Small Screens, Big Lessons: Supporting a State of Flow

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  • + mcintoshcopywriter mcintoshcopywriter 3 years ago
    maybe I missed something??this was less about flow and more a commercial for small screen interacitve;
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Small Screens, Big Lessons: Supporting a State of Flow - Presentation Transcript

  1. Small Screens, Big Lessons: Learning from Well Designed Small Screen Interfaces Paul D. Hibbitts www.paulhibbitts.com
  2. About Me
    • Macintosh OS multimedia development (1989)
    • User interface design specialist for over 12 years
    • Platforms include Macintosh, Windows, Web, Pocket PC, SmartPhone, Palm OS, and WAP
    • Between 2000-02 led user experience design of small screen interfaces at Infowave Software
    • Currently developing streamlined techniques for remote user studies and usability testing
  3. Small Screen Devices
  4. Common Attributes of Small Screen Devices
    • Minimal screen display area
    • Limited interaction styles with users
    • Operated with limited attention from users
    • Often one highly optimized task/application
    • Users highly aware of effort and time
  5. Designing for Small Screens
    • The physical constraints and demanding target market of small screen devices call for the design of highly concise, effective user interfaces
    • Many of the resulting design methods can also be applied to desktop applications and Web sites
  6. Small Screens, Big Lessons
    • Applying the three keys to success
    • Increasing task completion rates
    • Managing visual complexity
    • Organizing the user interface
    • Supporting a state of flow
    • Writing clear and consistent interface text
    • Refining the design process
  7. Supporting a State of Flow
  8. References
    • Csikszentmihalyi, M. (1990). Flow: The Psychology of Optimal Experience . New York, NY: HarperCollins.
    • Danger. (2004). Danger Hiptop User Interface Guidelines.
    • Mayhew, D. (1992). Principles and Guidelines in Software User Interface Design . Englewood Cliffs, NJ :Prentice Hall.
    • Microsoft. (2003). Picking the Right Degree of Control for User Interfaces . http://msdn.microsoft.com/Longhorn/understanding/ux/default.aspx?pull=/library/en-us/dnaero/html/usercontrol.asp
    • Olsen, H. (2003). Balancing Visual and Structural Complexity in Interaction Design. http://www.guuui.com/issues/04_03.php
  9. Supporting a State of Flow
    • As defined by behavioral psychologist Mihaly Csikszentmihalyi (pronounced chick-sent-me-high-ee), “flow” is a state of optimal experience that people reach when they are totally absorbed in an activity
  10. Danger HipTop/T-Mobile SideKick 3
  11. Conditions for Experiencing Flow
    • Balance of skill and challenge
    • Clear goals and feedback
    • Concentration on the task at hand
    • Sense of control
    • Balance of Skill and Challenge
    Flow Anxiety Boredom (Low) Challenge (High) (Low) User Skill (High) Source: Csikszentmihalyi 1990
  12. Providing Flexibility
  13. Using Progressive Disclosure
    • Clear Goals and Feedback
    • Goals should be clear, and feedback rapid and unambiguous
  14. Bringing Forward the Information that Users Care About the Most
  15. Considering the Level of Feedback Obtrusiveness
    • Concentration on the Task at Hand
    • The task should be the focus, and not the user interface
  16. Considering the Aspects of Interface Simplicity Functional Visual Structural Simplicity
  17. Balancing Visual and Structural Simplicity
  18. Anticipating Likely User Errors
    • Sense of Control
    • The user interface should provide the sense of being in control
  19. Providing a High-level Overview of the Entire System
  20. Determining the Right Level of User Control
  21. Supporting a State of Flow Summary
    • Balance of skill and challenge
    • Clear goals and feedback
    • Concentration on the task at hand
    • Sense of control
  22. Thank You – Questions?
    • My contact information
      • [email_address]
    • The slides presented today are available at
      • www.paulhibbitts.com/downloads.html
    • Usability design resources, including small screens
      • www.paulhibbitts.com/links.html

+ Paul HibbittsPaul Hibbitts, 4 years ago

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As defined by behavioral psychologist Mihaly Csiks more

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