Designing for Mobile Learning

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Held at the PfPC ADL WG meeting on 7 Nov. 2012 in Vienna. The presentation shows the design principles that we have applied during the development of the Mobler Cards app.

Held at the PfPC ADL WG meeting on 7 Nov. 2012 in Vienna. The presentation shows the design principles that we have applied during the development of the Mobler Cards app.

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Transcript

  • 1. Designing for Mobile LearningThe Mobler Cards Experience Dr. Christian Glahn
  • 2. Our Research Challenge
  • 3. Mobler CardsFlash Card Learning for Smart Phones
  • 4. This presentation is about theDesign Challenges we faced
  • 5. 2 Types ofDesign Challenges
  • 6. Common ChallengesAre for the App Design
  • 7. Specific ChallengesAre for the Instructors
  • 8. The Common Challenges
  • 9. Technology
  • 10. If you go for mobile you always ask yourself iOS or Android?
  • 11. HTMLor maybe Web-based?
  • 12. We wanted all <3
  • 13. Interoperability
  • 14. Interaction Designis not all about small screens
  • 15. Designing Interaction for Multiple Platforms • Interface consistency • Intuitive processes
  • 16. Same interaction on all platformsAvoid “iOS apps” on Android and vice versa
  • 17. Task Centered Design
  • 18. We did not wantjust another App
  • 19. we wantedLMS Integration
  • 20. • Lightweight protocol• Optimized for mobile data processing• Non-continuous interaction• Platform independence
  • 21. • Live data from the LMS use of question pools in courses• All management is left to the LMS
  • 22. SCORM IMS QTI• SCORM compliant concepts
  • 23. Mobility
  • 24. The benefits of mobile technologiesCC http://www.flickr.com/photos/floridanationalguardonflickr/7096123921/
  • 25. Always within reach Always ready for useCC http://www.flickr.com/photos/1bct82/7729962132
  • 26. How to leverage thebenefits of mobiletechnology for learning?
  • 27. Magic
  • 28. What You Cannot See &What You Don’t Want to See
  • 29. •Logging in •Synchronizing •Being online •LanguageCC http://www.flickr.com/photos/look_ma_im_flying_pictures/3714888958
  • 30. • Authenticate only once • No manual updating• Data and functions on • Use user preferences the mobile
  • 31. The Specific Challenge
  • 32. Content
  • 33. Mobler Cardscan immediately use existing question pools
  • 34. But ...
  • 35. Content for practicing on mobilesworks differently thantesting on desktops
  • 36. Example PfPC CourseBuilding Defence Institutions 2008
  • 37. Try to rememberthis for longerthan 5”
  • 38. Focus on the AnswerNot on the Question
  • 39. True-or-false itemsare not fun afteranswering themfor the first time
  • 40. Support thinking Not guessing
  • 41. Some items mightbe too easyor too complex
  • 42. Avoid answer patternsThe leaners will learn thepattern not the subject
  • 43. Trick questionsare just liketrue or false
  • 44. Allow progressNot quick wins
  • 45. Christian Glahn@phish108slidesha.re/phish108IAMLearn.org