Augmented Reality and Creative HCI on Flash Platform

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My presentation on Adobe Camp Indonesia 2013 in Jakarta

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Augmented Reality and Creative HCI on Flash Platform

  1. 1. http://pustaka-lebah.com
  2. 2. http://pustaka-lebah.com
  3. 3. http://www.hitl.washington.edu/scivw/EVE/IV.Definitions.html
  4. 4. S.Wheeler, “eXtending the Web - New and Emerging LearningTechnologies,” in Australasian Society for Computers in Learning inTertiary Education (ASCILITE 2010), Webinar, 2010.
  5. 5. P. Milgram and F. Kishino, "A taxonomy of mixed reality visual displays", IEICE (Institute of Electronics, Information and Communication Engineers) Transactions on Information and Systems, Special issue on Networked Reality, Dec. 1994. Real World Virtual World Augmented Reality Augmented Virtuality Mixed Reality
  6. 6. http://en.wikipedia.org/wiki/Augmented_reality
  7. 7. R. Azuma, “A Survey of Augmented Reality,” Presence:Teleoperators andVirtual Environments.vol. 6, no. 4, Aug. 1997, pp. 355-385.
  8. 8. Billinghurst, Mark. “Designing Augmented Reality Experiences”, HITLab NZ http://www.slideshare.net/marknb00/billinghurst-awe2013final-22648990 Input Tracking Processing Display
  9. 9. 3D Modelling Exporting Coding Publishing
  10. 10.   Disguised as Manager of Multimedia Division at Pustaka Lebah

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