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WELLPLAY HEALTH, LLC
   Developing engaging solutions to
    help you improve your health
Our Focus
WellPlay Health seeks to change how health care is
delivered beyond the clinic by developing
engaging, interactive, accessible user-centered solutions
designed to maximize an individual’s health or recovery
by…
       Designing and developing games that achieve health
       outcomes;
       Utilizing commercially available or emerging home-
       based technologies;
       Designing and developing solutions focused on
       connecting providers with their patients.
Our Management Team
Pete Grogg, MHA – Co-Founder & Chief Executive. Pete has over 22 years of health
care management experience, more recently in areas of consumer health
engagement, health IT, HIE as the Associate Director of the IU Health Center.

Hamid Ekbia, PhD – Co-Founder & Chief Scientist. Hamid’s background is in
computer, cognitive, and information sciences. More recently, Hamid has applied
his knowledge in human-computer interaction to the technical advances in health
IT as Associate Professor at SLIS and Director, Center for Research on Mediated
Interaction.

Sonny Kirkley, PhD – Co-Founder & Chairman. Sonny oversees WT’s investment
and participation. He brings 18 years experience in fields of serious
games, augmented/mixed reality technologies, and utilizing new technologies in
various learning settings.

TJ Deckard, Chief Architect. TJ has over 13 years of development experience and
leading teams in the design, development, and deployment of applications and
technologies in the health care and financial
Our Current Status
WellPlay Health is a newly formed LLC seeking early-
seed/angel funding.
Initial funding will be used to develop a functional
prototype of an online platform featuring tele-health tools
and games.
WellPlay seeks incremental funding to facilitate prototype
development.
Once prototype phase has been successfully
completed, WellPlay will seek additional funding to further
build out functionality/games to enable a multi-site pilot of
this technology.
Our Technology: InSight Rehab
 Online platform featuring tele-health tools and games designed to
 achieve therapy outcomes for physical & cognitive functioning.
 Initial focus on neurological rehab, particularly stroke & traumatic
 brain injury.
 Future opportunities include orthopedics, geriatrics (i.e., mobility &
 injury prevention), cognitive development, burn victims, etc.
 Clinical Team includes Drs. Flora Hammond, James Malec, and Jacob
 Kean from both the Rehabilitation Hospital of Indiana and the IU
 School of Medicine, Physical Medicine & Rehabilitation.
 Technical Team includes WisdomTools developers and the support of
 the Indiana University Advanced Visualization Lab.
InSight Rehab’s
         Core Components
Suites of games designed to achieve functional outcomes
such as coordination, range of
motion, balance, strength, endurance, & cognition;
A toolset enabling therapists to remotely assess and
manage a patient’s treatment plan;
Game play is enhanced to provide the necessary social
support structure during rehab;
Data generated will be used to inform therapist’s selection
of games or combination of games achieving best
outcomes;
Necessary protocols and safeguards to comply with health
industry standards for the management and exchange of
personal health information.
InSight Rehab’s
           Technical Platform
Leverage existing game console technology (e.g., Microsoft
Xbox 360) and adapting where/when necessary.
Utilize natural interaction devices/cameras that work with
gestures rather than game controllers (e.g., Microsoft
Kinect, PrimeSense, SoftKinetic, etc.).
Inherent benefits of today’s consoles:
   60% of households already own a game console (ESA); about 650,000
   new units sold per month (DigitalDigest);
   Built-in facial, voice, & gesture recognition;
   Built in Wi-fi for enabling secure communication and data exchange;
   Enables multi-player experience for rehab partnering, in person or
   remotely;
   Remote, real-time communication with other players or with your
   therapist/provider.
Why we think this is
                a good idea
A Confluence of Factors:
   Factor 1: High Incidence of Stroke
      795,000+ strokes per year (CDC);
      Over 4 million stroke & TBI survivors in U.S. (UH);
      3rd leading cause of death in U.S. (CDC);
      Total cost of stroke = $43 billion per year; 16% spent on rehab & another
      14% on re-admissions (UH).
   Factor 2: Health Status affecting Risk for Stroke:
      An aging & growing population (of gamers) possessing too many risk factors
      33% of adults have hypertension (CDC)
      63.8% of adults are overweight or obese (Kaiser)
      16.3% of adults have high cholesterol (CDC)
      9.9% of adults are diabetic or pre-diabetic (Kaiser)
      17% of adults smoke (Kaiser)
Why we think it’s
          a good idea (cont…)
Factor 3: Popularity of Games
   73% of households play games (ESA)
   60% of households own a game console (ESA)
   Game play by age (ESA):
       18% - <18 years of age
       53% - 18 – 49 years of age
       29% - 50+ years of age

