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VIPI – EXPLORATION OF STAKEHOLDER    NEEDS FOR THE VIPI PORTAL    ANDY BURTON, NOTTINGHAM TRENT UNIVERSITY, UK    KAREL VA...
ABOUT VIPI       The ‘Virtual Portal for Interaction and ICT Training for        People with Disabilities’ (ViPi) project...
ABOUT VIPI   The ViPi project aims at creating accessible and flexible basic ICT    skills training, designed to meet the...
INITIAL RESEARCH – LAW AND POLICY   Research was carried out to gather information on relevant law and policy in    the c...
INITIAL RESEARCH - STATISTICS   Statistics were gathered relating to the education and employment of people with    disab...
ABOUT THE SURVEY -   In order to further target the curriculum, the methodology and the focus of future ViPi    work, a s...
ABOUT THE SURVEY - FORMAT  The question groups were                    The order of flow wassubtitled as follows:       ...
ABOUT THE SURVEY   Currently the survey is still online at:http://www.phoenixkm.eu/survey/ in four languages.- English   ...
INITIAL FINDINGS – STAKEHOLDER TYPES                                                                Who completed the    ...
INITIAL FINDINGS – RANGE OF DISABILITIES             Disabilities of people with disabilities                            ...
INITIAL FINDINGS – LEARNING METHODS   Preferred learning methods against experience of learning methods    among people w...
INITIAL FINDINGS – ICT TRAINING CONS     Information and Communications Technology training problems      experienced by ...
INITIAL FINDINGS – ICT TRAINING PROS    Aspects of Information and Communications Technology     training people with dis...
INITIAL FINDINGS – AT TRAINING CONS      Assistive Technology Training problems experienced by       people with disabili...
INITIAL FINDINGS – AT TRAINING PROS   Aspects of Assistive Technology training people with    disabilities are happy with...
INITIAL FINDINGS - SKILLS   people with disabilities who expressed a preference    thought these skills would enhance the...
INITIAL FINDINGS - EMPLOYMENT   Jobs people with disabilities think they could take on…                         Retail   ...
INITIAL FINDINGS – TRAINING AND PEDAGOGY                                                                                P...
INITIAL FINDINGS – EXPERT OPINION   Of all experts in people with disabilities (Organisations for people    with disabili...
VIPI SURVEY   Just to reiterate: The ViPi Survey is still online.If you have not filled it in – we invite you to do so!ht...
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Exploration of stakeholder needs for the vi pi portal

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Exploration of stakeholder needs for the ViPi portal.

http://www.vipi-project.eu/

The ViPi KA3 LLL project (511792-LLP-1-2010-1-GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. This presentations reflects the views only of the author(s), and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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Transcript of "Exploration of stakeholder needs for the vi pi portal"

  1. 1. VIPI – EXPLORATION OF STAKEHOLDER NEEDS FOR THE VIPI PORTAL ANDY BURTON, NOTTINGHAM TRENT UNIVERSITY, UK KAREL VAN ISACKER, PHOENIXKM, BELGIUM1 GEORGE MILIS, G.M EUROCY INNOVATIONS LTD, CYPRUS Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  2. 2. ABOUT VIPI  The ‘Virtual Portal for Interaction and ICT Training for People with Disabilities’ (ViPi) project is a three year Lifelong Learning KA3 funded project, launched in January 2011. Partners are: Nottingham Trent University (United Kingdom) – project contractor PhoenixKM BVBA (Belgium) – project coordinator Hypertech S.A. Informatics & New Technologies (Greece) Steficon SA (Greece) VŠĮ HITECO – High Technologies for Cooperation (Lithuania) G.M Eurocy Innovations Ltd (Cyprus) 2 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  3. 3. ABOUT VIPI The ViPi project aims at creating accessible and flexible basic ICT skills training, designed to meet the specific needs of people with disabilities by encompassing:  An interactive online portal with a semantically enriched repository hosting learning objects (Web 3.0 approach),  A social networking and community building area, both online and mobile (Web 2.0 approach),  An online learning environment hosting SCORM (Sharable Content Object Reference Model) compliant training courses,  WCAG 2.0 (Web Content Accessibility Guidelines) compliant accessibility  Embedded rich internet applications  Multi-language support. 3 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  4. 4. INITIAL RESEARCH – LAW AND POLICY Research was carried out to gather information on relevant law and policy in the consortium countries and Europe-wide Reveals different laws and policies in effect throughout the consortium countries. Laws have been frequently revised to bring local laws into line with current European directives European strategies since the Lisbon Strategy have stressed increase in competitiveness AND social cohesion as their goals. I2010 strategy promoted the positive contribution ICT can make to economy, society and personal quality of life The ‘Digital Agenda’ is the new initiative – lays out policies and actions to maximise the benefit of the digital revolution for all. 4 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  5. 