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Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
Wireframes and Interaction Design Documents
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Wireframes and Interaction Design Documents

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  • Welcome / Introduction Why this workshop? Pilot for 2 nd years adsf
  • Transcript

    • 1.
      • Peter Conradie | Joel Laumans | Hans Kemp | Rolf den Otter | Rest of the IAD Team
      that is NOT a wireframe What the &%$! is an IDD? Wireframes and Interaction Design Documents
    • 2. part 1 Wireframes and Interaction Design Documents
    • 3. wireframes? Wireframes and Interaction Design Documents
    • 4. Wireframes and Interaction Design Documents These are NOT good wireframes
    • 5. Not everyone knows exactly what they are doing Wireframes and Interaction Design Documents
    • 6. wireframes?
      • Illustration of the content
        • Hierarchy
        • Relationships
      • Displaying of content
        • How it is presented
        • The functionality
      • Interaction with content
      Wireframes and Interaction Design Documents
      • Do not represent the aesthetics
      • Do not contain graphic elements
      • Do not convey the brand
    • 7. types of wireframes
      • Sketches
        • Quick, experimental
        • Good for feedback
      • Content only (lo fi)
        • Block diagrams
        • Good for flows
      • High fidelity wireframes
        • Detailed wireframes
        • Comments / Annotations
        • Describe content & behavior
        • Describe function (for dev)
        • Understood without explanation
      Wireframes and Interaction Design Documents
    • 8. types of wireframes
      • Sketches
        • Quick, experimental
        • Good for feedback
      • Content only (lo fi)
        • Block diagrams
        • Good for flows
      • High fidelity wireframes
        • Detailed wireframes
        • Comments / Annotations
        • Describe content & behavior
        • Describe function (for dev)
        • Understood without explanation
      Wireframes and Interaction Design Documents
    • 9. types of wireframes
      • Sketches
        • Quick, experimental
        • Good for feedback
      • Content only (lo fi)
        • Block diagrams
        • Good for flows
      • High fidelity wireframes
        • Detailed wireframes
        • Comments / Annotations
        • Describe content & behavior
        • Describe function (for dev)
        • Understood without explanation
      Wireframes and Interaction Design Documents
    • 10. Wireframes and Interaction Design Documents
    • 11. DESIGN TIMELINE Wireframes and Interaction Design Documents
    • 12.
      • Experience at CMD
      Wireframes and Interaction Design Documents “ Real world” you you you friend (maybe) you not you not you you not you not you
    • 13. goals of wireframes
      • Communicate solutions for design problems
      • Communicate fundamental design choices
      • Get everyone on the same page
      Wireframes and Interaction Design Documents
    • 14. goals of wireframes
      • Different wireframes for different goals: Flows, user testing, content overview, etc
      • Stick to the goal in mind!
      Wireframes and Interaction Design Documents
    • 15. basic requirements
      • Title + Description
      • Page number
      • Diagram of content
      • Comments annotations
      Wireframes and Interaction Design Documents Adobe.com Homepage – Not logged in P02
    • 16. Wireframes and Interaction Design Documents
    • 17. Wireframes and Interaction Design Documents
    • 18. Wireframes and Interaction Design Documents
    • 19. part 2 Wireframes and Interaction Design Documents
    • 20. Interaction design documents Wireframes and Interaction Design Documents Interaction Design Documents
    • 21. what are they? Wireframes and Interaction Design Documents A document containing a collection of high fidelity wireframes describing the content , behavior , and interaction / scenarios of an interface.
    • 22.
      • Cover page
      • Table of Contents
      • Descriptions
      • Wireframes
      • Component / Elements
      ingredients Wireframes and Interaction Design Documents Cover page Table of Contents Descriptions & Scenarios Adobe.com Homepage – Not logged in P02
    • 23. components / elements? Wireframes and Interaction Design Documents
    • 24.
      • Describe functionality by
      • illustrating scenarios/flows
      ‘ wireflows’ Wireframes and Interaction Design Documents
    • 25.
      • Lorem ipsum dolor sit atem…
      • Text goes here. Text goes here. Text goes here. Text goes here. Text goes here.
      • http://www.google.com
      • http://www.google.com http://www.google.com http://www.google.com
      use realistic text, don’t: Wireframes and Interaction Design Documents
    • 26.
      • Forget color!
      • ( Unless of course it is essential to the user experience)
      • Try and keep to the basics - ‘boxes and arrows’
      • No rounded corners, drop shadows, images, etc
      forget visual design Wireframes and Interaction Design Documents focus on how the interface works!
    • 27.
      • Points and vectors may be misleading when translating to pixels, don’t make texts too long!
      scale / proportion Wireframes and Interaction Design Documents
    • 28.
      • “ re-usable solution to a commonly occurring problem”
      • http://developer.yahoo.com/ypatterns/
      • http://www.welie.com/
      don’t reinvent the wheel Wireframes and Interaction Design Documents
    • 29.
      • They are specific
      • More usable and easier to understand
      • It will save you time!
      Design Patterns (cont) Wireframes and Interaction Design Documents
    • 30.
      • ajax, javascript, flash, etc
      • sometimes hard to illustrate in wireframes
      rich internet applications (RIA) Wireframes and Interaction Design Documents ? Adobe.com Homepage – Not logged in P02
    • 31.
      • Frame-by-frame
      • Lo-fi Animations
      • Wireframes with keyframes
      dynamics in static wireframes Wireframes and Interaction Design Documents
    • 32. Wireframes and Interaction Design Documents Frame-by-frame
    • 33. Wireframes and Interaction Design Documents Lo-fi animation http://developer.yahoo.com/ypatterns/pattern.php?pattern=carousel
    • 34. Wireframes and Interaction Design Documents Wireframes with keyframes
    • 35.
      • Clear enough to develop from
      • Serve as a blueprint for final product
      • Get everyone on same page (designer, developer, project leader, etc)
      ‘ 3 keys to success’ Wireframes and Interaction Design Documents
    • 36.
      • Visio
      • OmniGraffle
      • InDesign
      • Illustrator
      • Fireworks
      • Powerpoint
      • Software comparison:
      • http://www.uxmatters.com/MT/archives/000161.php
      what software? Wireframes and Interaction Design Documents
    • 37.
      • Cross-platform (Windows & OS X)
      • Templates, elements, components library
      • Pagination & master pages
      • Good for diagrams & text
      • Vectors
      • Print & Screen
      indesign Wireframes and Interaction Design Documents
    • 38. resources (online)
      • http://userpathways.com/2008/06/26/the-what-when-and-why-of-wireframes/
      • http://www.strangesystems.net/archives/2005/03/using_wireframe.php#2
      • http://developer.yahoo.com/ypatterns/
      • http://www.slideshare.net/hanskemp/iad2-q3-hoorcollege2-446318/
      • http://www.time-tripper.com/uipatterns/Introduction
      • http://project.cmd.hro.nl/cmi/hci/toolkit/
      Wireframes and Interaction Design Documents
    • 39. resources (offline)
      • Designing for Interaction – Dan Saffer
        • Chapter 5
      • Communicating Design – Dan Brown
        • Chapter 10
      Wireframes and Interaction Design Documents
    • 40. Assignment (groups of 3-4 people)
      • Pick a webpage which contains several RIA elements.
      • As a group, quickly analyze the interactive elements on the webpage. (Design patterns?)
      • Make a hi-fi wireframe of the RIA elements using any of the methods (key-by-key, low-fi animation, or wireframe keyframes)
      • Total time: 1h 15min
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