Universal Design For Learning

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  • Figure: 1 This is the opening page for Universal Design for Learning. The author is Penny Foye


  • 1. Universal Design For Learning What is Universal Design? What are the Key Principles of this Design? Penny Foye
  • 2. What is Universal Design ?
    • Framework for using technology
    • In short, universal design makes things more accessible, safer, and convenient for everyone.
    • Maximize learning opportunities
      • Concept- Teachers as coaches
      • Learning as a process (Graves,1983)
      • Minimize barriers for learning
  • 3. Three Interconnected Networks
    • Learner Differences
    Recognition Network Strategic Networks Affective Networks The Learning Brain
  • 4. How do they Work ?:
    • Recognition Network:
      • Sense and Assign Meaning to Patterns
    • Strategic Network:
      • Enable us to plan, execute, and monitor actions
    • Affective Network:
      • Emotional significance
  • 5. Principles of the UDL Framework
    • Principle 1- Provide Multiple flexible methods of presentation
  • 6. Principles of the UDL Framework
    • Principle 2: Support strategic learning by providing multiple, flexible methods of expression and apprenticeship.
    • Offer flexible opportunities for demonstrating skill
    • Provide opportunities to practice with supports
  • 7. Principles of the UDL Framework
    • Principle 3: To support affective learning, provide multiple, flexible options for engagement.
  • 8. Theory of Universal Design
    • Origins
    • UDL – Extension of an architectural movement (Universal Design)- Ron Mace
    • Access For All
    • Access to information vs. access to learning
  • 9. Role of Digital Media
    • In the real world, teachers present information in several ways.
    • Use of Digital Media
      • Versatility, Transformability, Capacity
    • Assistive Technology-
      • Video enlargers, alternative keyboards, speech-recognition tools, Image-based computer games
  • 10. UDL and Setting Clear Goals
    • Clear goals are essential for learning
      • Standards articulate knowledge and skills students will gain in a subject by grade levels
    • Make goals that all students try to reach
    • Need multiple pathways to common goals
  • 11. True Purpose of Standards
    • Recognition Goals: Focus on Specific Content ( Who, What, When, Where)
    • Strategic Goals: Focus on Process
      • ( How to do something)
    • Affective Goals: Focus on particular value or emotional outcome
      • Students will appreciate…..
      • Students will select…. for enjoyment
  • 12. Universal Design a Reality
    • Moving from Concept to Reality
    • Individualized instruction for all students
    • Developing collections of UDL Software
  • 13. References
    • Rose, D. H. & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. [ online http://www.cast.org/teachingeverystudent/ ]
    • Graphics retrieved from Microsoft Word ClipArt – 2003 version