Beyond fun - Principles for designing games with purpose

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Preloaded's keynote presentation for Denmark's Counterplay festival: http://www.counterplay.org/

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Beyond fun - Principles for designing games with purpose

  1. 1. Preloaded BEYOND ENTERTAINMENT. PRINCIPLESFORDESIGNING GAMESWITHPURPOSE. ! #counterplay2014 @preloaded @philstuart
  2. 2. Preloaded MYMOST IMPORTANT GAMES.
  3. 3. Civilisation 1 (1991)
  4. 4. SimCity 2000 (1994)
  5. 5. A-10 Attack! (1995)
  6. 6. Preloaded INSPIRING. INFORMATIVE. CHALLENGING.
  7. 7. Preloaded 20YEARS LATER…
  8. 8. Preloaded Halo
  9. 9. Preloaded Assassin’s Creed
  10. 10. Preloaded Call of Duty
  11. 11. Preloaded GTA
  12. 12. Preloaded SHINEY. DERIVATIVE. BORING.
  13. 13. WHEREISTHE INNOVATION?
  14. 14. Preloaded Journey - Friendship
  15. 15. Preloaded Luxuria Superbia- Intimacy
  16. 16. Preloaded Passage - Reflection
  17. 17. Graveyard - Old age
  18. 18. Papers, please - Social commentary
  19. 19. Preloaded Fold It - Science research
  20. 20. Preloaded WeTopia - Philanthropy
  21. 21. Preloaded End Game - Human conflict
  22. 22. Preloaded Family of Heroes - Rehabilitation
  23. 23. Preloaded SimCityEdu - Assessment
  24. 24. Nightmare Malaria - Health public awareness
  25. 25. Minecraft - The sandbox
  26. 26. Papa & Yo - Alcoholism
  27. 27. The Walk - Fitness
  28. 28. dys4ia - Diversity
  29. 29. That Dragon, Cancer - Auto biographical
  30. 30. Actual Sunlight - Depression
  31. 31. Preloaded BEAUTIFUL. PROVOCATIVE. INTIMATE. CHALLENGING. PROGRESSIVE. REFLECTIVE. PHILOSOPHICAL. MEANINGFUL.
  32. 32. Preloaded BEYOND ENTERTAINMENT.
  33. 33. Preloaded @raphkoster The best games have something they are ABOUT, and both the theming and the mechanics serve as lenses on that one thing ! 22 Jan 2012 via twitter
  34. 34. Preloaded
  35. 35. Preloaded SIXPRINCIPLES FORDESIGNING GAMESWITH PURPOSE.
  36. 36. Preloaded 1.WORKWITH GAMES. ✓ Stick to what games are best at.
  37. 37. PreloadedBeyond Entertainment - Principles for design games with purpose Whataregamesbestat? - Engagement: - Peaking curiosity - Balancing challenge and reward (ie. Flow) - Role-playing: - Showing different perspectives - Asking difficult questions - Modelling complex systems. ! - Learning through doing: - Showing Content in action - Showing cause and effect - Allowing safe experimentation. - Being authentic. - Cognitively beneficial. - Changing behaviours.
  38. 38. Preloaded 2.USETHE EXPERTS. ✓ Key part of team. ✓ Let them validate and steer design. ✓ Source of many ideas.
  39. 39. Preloaded 3.THINKABOUT YOURPLAYER. ✓ Test early and often. ✓ Design for behaviours.
  40. 40. Preloaded Engagement Time Training game Museum game
  41. 41. Preloaded 4.SIMPLIFY COMPLEXITY. ✓ Utilise experts and knowledge of audience. ✓ Make it accessible and relevant.
  42. 42. Preloaded 5.EMBEDTHE PURPOSE. ✓ Mechanics, dynamics and aesthetics embody purpose. ✓ Winning strategies align with transformational goals.
  43. 43. Preloaded 6.BE AMBITIOUS. ✓ Take responsibility. ✓ Use them to change behaviours, perceptions and teach new ways of thinking.
  44. 44. Preloaded
  45. 45. Preloaded SIX PRINCIPLES FOR DESIGNING GAMES WITH PURPOSE ! 1. WORK WITH GAMES. 2. USE THE EXPERTS. 3. THINK ABOUT YOUR PLAYER. 4. SIMPLIFY COMPLEXITY. 5. EMBED THE PURPOSE. 6. BE AMBITIOUS. ! @preloaded, @philstuart, #counterplay2014,

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