A Look At The Near Future

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A look at what the impact will be in 2020 to: social dynamics, personal entertainment, intelligent networks, gadgets and ubiquitous content

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A Look At The Near Future

  1. 1. A Look At The Near FuturePhil McKinneyemail: philip.mckinney@hp.com p p y@ ptwitter: @philmckinney
  2. 2. Innovations From Complexity
  3. 3. Device Complexity Computers 10 7 H dh ld Devices & Vehicle 108 Handheld D i V hi l 9 Machinery 10 Home Appliances 1010 Pallets & Cases 1011 Consumer Items 1012
  4. 4. The Complexityof Networks fN t k
  5. 5. Complexity of ExperienceYesterday Today 6am 7am 8am 10am 11am 12pm 1pm 2pm 3pm 4pm 5pm 6pm 7pm 8pm 9pm 10pmDay in the Life Work/Personal
  6. 6. Looking Back to Look Forward
  7. 7. Rewind 2000
  8. 8. Freeze Frame Today
  9. 9. Fast Forward Tomorrow 2020
  10. 10. 10 Year Outlook
  11. 11. What is Going to Change?Social DynamicsPersonal E t t iP l Entertainment tIntelligent NetworksGadgetsUbiquitous Content
  12. 12. Social Dynamics
  13. 13. Social Dynamics2010 – Social MediaReshapes Societies
  14. 14. Social Dynamics2010 – Social MediaReshapes Societies.2013 – Social MediaExperiences Converge
  15. 15. Social Dynamics2010 – Social MediaReshapes Societies2013 – Social MediaExperiences Converge2016 – Social Commerce
  16. 16. Social Dynamics2010 – Social MediaReshapes Societies2013 – Social MediaExperiences Converge2016 – Social Commerce2019 – Visual Collaboration
  17. 17. Personal ExperiencePersonal Experience
  18. 18. Personal Experience2010 – Smart TV’s/SmartEntertainment
  19. 19. Personal Experience2010 – Smart TV’s/SmartEntertainment2013 – S Smart House
  20. 20. Personal Experience2010 – Smart TV’s/SmartEntertainment2013 – S Smart House2016 – Sensor NetworksEnvelop UsE l U
  21. 21. Personal Experience2010 – Smart TV’s/SmartEntertainment2013 – S Smart House2016 – Sensor NetworksEnvelop UsE l U2019 – Intelligent Solutions
  22. 22. Intelligent Networks
  23. 23. Intelligent Networks2010 - Always Connected
  24. 24. Intelligent Networks2010 - Always Connected2013 – Bandwidth ConstraintForces A Change InExperiences
  25. 25. Intelligent Networks2010 - Always Connected2013 – Bandwidth ConstraintForces A Change InExperiences2016 – Network Of Things
  26. 26. Intelligent Networks2010 - Always Connected2013 – Bandwidth ConstraintForces A Change InExperiences2016 – Network Of Things2019 – Pervasive Connectivity
  27. 27. Gadgets
  28. 28. Gadgets2010 – Mobile Dominance
  29. 29. Gadgets2010 – Mobile Dominance2013 – Family of Devices
  30. 30. Gadgets2010 – Mobile Dominance2013 – Family of Devices2016 – Mobile Becomes The PC
  31. 31. Gadgets2010 – Mobile Dominance2013 – Family of Devices2016 – Mobile Becomes The PC2019 – Ambient Intelligence
  32. 32. Ubiquitous Content/Information
  33. 33. Ubiquitous Content/Information2010 – Digitization of Content
  34. 34. Ubiquitous Content/Information2010 – Digitization of Content2013 – Emergence of DigitalFortress
  35. 35. Ubiquitous Content/Information2010 – Digitization of Content2013 – Emergence of DigitalFortress2016 – PersonalizedInformation/Content
  36. 36. Ubiquitous Content/Information2010 – Digitization of Content2013 – Emergence of DigitalFortress2016 – PersonalizedInformation/Content2019 – A Augmented IQ t d
  37. 37. The Impact
  38. 38. The ImpactFamily of Devices
  39. 39. The ImpactFamily of DevicesCloud
  40. 40. The ImpactFamily of DevicesCloudConnectivity
  41. 41. The ImpactFamily of DevicesCloudConnectivityExperience
  42. 42. For More Information:Blog: www.philmckinney.comPodcast: Killer Innovations in iTunesTwitter: @philmckinneyEmail:E il philip.mckinney@hp.com hili ki @h

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