Universal Design For Learning

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  • Figure: 1 This is the opening page for Universal Design for Learning. The author is Penny Foye
  • Universal Design For Learning

    1. 1. Universal Design For Learning What is Universal Design? What are the Key Principles of this Design? Penny Foye
    2. 2. What is Universal Design ? <ul><li>Framework for using technology </li></ul><ul><li>In short, universal design makes things more accessible, safer, and convenient for everyone. </li></ul><ul><li>Maximize learning opportunities </li></ul><ul><ul><li>Concept- Teachers as coaches </li></ul></ul><ul><ul><li>Learning as a process (Graves,1983) </li></ul></ul><ul><ul><li>Minimize barriers for learning </li></ul></ul>
    3. 3. Three Interconnected Networks <ul><li>Learner Differences </li></ul>Recognition Network Strategic Networks Affective Networks The Learning Brain
    4. 4. How do they Work ?: <ul><li>Recognition Network: </li></ul><ul><ul><li>Sense and Assign Meaning to Patterns </li></ul></ul><ul><li>Strategic Network: </li></ul><ul><ul><li>Enable us to plan, execute, and monitor actions </li></ul></ul><ul><li>Affective Network: </li></ul><ul><ul><li>Emotional significance </li></ul></ul>
    5. 5. Principles of the UDL Framework <ul><li>Principle 1- Provide Multiple flexible methods of presentation </li></ul>
    6. 6. Principles of the UDL Framework <ul><li>Principle 2: Support strategic learning by providing multiple, flexible methods of expression and apprenticeship. </li></ul><ul><li>Offer flexible opportunities for demonstrating skill </li></ul><ul><li>Provide opportunities to practice with supports </li></ul>
    7. 7. Principles of the UDL Framework <ul><li>Principle 3: To support affective learning, provide multiple, flexible options for engagement. </li></ul>
    8. 8. Theory of Universal Design <ul><li>Origins </li></ul><ul><li>UDL – Extension of an architectural movement (Universal Design)- Ron Mace </li></ul><ul><li>Access For All </li></ul><ul><li>Access to information vs. access to learning </li></ul>
    9. 9. Role of Digital Media <ul><li>In the real world, teachers present information in several ways. </li></ul><ul><li>Use of Digital Media </li></ul><ul><ul><li>Versatility, Transformability, Capacity </li></ul></ul><ul><li>Assistive Technology- </li></ul><ul><ul><li>Video enlargers, alternative keyboards, speech-recognition tools, Image-based computer games </li></ul></ul>
    10. 10. UDL and Setting Clear Goals <ul><li>Clear goals are essential for learning </li></ul><ul><ul><li>Standards articulate knowledge and skills students will gain in a subject by grade levels </li></ul></ul><ul><li>Make goals that all students try to reach </li></ul><ul><li>Need multiple pathways to common goals </li></ul>
    11. 11. True Purpose of Standards <ul><li>Recognition Goals: Focus on Specific Content ( Who, What, When, Where) </li></ul><ul><li>Strategic Goals: Focus on Process </li></ul><ul><ul><li>( How to do something) </li></ul></ul><ul><li>Affective Goals: Focus on particular value or emotional outcome </li></ul><ul><ul><li>Students will appreciate….. </li></ul></ul><ul><ul><li>Students will select…. for enjoyment </li></ul></ul>
    12. 12. Universal Design a Reality <ul><li>Moving from Concept to Reality </li></ul><ul><li>Individualized instruction for all students </li></ul><ul><li>Developing collections of UDL Software </li></ul>
    13. 13. References <ul><li>Rose, D. H. & Meyer, A. (2002). Teaching every student in the digital age: Universal design for learning. Alexandria, VA: Association for Supervision and Curriculum Development. [ online http://www.cast.org/teachingeverystudent/ ] </li></ul><ul><li>Graphics retrieved from Microsoft Word ClipArt – 2003 version </li></ul>

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