Aim: To define, specify, implement and review a loyalty program for 1click2fame.com to encourage deeper daily engagement with 1click2fame.com, and promote the distribution of content online
Building a base for a loyalty program through social games
How can we make money online
What user behaviour do we wish to encourage to propagate this
Social Games
Landscape
What makes a good social game
Our game
Virtual Currency
Introducing Virtual Currency
Potential Revenue
Valuing the currency
Proof of Concept
Overview
How can we make money online?
The current business model allows for online revenues generated through:
Content distribution + sponsorship on player
Platform licensing
Virtual currency?
Examples of successful distribution of “content” through platform licensing:
Mass market: Search - Google Search (Adwords) / Adsense (technology / relevance)
Niche: Dating - Match.com / DatingDirect.com (technology / community)
3 pillars of effective content distribution through platform licensing seem to be:
relevance
technology
community
Building a base for a loyalty program through social games How can we make money online?
Improving Relevance
1Click2fame is currently a push rather than pull site
TV (push media) – broadcast your content
Internet (pull media) – users want to personalise their experience
We need to know more about 1click2fame users to make their experience more relevant and therefore encourage relevant distribution
Problem: Long registration forms + fraud = low registration numbers
Solution: fully implement Facebook Connect
We don’t need users to make profiles / connections / share their interests again on 1click2fame – these have already been white labelled
We need to concentrate on making / showing good relevant content (where we make our money) and distributing it relevantly (also where we make our money through technology)
Building a base for a loyalty program through social games How can we make money online?
Improving Relevance
Using Facebook Connect we can store the user Facebook ID and build up a profile based on viewing history
Tag all existing and new content (transcription of all video content) and serve new content based on interests / favourite music
Serve content based on what friends have watched
FB Connect :
1 click login
Finding friends
Invite more friends
Publish To Your FB Page
Building a base for a loyalty program through social games How can we make money online?
What is good behaviour and how do we propagate it?
Audience: Good behaviour is distributing our content – it’s how we and our partners make money and it’s how talent gets noticed
Performer: Good behaviour is feedback to the audience to encourage them to continue to complete good behaviour. However this is not part of the game. We will encourage performers to perform an audience role.
If our content is good then the audience will comment / create groups / become fans etc if we allow them
How do we promote this good behaviour?
Talent Manager game - a viral game for “judges” to manage talent and grow their TalentMan Camp. Performers are encouraged to play as well.
The chief aim of this game is to get our content out to new audiences
Audience Message: You found them, now make them
Performer Message: Support them showing off your talent
Building a base for a loyalty program through social games How can we make money online?
Social Games Landscape Social Games Social Games Landscape Social Games MMO GaiaOnline Habbo Premier league Fantasy Football (2 million UK) Console Wii Xbox Gaming Bingo Casino Poker Social Applications Farmville (52mm MAU Facebook) Mafia Wars (25mm MAU Facebook) Mafia 140 (38,000 Twitter) Zynga Poker (6.4MM Myspace) Mobile Booyah
It’s a growth industry Social Games Social Games Landscape
What makes a good social game?
ie: what should we include in our game
Social Games What makes a good social game? User functionality Publisher functionality
Friends interacting online
Virality (as many options as possible to share / interact with friends / send gifts)
Compete against friend groups (league tables – potentially more than 1)
Stickiness – incentivising users to come back very day Competing against universe (league tables) Reward audience for interacting with friends Easy to access Creating new connections Easy to learn Introduce levels to promote aspiration Helping friends complete levels (ie get friends to post your link for you / send to your friends) Long term value to user (new content) Facebook: Posting to feeds as much as possible Facebook: Bookmarking Facebook: Adding a box to profile Encourage repeat usage
Where should this game take place? Social Games What makes a good social game?
TalentMan Game (Talent Manager)
The Talent Manager (audience) chooses their favourite talent to start the game. They have a limited choice of talent to choose from at this point, this is based on who is (not) popular
If the Talent Manger has not been invited by a performer then the Talent Mangers are recommended a talent based on their interests and favourite music
Talent Managers complete actions to collect “Talent points”. The aim of the game is to get the most Talent points.
Talent Managers strive to build a Talent Camp. Their Talent Camp starts with 1 performer and can add 1 more Talent to their camp for every level up to 10 they progress
Having more than 1 Talent means they have more opportunity to collect Talent points as they can diversify who may be interested in the video.
