisal Setthawong © 2014 2
  3. 3. Pigsss Games © 2013 Pisal Setthawong 3
  4. 4. Pigsss Games Contact © 2013 Pisal Setthawong 4 FB: Pigsss Games Phone 083 434 4111 Email info@pigcanfly.com Website http://www.pigcanfly.com
  5. 5. Content • Introduction • Why Game Developers Usually Avoid Making for Events/Exhibitions? • Tales, Challenges, and OMG Moments from the Trenches • Design Philosophies – A. Chang’s Recommendations • Q&A © 2013 Pisal Setthawong 5
  6. 6. Games for Exhibits/Events • Games to be used in Exhibitions and Events usually used to promote a COMPANY, a PRODUCT, a PROJECT, or an IDEA • Game Developers usually do not like making Games for Exhibitions and Events!!!??? © 2013 Pisal Setthawong 6
  7. 7. TALES, CHALLENGES, AND OMG MOMENTS Tales from the Trenches © 2013 Pisal Setthawong 7
  8. 8. Case Study TechnoBots (PTT) © 2013 Pisal Setthawong 8
  9. 9. TechnoBots © 2013 Pisal Setthawong 9
  10. 10. Initial Requirements • Multimedia Kiosk inside CTW – Use Kinect for Simple Motion Capture to Control TechnoBots Avatar – Develop a Custom Kinect based Game for Play © 2013 Pisal Setthawong 10
  11. 11. Motion Capture © 2013 Pisal Setthawong 11
  12. 12. Game Play Fruit Ninja Clone Apple Catch Clone © 2013 Pisal Setthawong 12
  13. 13. Event Launch Siam Paragon (25/05/2013) © 2013 Pisal Setthawong 13
  14. 14. Exhibition Digital Gateway (26/05/2013-25/06/2013) © 2013 Pisal Setthawong 14
  15. 15. WHY ALL THE HATE? Why Game Developers Usually Avoid Making for Events/Exhibitions? © 2013 Pisal Setthawong 15
  16. 16. Decisions Evolve around the Organizers © 2013 Pisal Setthawong 16
  17. 17. The Game is only a Small Cog in the Big Machine © 2013 Pisal Setthawong 17
  18. 18. The End Goal is Not Making the Best Game Possible! © 2013 Pisal Setthawong 18
  19. 19. A Huge Co-Production © 2013 Pisal Setthawong 19
  20. 20. Many Unknowns Out of Your Control © 2013 Pisal Setthawong 20
  21. 21. Changing and Unclear Requirements Throughout the Project © 2013 Pisal Setthawong 21
  22. 22. Final References are Usually Delivered Very Late © 2013 Pisal Setthawong 22
  23. 23. Demand for Something Fresh and New But with a Very Tight Deadline © 2013 Pisal Setthawong 23
  24. 24. Requirement to Standby at Event © 2013 Pisal Setthawong 24
  25. 25. DEADLINES CANNOT BE BROKEN © 2013 Pisal Setthawong 25
  26. 26. Long Payment Periods © 2013 Pisal Setthawong 26
  27. 27. THE POSITIVES Maybe there is something good after all! © 2013 Pisal Setthawong 27
  28. 28. Working with Different Types of People and Personalities! © 2013 Pisal Setthawong 28
  29. 29. They Pay You, Eventually  © 2013 Pisal Setthawong 29
  30. 30. DESIGN PHILOSOPHIES AND RECOMMENDATIONS A. Chang’s Recommendations © 2013 Pisal Setthawong 30
  31. 31. Quick Games – High Turnover © 2013 Pisal Setthawong 31
  32. 32. Players should be Able to Play the Game Without Tutorial! Clones of Popular Games are Good For Events! © 2013 Pisal Setthawong 32
  33. 33. Easy to Reset/Restart © 2013 Pisal Setthawong 33
  34. 34. Minimum Screenflow TITLE GAME RESULT © 2013 Pisal Setthawong 34
  35. 35. Accurate Estimates and Leave Nothing to Chance © 2013 Pisal Setthawong 35
  36. 36. Flexible Resolutions © 2013 Pisal Setthawong 36
  37. 37. You aren’t the Boss! © 2013 Pisal Setthawong 37 Games are part of the Promotional Event
  38. 38. Embrace Change (Changing Requirements) © 2013 Pisal Setthawong 38
  39. 39. Keep your Cool Always Propose Alternative Fixes © 2013 Pisal Setthawong 39
  40. 40. Enjoy Your Job! © 2013 Pisal Setthawong 40
  41. 41. QUESTIONS AND ANSWERS © 2013 Pisal Setthawong 41 Email: pisalst@gmail.com FB: https://www.facebook.com /pisal.setthawong

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