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e-Learning for kids
 

e-Learning for kids

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e-Learning for kids is a series of online educational games realized by a foundation with the goal of differentiating and complementing the didactical experience of K12 students.

e-Learning for kids is a series of online educational games realized by a foundation with the goal of differentiating and complementing the didactical experience of K12 students.

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    e-Learning for kids e-Learning for kids Presentation Transcript

    • e-Learning for Kids Case study Giorgio Sironi NEST project Alta Scuola Politecnica 7th cycle
    • Description Series of self-contained applications  developed independently  categorized by subject and students grade (K12) Game-based, continuous interaction to foster attention Goals  Treat non-classroom subjects  Availability as additional work for best students  Differentiates the experiences of students
    • Homepage
    • Homepage Starts with customization  Access to the various thematic channels  Selection of the students grade Leads to filtered lists
    • Games list
    • Games list Topics The subjects list  math complements K12 education: it is also  language oriented to topics that  science are not treated in the  computer classroom  environmental  health  life skills  laundry
    • Game example
    • Game example Flow of information  Audio, video  Text  Animations Interaction  Mouse  Keyboard
    • In-game navigation
    • In-game navigation Glossary Audio controls  Audio is not strictly necessary, fallback to textu Game play movement  Back/forward to skip and repeat scenese  Pause/replay
    • Completion
    • Completion Game completion certificate  Reward for the student  Printable or exportable  Customizable with the students name Does not tie-in with other games or the rest of the platform  Lack of integration between games
    • Business model Funding  Donations to the foundation  Grants for research  Volunteering  Sponsorships  Royalties from firms  Redistributors (e.g. for offline access)  Resellers
    • Conclusions Cost model  One-time production of content, little maintenance  Freely available, redistributable for royalties Take-aways  Game-based interactions are attractive for children  Lack of integration between games should be addressed  Experience ends with each game  Children are not tracked between sessions  Multiple units (e.g. games) allow to parallelize development