Every month the game is reset. Scores exist for previous months (all time Hall of Fame)
Social Games Our game
TalentMan: Earning Points Social Games Our game
More about the game
Entry points for Performers into the game are:
suggestion to invite Talent Managers (friends) once you’ve uploaded a performer video
Entry points for Talent Managers into the game are:
receive a gift from friend
invite from 1click2fame when you view talent
invites from talent managers to rate their TalentMan Camp
talent battle invites from a Talent Manager (vs competition)
Extra Functionality:
Talent Manager gets to choose their appearance
Before the 15 th of the month each Talent Manager can choose a performer outside their camp they tip to win that month (this is called the Star Performer)
Talent Manager can “sell” their talent and buy talent in the same or lower level
Talent Managers can have more than 1 Talent Camp
Social Games Manager game
TalentMan: Manager game
Talent Battles:
Talent Managers can wage a Talent battle with a Talent of their choice outside their Camp. They wage a battle by selecting a Talent of the same category and requesting a friend compare them.
The friend receives a notification that they’ve received a talent battle request. They click on the notification, accept the app if they haven’t already and are then served the 2 videos.
The friend has to view 15 seconds of each video before they can vote
vs Social Games Manager game win win
Gifting – viral feature
As soon as managers / performers open the game they’re offered the chance to send a gift. They’re shown a gift wall from which to pick 1.
by default gifts are sent to all friends on Facebook (creates virality)
they can also choose friends on TalentMan / choose new FB friends
When the user is at level 1 they can choose a selection of simple gifts, as they progress through the game more gifts are unlocked (the player can see what gifts are available at what level on the gift wall)
These gift are shown on their profile page as a status symbol and can be also posted to their Facebook / updates to their Twitter pages. These gifts are reset every month
Social Games Manager game
Manager Actions
Not rewarded but encouraged:
sending videos of their talent to their friends using FB connect
status updates about talent
Social Games Manager game Action Points Sign up to TalentMan 10 Login (not given the first day and capped 1/day) 100 Viewing a talent video )15 seconds of content (can we embed FB connect on the player, if so this could be anywhere on the internet) 50 Generating a video view of your talent through embedded link - 15 seconds of content 50 Receiving a positive review of your talent – when can a user rate video? 20 Winning a talent battle against a talent scored above you 100 Losing a talent battle against a talent scored above you 0 Winning a talent battle against a talent scored below you 50 Losing a talent battle against a talent scored below you -100 Star performer points - each manager can give 1 per month before the 15 th . (The Talent Manager gets points for giving as well as receiving) 200 Referring a new Talent. Talent Managers get points if when a Talent uploads their first video they say a certain Talent Manager introduced them to the game. 100
Points system Easy Very Hard Social Games Manager game Level Talent points required to reach next level Talent Access Talent Camp 10 6,000+ All talent 10 Talent s (from any 4 categories) 9 4,000-5,999 98% of talent 9 Talent s (from any 4 categories) 8 2,500-3,999 97% of talent 8 Talent s (from any 3 categories) 7 1,500-2,449 95% of talent 7 Talent s (from any 3 categories) 6 950-1,499 92% of talent 6 Talent s (from any 3 categories) 5 550-949 87% of talent 5 Talent s (from any 2 categories) 4 300-549 77% of talent 4 Talent s (from any 2 categories) 3 150-299 65% of talent 3 Talent s (from any 2 categories) 2 50-149 48% of talent 2 Talent s (from any 1 category) 1 1-49 29% of talent 1 Talent (from any 1 category)
For you non believers Social Games Manager game 52 million people play Farmville every month That’s 1 in 6 on Facebook There is NO prize to win Farmville 2 million people in the UK have an official Fantasy Football Team through the FA. Winners win tickets to a football match There were 8 million votes in the X factor final 2009 at a minimum 35p /call That’s £0.19 for every person who watched the final or £0.19 ARPU as we call it online Most people voting have no vested interest
TalentMan: Talent game / experience Social Games Our game
Introducing Virtual Currency
“ Users aged 14 to 29 together make up 91.5% of the total userbase for the virtual goods industry.” – the virtual goods industry was valued at $2.1 bn in 2007
QQ.com, the biggest virtual goods site generated revenues of $716m from virtual goods in 2008 – this is more than Facebook will turnover in 2009
A virtual currency is an economy existing in a virtual world, usually it can be exchanged for virtual goods
How to get virtual currency?
