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It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
It's Not You It's Us: How design reviews can make you better at visual design
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It's Not You It's Us: How design reviews can make you better at visual design

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TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP). …

TCUK 2012 presentation by Matt Pierce. This presentation is about how you can use design reviews to get better design. It lays out several ground rules, and then covers a few basics of design (CRAP).

It is worth noting that with this presentation we did several exercises that involved participants practicing giving feedback.

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  • 1. It’s not you, it’s usHow design reviews can make youbetter at visual design Matt Pierce m.pierce@techsmith.com
  • 2. Where are we going? “Hamster Wheel” symbol by Olivier Guin, from thenounproject.com collection
  • 3. Activity
  • 4. Point out Details
  • 5. Ask Questions
  • 6. Give Reasons
  • 7. Be Clear
  • 8. 2 Peoplereview
  • 9. Not About them (Or You)
  • 10. Point out Details 2 People reviewAsk Questions Not About them (Or You)Give Reasons Help them ShipBe Clear
  • 11. Revise based on feedback
  • 12. Contrast R epetition epetition epetition Proximity Alignment
  • 13. Size Elimination
  • 14. Revise based on feedback
  • 15. Resources!• Clean Up Your Mess: A Guide to Visual Design for Everyone http://www.visualmess.com/index.html• The Noun Project collects, organizes and adds to the highly recognizable symbols that form the worlds visual language, so we may share them in a fun and meaningful way. http://thenounproject.com• Practical Guidelines for Visual Design http://www.educ.kent.edu/community/vlo/guidlines/index.html (It’s not the prettiest site, but concepts are good)• Learning to design PowerPoints like a badass http://www.slideshare.net/ginabainesholder/learning-to-design-powerpoints- like-a-badass• Design Criticism and the Creative Process http://www.alistapart.com/articles/design-criticism-creative-process/• Fonts http://www.dafont.com/• Blah, Blah, Blah & Back of the Napkin http://www.danroam.com/
  • 16. From the Noun Project:• “Cursor” P.J. Onori,• “Question” Henry Ryder• “Person” Antonis Makriyannis• “Brain” Arjun Adamson• “Alert” Dima Yagnyuk• “Box” Martin Karachorov• “Bomb” 42• “Ruler” Zbigniew Flakus• “Robot” Kenneth Appiah• “Sasquatch” Mike Wirth

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