5. INITIAL RESEARCH - STATISTICS Statistics were gathered relating to the education and employment of people with disabilities in the consortium countries and Europe-wide. Reliably comparable data for the countries was hard to get hold of Definitions of disability vary from country to country – giving marked differences in the percentages of people with disabilities and their levels of employment Based on European Labour Force Surveys around 16% of the working age population of Europe has a Long Standing Health Problem or Disability (LSHPD). Data highlights significantly lower employment in people with disabilities than in the non-disabled population – particularly marked difference in the more severely disabled categories. Percentage of people with disabilities in employment around half that in the non-disabled. This may be due to a number of factors including:  lack of appropriate training and support  benefit traps in the welfare system  employers’ attitudes  discrimination 5 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  6. 6. ABOUT THE SURVEY - In order to further target the curriculum, the methodology and the focus of future ViPi work, a survey was created. The survey was designed as a means of obtaining data from multiple stakeholders in the ViPi project. Different stakeholders would have different inputs to the survey – all of which needed to be captured. The survey was therefore broken up into sections, to be completed by separate relevant stakeholder groups of:  Persons with a disability  Organisations for people with disabilities  Trainers  Policy makers  Intermediaries Presented as a seamless online survey experience (with offline version available)  Used LimeSurvey after considering recommendations from the Web accessibility Center ‘survey of survey tools’ available from http://wac.osu.edu/workshops/survey_of_surveys/ 6 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  7. 7. ABOUT THE SURVEY - FORMAT The question groups were  The order of flow wassubtitled as follows: dependant on the answers to1. stakeholder interest2. ICT access to tools and services the initial compulsory question3. carers and relatives on stakeholder interest.4. ICT training and skills5. learning preferences6. your ViPi interest  Each individual question was7. organisations marked up with logical rules8. intermediaries and was only asked when9. policy makers relevant to the current survey10. trainers user.11. support networks and community12. employment13. personal info14. general 7 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  8. 8. ABOUT THE SURVEY Currently the survey is still online at:http://www.phoenixkm.eu/survey/ in four languages.- English - Dutch - Greek - Lithuanian Please fill it in if you haven’t already! Entries collected at 21nd September 2011  Total completed surveys = 150  Total surveys begun = 487 8 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  9. 9. INITIAL FINDINGS – STAKEHOLDER TYPES  Who completed the intermediary, 13 survey: policy maker, intermediary 13 15 organisations policy maker 15 representative, relative/carer, 16 75 relative/carer 16 trainer, 24 trainer 24 person with a disability 35 person with a organisations representative 75 disability, 35 9 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  10. 10. INITIAL FINDINGS – RANGE OF DISABILITIES Disabilities of people with disabilities  Specialism of completing survey Organisations of survey completers visual visual speech speech other other neurological neurological Axis Title Axis Title mobility mobility mental mental learning learning hearing hearing cognitive cognitive chronic disease chronic disease 0 5 10 15 20 0 10 20 30 40 Axis Title Axis Title Of those who completed the survey, there was a good spread of disability groups in both the people with disabilities and the organisations for people with disabilities. 10 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  11. 11. INITIAL FINDINGS – LEARNING METHODS Preferred learning methods against experience of learning methods among people with disabilities e-Learning Games-based learning Groupware learning without tutor Self learning Tutor (virtual classroom) Tutor (classroom) Personal tutor (virtual) Personal tutor (face to face) 0 5 10 15 20 25 PwD prefferred learning methods PwD experience of learning methods Shows that e-learning, virtual tutors and virtual classrooms are preffered by people with disabilities but less often used. ViPi can address this. 11 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  12. 12. INITIAL FINDINGS – ICT TRAINING CONS Information and Communications Technology training problems experienced by people with disabilities… I had insufficient basic knowledge to complete the training I had difficulty getting to the training site The training environment was unsuitable for people with my needs The software version was different to the one I am used to The operating system was different to the one I am used to The duration of the training was too longThe trainers lacked experience of working with people with my needs The training was too basic The cost of training was too high The price of the required software was too high The duration of the training was too short 0 2 4 6 8 10 12 14 16 ViPi can address the top three problems experienced by people with disabilities, by making training for open source software free – and allowing users to work at their own rate. 12 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  13. 