Sketching, Wireframing, Prototyping - How to Be Agile and Avoid Half-Baked User Experience
by Philipp Schroeder on Sep 06, 2012
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A video recording of the talk is available online: http://www.ustream.tv/recorded/25221096 ...
A video recording of the talk is available online: http://www.ustream.tv/recorded/25221096
Compelling and powerful web applications such as Google Maps and Facebook have become mainstream and are setting a benchmark in terms of usability and design. Meanwhile, agile development is taking the software development world by storm. UX designers used to the traditional "waterfall" way of working - with lots of design documentation and big handovers - often struggle with the new development approach.
Without any claim to silver bullets, I will outline some practices and guiding principles for improving user interfaces by iterating on frontend design & code by way of sketching, wireframing and prototyping.
I intend to share some lessons learned from working in a agile development environment and talk about ways of collaborating effectively with stakeholders & team members.
Compelling and powerful web applications such as Google Maps and Facebook have become mainstream and are setting a benchmark in terms of usability and design. Meanwhile, agile development is taking the software development world by storm. UX designers used to the traditional "waterfall" way of working - with lots of design documentation and big handovers - often struggle with the new development approach.
Without any claim to silver bullets, I will outline some practices and guiding principles for improving user interfaces by iterating on frontend design & code by way of sketching, wireframing and prototyping.
I intend to share some lessons learned from working in a agile development environment and talk about ways of collaborating effectively with stakeholders & team members.
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