TMD2063 | Digital Animation — Chapter 1
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TMD2063 | Digital Animation — Chapter 1

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TMD2063 | Chapter 1 - Fundamental of Animation.

TMD2063 | Chapter 1 - Fundamental of Animation.

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  • 1.  Animation is process of adding motion to static images by applying various techniques. Basically animation provides motion/movement to still images and can provide virtual life to an object. SL 1.2
  • 2. SL1.3
  • 3.  Animation can be created in various techniques: › Animation can be generated by a series of images that been drawn sequentially. › Moving a miniature/sculpted model then record the movement. › Cutting a small particle of paper that contains various shapes then records the movement of the shapes. › Process of taking a series of photos then represents it sequentially. › Digital animation or computerized animation. SL 1.4
  • 4.  Several factors that makes animation widely accepted in human life: › A dynamic nature of the animation compared to other media which is static. › A complex concept can be represented in simpler method and easy to understand. › Emphasis more in media presentation to attract user’s or viewer’s interest. › Can make the media presentation looks more interesting. SL 1.5
  • 5.  In general, animation is a process that makes static image seems to move. Persistence of vision is an illusion of continuous movement. The theory states that any object watched by human eyes will be mapped on retina for a short period of time. SL 1.6
  • 6.  The visual imprint remains in the brain for a short period after the object is withdrawn from view. Based on the theory, when human eyes watch a sequence of static images at a fast rate, the static images will be assumed as an animation; images that move. Each image that static in nature will be recorded in sequence. The sequence will be represented at a fast rate SL 1.7
  • 7. SL 1.8 The use of flip-book to create persistence of vision
  • 8. SL1.9
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  • 11. Thaumatrope (1825) A disc that displaying different images on both sides. Thaumatrope means magic disc. A string is tied through the disc which is used to revolve the disc. The disc revolution will produce animation effect that creates both images seems to combine. SL 1.12
  • 12. SL1.13
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  • 14. Phenakistiscope (1830) A disc that displaying series of images in sequence. Comes from Greek roots meaning deceptive view. A steel rod is set at the center of phenakistiscope. It is used to rotate the disc. Viewer will see through the holes on the disc which will be reflected on a mirror. SL 1.15
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  • 18. Zeotrope (1834) A series of images that been assembled inside a drum. Zeotrope means wheel of life. Based on the same concept of phenakistiscope. Drum will be rotated and viewer will see the animation effect through holes around the drum. The faster the rotation goes, the clearer effect will be produced. SL 1.19
  • 19. SL1.20
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  • 21.  Praxinoscope (1877) A series of pictures placed inside a drum which will be reflected by the mirrors outside a cylinder. Comes from Greek roots meaning action viewer. The number of mirrors is equal to the number of pictures, and the images of the pictures are viewed on the mirrors. When the drum rotates, the quick succession of reflected pictures gives the illusion of a moving picture. SL 1.22
  • 22. SL1.23
  • 23. SL1.24
  • 24. Zoopraxiscope (1877) A series of photos is placed sequentially on a rotated glass. Photo images are used to produce the animation effect, compared to the usage of drawn images before. SL 1.25
  • 25. SL1.26
  • 26. Several example of animation applicationin various fields:EducationEngineeringEntertainmentTraining SL 1.27
  • 27.  Production manager Instructional designer Script writer Graphic artist Audio & video specialist Programmers Animator SL 1.28
  • 28. SL1.29