13. INITIAL FINDINGS – ICT TRAINING PROS Aspects of Information and Communications Technology training people with disabilities are happy with… The software used was inexpensive or free and easily availableSimilar hardware and software was used as is available at home The training environment was suitable for my needs The training site was easy to get to The trainers were experienced in my needs The training was aimed at the right level for its target audience The trainers were experienced with the technologies The training was reasonably priced or free 0 2 4 6 8 10 12 14 16 ViPi can in fact satisfy all of the above criteria. Open source software training can address the low acceptability of inexpensive/free software and similarity between home and training software. 13 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  14. 14. INITIAL FINDINGS – AT TRAINING CONS  Assistive Technology Training problems experienced by people with disabilities… The duration of the training was too short The trainers lacked experience in working with people with my needs The price of the required software was too high The cost of training was too high The training was too basic The software version was different to the one Im used to The operating system was different to the one Im used to I had insufficient basic knowledge to complete the training The training environment was unsuitable for people with my needsThe trainers were unaware of how assistive technologies interact with the operating system The duration of the training was too long I had difficulty getting to the training site 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 14 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  15. 15. INITIAL FINDINGS – AT TRAINING PROS Aspects of Assistive Technology training people with disabilities are happy with… The trainers were experienced with the technologies The trainers were experienced in my needs The software used was inexpensive or free and easily available The training environment was suitable for the needs of people … Similar hardware and software was used as is available at home The training site was easy to get to The training was aimed at the right level for its target audience … The training was reasonably priced or free 0 2 4 6 8 10 12 Again ViPi – in parallel with the new 2 year ATLEC project (Assistive Technology LEarning through a unified Curriculum – commencing January 2012) can provide an optimal AT training package for people with disabilities 15 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  16. 16. INITIAL FINDINGS - SKILLS people with disabilities who expressed a preference thought these skills would enhance their employability… Internet browsing Use of social media Use of internet services Email and communications Web development Programming Databases Use of office suite 0 5 10 15 20 25 16 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  17. 17. INITIAL FINDINGS - EMPLOYMENT Jobs people with disabilities think they could take on… Retail Caregiver Trade Clerical Arts Human resources Communications Management Professional Information technology 0 2 4 6 8 10 12 14 Information technology is top of this list suggesting ICT training would be highly useful to people with disabilities. 17 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  18. 18. INITIAL FINDINGS – TRAINING AND PEDAGOGY  Preferred pedagogicThe top 8 pedagogic approaches (amongstapproaches are well trainers)supported by proposed ViPi Discussion Drill and practice 33 33portal. Presentation Tutorials 27 32  Presentation, tutorials and Collaboration 26 Demonstration 26 demonstration are the core Interaction 25 approaches to teaching that Games based learning 25 Motivation 22 will be applied Case studies 19  Drill and practice is well Field trips 19 Debate 19 supported in a games based Facilitation 18 learning approach Role playing 18 Simulations 14  Discussion, interaction and Exhibits 14 Modelling 12 collaboration are supported Story telling 10 by Web 2.0 support Generative development 7 Apprenticeship 6  Games-based learning will be Other 0 used in the learning objects 0 5 10 15 20 25 30 35 18 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  19. 19. INITIAL FINDINGS – EXPERT OPINION Of all experts in people with disabilities (Organisations for people with disabilities, Trainers, Intermediaries and Policy makers) the majority (83%) think that ICT training will ‘improve’ or ‘vastly improve’ the ability of people with disabilities to find employment. It would not make them any more employable. It would improve their employability a little. It would improve their ability to do certain jobs. It would vastly increase their chances of finding a suitable job 0 10 20 30 40 50 60 19 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  20. 20. VIPI SURVEY Just to reiterate: The ViPi Survey is still online.If you have not filled it in – we invite you to do so!http://www.phoenixkm.eu/survey/English - Dutch - Greek - Lithuanian Thank You! The ViPi KA3 LLL project (511792-LLP-1-2010-1- GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. This presentation reflects the views only of the Questions? author(s), and the Commission cannot be held responsible for any use which may be made of the information contained therein. 20 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
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