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More than just fun:Designing games with purposePhil Stuart (@philstuart)Creative Director, Preloaded
We make casual games  for any platform                       Preloaded
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RT @raphkoster The best games havesomething they are ABOUT, and boththe theming and the mechanics serveas lenses on that o...
1. Understanding the ABOUT2. Making the ABOUT fun ✓ Content integrity ✓ A decent game!                             Preloaded
1. Understanding the ABOUT •   Find the magic •   Content experts FTW! •   Depth of content linked to objectives          ...
Gamey-ness             Depth of content                                Preloaded
Gamey-ness             GAME INTEGRITY             Depth of content                                Preloaded
Gamey-ness             INSPIRE                      EDUCATE                       GAME INTEGRITY                       Dep...
Gamey-ness             INSPIRE                                          ED                                            UC  ...
2. Making the ABOUT fun •       It’s really hard! •       Content should lead the design     ●           The four shapes: ...
#1. Metaphor               Preloaded
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#2. Simulation                 Preloaded
Launchball             Preloaded
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#3. Abstract               Preloaded
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#4. Narrative                Preloaded
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1066   Launchball             ProximityGamey-ness                         Wondermind                              GAME INT...
Take-aways     Find the magicObjectives ~ content depth   Content led design       Must be fun                            ...
Game links, results and blog:www.preloaded.comEmail: Phil@preloaded.comTwitter: @philstuart
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More than just fun: Designing games with purpose

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The talk I gave at the Games for Change summit at GDC 2012

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Transcript of "More than just fun: Designing games with purpose"

  1. 1. More than just fun:Designing games with purposePhil Stuart (@philstuart)Creative Director, Preloaded
  2. 2. We make casual games for any platform Preloaded
  3. 3. Preloaded
  4. 4. RT @raphkoster The best games havesomething they are ABOUT, and boththe theming and the mechanics serveas lenses on that one thing22 Jan via web
  5. 5. 1. Understanding the ABOUT2. Making the ABOUT fun ✓ Content integrity ✓ A decent game! Preloaded
  6. 6. 1. Understanding the ABOUT • Find the magic • Content experts FTW! • Depth of content linked to objectives Preloaded
  7. 7. Gamey-ness Depth of content Preloaded
  8. 8. Gamey-ness GAME INTEGRITY Depth of content Preloaded
  9. 9. Gamey-ness INSPIRE EDUCATE GAME INTEGRITY Depth of content Preloaded
  10. 10. Gamey-ness INSPIRE ED UC AT E GAME INTEGRITY Depth of content Preloaded
  11. 11. 2. Making the ABOUT fun • It’s really hard! • Content should lead the design ● The four shapes: Metaphor, Simulation, Abstraction and Narrative Preloaded
  12. 12. #1. Metaphor Preloaded
  13. 13. Preloaded
  14. 14. Preloaded
  15. 15. Preloaded
  16. 16. #2. Simulation Preloaded
  17. 17. Launchball Preloaded
  18. 18. Preloaded
  19. 19. Preloaded
  20. 20. #3. Abstract Preloaded
  21. 21. Preloaded
  22. 22. Preloaded
  23. 23. Preloaded
  24. 24. #4. Narrative Preloaded
  25. 25. Preloaded
  26. 26. Preloaded
  27. 27. Preloaded
  28. 28. 1066 Launchball ProximityGamey-ness Wondermind GAME INTEGRITY Depth of content Preloaded
  29. 29. Take-aways Find the magicObjectives ~ content depth Content led design Must be fun Preloaded
  30. 30. Game links, results and blog:www.preloaded.comEmail: Phil@preloaded.comTwitter: @philstuart
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