Social Games Introducing Virtual Currency BUY WITH REAL MONEY TAKING A PARTNER OFFER IN EXCHANGE FOR VC FILL IN PARTNER SURVEYS
Introducing Virtual Currency
3 rules for the correct implementation of virtual currency:
Progression – Virtual currency/good help you gain an advantage
Talent Managers can buy virtual currency Managing good Talent allows users to increase Talent points (as you’re more likely to win Talent battles and get more video views, this assists in leveling up (e.g. better Talent that enable more wins)
Socializing – Virtual currency/goods help you express yourself
Talent Manager / Performers can pay for gifts for their Performers / Talent Managers profile to express how they feel or how they feel about the Talent Manager / Performer they’re working with
Status – Virtual goods help you stand out from the crowd
A talent manager can pimp their profile.
Social Games Introducing Virtual Currency
Potential Revenue
This chart does not make any allowances for
sponsorship of the player
site advertising revenue as a result of banner impressions / site sponsorship
video views in outside UK IP’s
Social Games Potential Revenue
Valuing our currency
We need to make users want to buy Talent points if they’re close to completing the next level (levelling up) but struggling to get there.
There’s a fine balance between making the currency too expensive people don’t want to buy it and making it too cheap and devaluing our proposition.
The value of our currency is dependent on the demand for the video content. If we find users / new users to the game watch much more video than I have accounted for then we will need to adjust the points scale to account for this.
The best way to determine demand for the currency is to run proof of concept tests which I have detailed later. Therefore we will delay valuing the currency until these tests have been completed
Social Games Valuing our Currency
Proof of Concept
What do we want to prove and what should we measure?
Talent sharing video / friend viewing video
If we prompt a Talent, they will send their performance (video) to a friend (s) / embed the video (you don’t need to embed a video on FB)
“ most people who audition on 1click2fame find that when they send their video content to their friends they get better ratings”
That if a friend receives a video from a Talent they watch it
Talent Manager sharing a friends video
That a friend of a performer will, with an incentive offered by 1click2fame, send a performance to their friends / embed the video
That if we repeat 3 but suggest how and where they can share this video, it provides incremental views.
That if we repeat 4 and introduce a competitive environment with several different friends of different performers (an anonymous online table) . They are told they’re competing against other people for the same prize we see an increase in activity
Repeat 5 but with different prizes
Social Games Proof of Concept
Proof of Concept
Talent Manager sharing a random Talents video (chosen by them)
That a Talent Manager will, with an incentive offered by 1click2fame, send a performance to their friends a performance selected by them out of a selection suggested by 1click2fame. This performance must have a low rating.
That if we repeat 6 but suggest how and where they can share this video , it provides incremental views.
That if we repeat 6 and introduce a competitive environment (an anonymous online table) where they are told they’re competing against other people over a specific game time for the same prize we see an increase in activity.
Adding more Talent to the Talent Camp
That if we ask a person from (6-9) to repeat the process with +1 people will repeat the processes from (6-9) with both Talents
Talent Battles
Judging a Talent Battle: That if we provide a competitive environment for a Judge to view other Judges performances they will vote on one of the performances. (we will make it clear this doesn’t not make a difference to the contest)
Social Games Proof of Concept
Proof of Concept
Sending a Talent Battle Invite: If we ask a Talent Manager to ask one of their friends to rate who is the better Talent between 2 they will send an invite to their friends
Testing when people enter the game:
If we take point 9 and enter a new user into the competitive game halfway through the game time they will take up the challenge to beat the other players given the time constraints left in the game
What will we measure for POC?
Basic Variables
Time & date stamp
Geo location
Performer Variables
Performer category
Performer demographic data (age gender)
Performer interest data from Facebook
Video Variables
IP of video viewer
Traffic source of video view
Total view time of unique video
Video views per unique / video
Rating each video view gets
Social Games Proof of Concept
Where next?
How can this spill into real life? – integration with pods / TV?
iPhone version
Get more points if your Talent has logged in in the last day
Introduce a Narrative, incentivise the performer more
Mini games within the TalentMan game (Quizzes / Dancing / Lyrics / Guess the song)
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