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Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches
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Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches

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A presentation on "Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches" based on working as the Lead Developer for the PTT Technobot event/exhibition game. …

A presentation on "Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches" based on working as the Lead Developer for the PTT Technobot event/exhibition game.

Presented at Indies Ignite July - 2013, and slightly revised at CGGA 2014.

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  • 1. Developing Games for Exhibitions/Events - Tales, Challenges, and OMG Moments from the Trenches Pisal Setthawong Co-Founder Pigsss Games
  • 2. About the Speaker Pisal Setthawong • Award Winning and Early Pioneer in the Thai Game Industry – Co-Founded Pigsss Games • Developer Community Volunteer/Organizer • Well-travelled Game Educator • Committees at various Game Events /Organizations Pisal Setthawong © 2014 2
  • 3. Pigsss Games © 2013 Pisal Setthawong 3
  • 4. Pigsss Games Contact © 2013 Pisal Setthawong 4 FB: Pigsss Games Phone 083 434 4111 Email info@pigcanfly.com Website http://www.pigcanfly.com
  • 5. Content • Introduction • Why Game Developers Usually Avoid Making for Events/Exhibitions? • Tales, Challenges, and OMG Moments from the Trenches • Design Philosophies – A. Chang’s Recommendations • Q&A © 2013 Pisal Setthawong 5
  • 6. Games for Exhibits/Events • Games to be used in Exhibitions and Events usually used to promote a COMPANY, a PRODUCT, a PROJECT, or an IDEA • Game Developers usually do not like making Games for Exhibitions and Events!!!??? © 2013 Pisal Setthawong 6
  • 7. TALES, CHALLENGES, AND OMG MOMENTS Tales from the Trenches © 2013 Pisal Setthawong 7
  • 8. Case Study TechnoBots (PTT) © 2013 Pisal Setthawong 8
  • 9. TechnoBots © 2013 Pisal Setthawong 9
  • 10. Initial Requirements • Multimedia Kiosk inside CTW – Use Kinect for Simple Motion Capture to Control TechnoBots Avatar – Develop a Custom Kinect based Game for Play © 2013 Pisal Setthawong 10
  • 11. Motion Capture © 2013 Pisal Setthawong 11
  • 12. Game Play Fruit Ninja Clone Apple Catch Clone © 2013 Pisal Setthawong 12
  • 13. Event Launch Siam Paragon (25/05/2013) © 2013 Pisal Setthawong 13
  • 14. Exhibition Digital Gateway (26/05/2013-25/06/2013) © 2013 Pisal Setthawong 14
  • 15. WHY ALL THE HATE? Why Game Developers Usually Avoid Making for Events/Exhibitions? © 2013 Pisal Setthawong 15
  • 16. Decisions Evolve around the Organizers © 2013 Pisal Setthawong 16
  • 17. The Game is only a Small Cog in the Big Machine © 2013 Pisal Setthawong 17
  • 18. The End Goal is Not Making the Best Game Possible! © 2013 Pisal Setthawong 18
  • 19. A Huge Co-Production © 2013 Pisal Setthawong 19
  • 20. Many Unknowns Out of Your Control © 2013 Pisal Setthawong 20
  • 21. Changing and Unclear Requirements Throughout the Project © 2013 Pisal Setthawong 21
  • 22. Final References are Usually Delivered Very Late © 2013 Pisal Setthawong 22
  • 23. Demand for Something Fresh and New But with a Very Tight Deadline © 2013 Pisal Setthawong 23
  • 24. Requirement to Standby at Event © 2013 Pisal Setthawong 24
  • 25. DEADLINES CANNOT BE BROKEN © 2013 Pisal Setthawong 25
  • 26. Long Payment Periods © 2013 Pisal Setthawong 26
  • 27. THE POSITIVES Maybe there is something good after all! © 2013 Pisal Setthawong 27
  • 28. Working with Different Types of People and Personalities! © 2013 Pisal Setthawong 28
  • 29. They Pay You, Eventually  © 2013 Pisal Setthawong 29
  • 30. DESIGN PHILOSOPHIES AND RECOMMENDATIONS A. Chang’s Recommendations © 2013 Pisal Setthawong 30
  • 31. Quick Games – High Turnover © 2013 Pisal Setthawong 31
  • 32. Players should be Able to Play the Game Without Tutorial! Clones of Popular Games are Good For Events! © 2013 Pisal Setthawong 32
  • 33. Easy to Reset/Restart © 2013 Pisal Setthawong 33
  • 34. Minimum Screenflow TITLE GAME RESULT © 2013 Pisal Setthawong 34
  • 35. Accurate Estimates and Leave Nothing to Chance © 2013 Pisal Setthawong 35
  • 36. Flexible Resolutions © 2013 Pisal Setthawong 36
  • 37. You aren’t the Boss! © 2013 Pisal Setthawong 37 Games are part of the Promotional Event
  • 38. Embrace Change (Changing Requirements) © 2013 Pisal Setthawong 38
  • 39. Keep your Cool Always Propose Alternative Fixes © 2013 Pisal Setthawong 39
  • 40. Enjoy Your Job! © 2013 Pisal Setthawong 40
  • 41. QUESTIONS AND ANSWERS © 2013 Pisal Setthawong 41 Email: pisalst@gmail.com FB: https://www.facebook.com /pisal.setthawong