Paolo Massa
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Why are we even arguing about this?Your presentation is released under Creative Commons license. What about the images? Can i reuse them (for course citing that you made them)? Do you have licenses for the images you used?2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnote to slide 13 cont.
note to thirteenth slide (cont.)
Today it is nearly taken for granted that people are using computers to create, to communicate, to express themselves — and to seek out the same from others.
If, as developers, we want to support this movement, we require a new and powerful reframing of the metaphor of computation: relationship-based computing.
We use computation to extend our relationships with others. Our computational acts and the objects they generate exist in the context of a relationship with another person or group.
And it won’t be long before the idea of double clicking a document seems as specialized (or even quaint) as standing back while the computer "executes its program".
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnote to slide 13 cont.
note to thirteenth slide (cont.)
Over time, the focus of computation moved sharply from means (applications) to the ends (documents). Documents were where value accreted through the operation of the computer.
But it is only in the last several years, since computation has become pop-cultural, that we began to address a more fundamental question: why are we, as casual computer users, generating these documents using these applications? The reason: other people.
And the rise of the network meant that there were, as often as not, humans on the other end of our computing activities.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnote to slide 13:
note to thirteenth slide
Once upon a time, computation was a raw, ungainly act with physical switches thrown and vacuum tubes replaced by hand. Later, punchcards flipped bits inside the computer, lights blinked, and equations were solved: programs ran, and then produced results.
Eventually, to aid the operator in navigating this process, a metaphor was wrapped around the code. Initially, this metaphor presented operations framed as tasks, and applications became the means by which you could produce or alter some potential permenant result: the document.
If you wanted to write, you opened a work processor. If you wanted to draw, you used a drawing application.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnotes on slides 6 cont.
note to sixth slide (cont.)
While it may not make sense to faciliate the acknowledgement and interlinking of these relationships in, say, the design of a sport, it can make sense in the design of software.
In fact, the more the software acknowledges the human behind the user (or the player behind the character, the person behind he database record), the more value people will find — and create.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnotes on slide 6
note to fifth slide
Often, the state of play arises spontaneously, especially in contexts where creative collaboration takes place. Ludicorp’s flagship playspace, the Game Neverending, is a system in which the building of the environment itself is a playful act. The mechanisms by which players create their own content for the spaces in the game they inhabit take on the roles of games within the larger game.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnotes on slides 5
note to fifth slide
Often, the state of play arises spontaneously, especially in contexts where creative collaboration takes place. Ludicorp’s flagship playspace, the Game Neverending, is a system in which the building of the environment itself is a playful act. The mechanisms by which players create their own content for the spaces in the game they inhabit take on the roles of games within the larger game.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnotes on slide 4
note to fourth slide
Of course play existed even before architecture. Many animals play as means of understanding themselves and each other. People ultimately need no props or objects for play, much less designed environments. Play is simply a state of mind.
Sometimes we use tools to get us into that state, like the frame for play that a game provides. But play exists always beyond the game, using such structures only as handles by which to hook into the flow.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based Computingnotes on slide 3
note to third slide
The design of massively multiplayer games and social software in general has followed the lead set by the likes of Jon Jerde, mall architect and creator of Horton Plaza in San Diego, the complex where the Emerging Technologies Conference was held.
His approach is based on the concept of ‘enclosure in entertainment’. By making visitor pathways twist back on themselves and providing a ‘diversity’ of views into an essentially closed system, Jerde’s spaces work to contain the experience of interaction.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based ComputingNotes on slide 2
note to second slide
This is a slogan, or start of manifesto (though one that doesn’t quite work. It does make a good jumping-off point though).
As we contemplate our own design goals, this gets pretty close to the root of our enthusiasm. We’re crafting tools for playful interaction that are contexts to dip into. Quick and fluid mechanisms for reframing communication as improvisational play.
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based ComputingComment on slide 1
from http://www.ludicorp.com/etcon/2004/presentation1note.html
note to first slide
The title, Transcendent Interactions, refers to the goal of designing and developing software with the explicit understanding that any given interaction may exist outside the applications and systems produced. People will carry their relationships from an IM client, to email, play together in a massively multiplayer game, trade points on a discussion board, etc.
This occurs now, "naturally", through loosely joined applications, open standards and APIs. But the full impact on the design of individual applications has not been felt. In fact ...
next2 years ago
Paolo Massa
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Transcendent Interactions Collaborative Contexts and Relationship-based ComputingTranscript from http://www.confectious.net/thinking/archives/2004/02/ludicorpflickr.html
[mostly quoted directly, if garbled-ly. sorry.]
Collaborative contexts and relationship-based computing
Social relationships transcend applications
Manifesto/slogan1: don�t build applications. build contexts for interaction.
Architecture of entertainment has been shaped by the idea of �immersion�
[architecture for participation]
: architectures built to spend time in (for transactions)
Play is about people, not places
Play is often about building things (including places) collaboratively
Most expressive forms of play involve improvisation and collaboration
ex: A badge which shows whether you�re on or offline in the game
: creating a game that�s more than an island on the net
: bridge the outside world to the game
ex: social network explorer
: in-game relationships applied to �out of application� actions
GNE neighborhood browser
: transpose the game relationships to a blog context (instant blogroll)
: blur the lines between the game and the rest of the net
: using a js include to help surf relationships between players
Manifesto/slogan2: Not application-based computing, not document-based computing, but relationship-based computing
ex: Flickr
: shape the flow of content that you generate
: create paths for distribution
: batch upload to enable and annotate realtime group communication
: ways to manage sending/receiving to others
: filtered Amazon recommendations based on your friends� recs on Flickr
Applications, like architecture, can shut down possibility2 years ago
Paolo Massa
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Making WhuffieIn slide 7 is "corey" the intendend word and not a typo for "cory"?2 years ago
Paolo Massa
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Web2.0: from "I know nothing" to "I know something" in 2 hours (what?!?)Slide 1 was just a reminder to myself to show fullscreen the web page http://digg.com/spy before I start the presentation, maybe during introduction or while we wait late people.
Someone defined "democracy in action" and I think it can be an implicit way to let audience start reasoning in background of their mind about users participation, wisdom of the crowds, ...
I briefly touch digg only much later on during the presentation2 years ago
Paolo Massa
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Doing Local RightOops, I flagged it as inappropriate by mistake (I wanted to favorite it!), but I don’t see a way to unflag it. So the comment here is for telling admins that the intention was not to flag it as inappropriate. Hope it works!3 years ago
Paolo Massa
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Twitter @ RavennaLUGgosh, ero riuscito a resistere a twitter ... fino a che ho visto la tua presentazione! gosh! ;-) http://twitter.com/phauly3 years ago
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