Factor 4: Rehab Games are Effective
   Exercises provided are performed by only 31% of patients following
   discharge (G.Alankus, 2010);
   Games increase motivation & engagement which = more time playing.
   More time playing = maximum recovery
Why we think this is a good
     idea (cont…)
Factor 5: Emergence of Tele-Health
   Global: $9.8 billion in 2010, $23 billion in 2015 (ATA);
   U.S. Tele-health monitoring equipment: $607 million in ’10, $3.1 billion
   by 2015 (ATA);
   Partner in St. Vincent’s Health and Dr. Alan Snell, CMIO, committed to
   explore the use of this technology for tele-rehab.
Factor 6: Our Partners
  Rehabilitation Hospital of Indiana: the State’s largest inpatient neuro
  rehab facility and a joint venture between IU Health & St. Vincent’s
  Health
  Commitment of St. Vincent’s Health and it’s CMIO, which serves as an
  innovation site for the Ascension Health System, the largest non-profit
  health system in the U.S.
  IU’s Advanced Visualization Lab, experts in the development and
  application of visualization and virtual reality technology.
Our questions for you
What are your initial impressions?

How can we best leverage our partnerships?

As we pursue funding, what do you see as the biggest
issue/question facing our approach?

What next steps would you suggest to better position
ourselves for funding?

What questions do you have of us?

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WellPlay Health

  • 1. WELLPLAY HEALTH, LLC Developing engaging solutions to help you improve your health
  • 2. Our Focus WellPlay Health seeks to change how health care is delivered beyond the clinic by developing engaging, interactive, accessible user-centered solutions designed to maximize an individual’s health or recovery by… Designing and developing games that achieve health outcomes; Utilizing commercially available or emerging home- based technologies; Designing and developing solutions focused on connecting providers with their patients.
  • 3. Our Management Team Pete Grogg, MHA – Co-Founder & Chief Executive. Pete has over 22 years of health care management experience, more recently in areas of consumer health engagement, health IT, HIE as the Associate Director of the IU Health Center. Hamid Ekbia, PhD – Co-Founder & Chief Scientist. Hamid’s background is in computer, cognitive, and information sciences. More recently, Hamid has applied his knowledge in human-computer interaction to the technical advances in health IT as Associate Professor at SLIS and Director, Center for Research on Mediated Interaction. Sonny Kirkley, PhD – Co-Founder & Chairman. Sonny oversees WT’s investment and participation. He brings 18 years experience in fields of serious games, augmented/mixed reality technologies, and utilizing new technologies in various learning settings. TJ Deckard, Chief Architect. TJ has over 13 years of development experience and leading teams in the design, development, and deployment of applications and technologies in the health care and financial
  • 4. Our Current Status WellPlay Health is a newly formed LLC seeking early- seed/angel funding. Initial funding will be used to develop a functional prototype of an online platform featuring tele-health tools and games. WellPlay seeks incremental funding to facilitate prototype development. Once prototype phase has been successfully completed, WellPlay will seek additional funding to further build out functionality/games to enable a multi-site pilot of this technology.
  • 5. Our Technology: InSight Rehab Online platform featuring tele-health tools and games designed to achieve therapy outcomes for physical & cognitive functioning. Initial focus on neurological rehab, particularly stroke & traumatic brain injury. Future opportunities include orthopedics, geriatrics (i.e., mobility & injury prevention), cognitive development, burn victims, etc. Clinical Team includes Drs. Flora Hammond, James Malec, and Jacob Kean from both the Rehabilitation Hospital of Indiana and the IU School of Medicine, Physical Medicine & Rehabilitation. Technical Team includes WisdomTools developers and the support of the Indiana University Advanced Visualization Lab.
  • 6. InSight Rehab’s Core Components Suites of games designed to achieve functional outcomes such as coordination, range of motion, balance, strength, endurance, & cognition; A toolset enabling therapists to remotely assess and manage a patient’s treatment plan; Game play is enhanced to provide the necessary social support structure during rehab; Data generated will be used to inform therapist’s selection of games or combination of games achieving best outcomes; Necessary protocols and safeguards to comply with health industry standards for the management and exchange of personal health information.
  • 7. InSight Rehab’s Technical Platform Leverage existing game console technology (e.g., Microsoft Xbox 360) and adapting where/when necessary. Utilize natural interaction devices/cameras that work with gestures rather than game controllers (e.g., Microsoft Kinect, PrimeSense, SoftKinetic, etc.). Inherent benefits of today’s consoles: 60% of households already own a game console (ESA); about 650,000 new units sold per month (DigitalDigest); Built-in facial, voice, & gesture recognition; Built in Wi-fi for enabling secure communication and data exchange; Enables multi-player experience for rehab partnering, in person or remotely; Remote, real-time communication with other players or with your therapist/provider.
  • 8. Why we think this is a good idea A Confluence of Factors: Factor 1: High Incidence of Stroke 795,000+ strokes per year (CDC); Over 4 million stroke & TBI survivors in U.S. (UH); 3rd leading cause of death in U.S. (CDC); Total cost of stroke = $43 billion per year; 16% spent on rehab & another 14% on re-admissions (UH). Factor 2: Health Status affecting Risk for Stroke: An aging & growing population (of gamers) possessing too many risk factors 33% of adults have hypertension (CDC) 63.8% of adults are overweight or obese (Kaiser) 16.3% of adults have high cholesterol (CDC) 9.9% of adults are diabetic or pre-diabetic (Kaiser) 17% of adults smoke (Kaiser)
  • 9. Why we think it’s a good idea (cont…) Factor 3: Popularity of Games 73% of households play games (ESA) 60% of households own a game console (ESA) Game play by age (ESA): 18% - <18 years of age 53% - 18 – 49 years of age 29% - 50+ years of age Factor 4: Rehab Games are Effective Exercises provided are performed by only 31% of patients following discharge (G.Alankus, 2010); Games increase motivation & engagement which = more time playing. More time playing = maximum recovery
  • 10. Why we think this is a good idea (cont…) Factor 5: Emergence of Tele-Health Global: $9.8 billion in 2010, $23 billion in 2015 (ATA); U.S. Tele-health monitoring equipment: $607 million in ’10, $3.1 billion by 2015 (ATA); Partner in St. Vincent’s Health and Dr. Alan Snell, CMIO, committed to explore the use of this technology for tele-rehab. Factor 6: Our Partners Rehabilitation Hospital of Indiana: the State’s largest inpatient neuro rehab facility and a joint venture between IU Health & St. Vincent’s Health Commitment of St. Vincent’s Health and it’s CMIO, which serves as an innovation site for the Ascension Health System, the largest non-profit health system in the U.S. IU’s Advanced Visualization Lab, experts in the development and application of visualization and virtual reality technology.
  • 11. Our questions for you What are your initial impressions? How can we best leverage our partnerships? As we pursue funding, what do you see as the biggest issue/question facing our approach? What next steps would you suggest to better position ourselves for funding? What questions do you have of us?